Using the current position to set the origin x/y of the DnD icon
is wrong, it should still be used in order to move the icon besides
the current pointer position though.
Fixes possible drag-start-x/y property constraint warnings when
starting a drag too close to the window edge, and towards outside
of it.
This is necessary for the X11 side to catch up, and unset the primary
selection ownership on our window that represents the wayland side in
X11 selection.
https://bugzilla.gnome.org/show_bug.cgi?id=760745
This is necessary for the X11 side to catch up, and unset the selection
ownership on our window that represents the wayland side in X11 selection.
https://bugzilla.gnome.org/show_bug.cgi?id=760745
In destroy_data_offer() there is code to ensure compatibility when
dragging from a v3 wl_data_device to a v2 one, it's however not checking
correctly that this is the DnD drag source. The other path should be
used otherwise.
https://bugzilla.gnome.org/show_bug.cgi?id=762878
Add an additional MetaWaylandDataSource implementation for primary selection
sources, and methods to set primary selection offers. Primary selection
sets altogether a different channel than the clipboard selection, those don't
cross in any way.
Also, the bridge for the X11 PRIMARY selection atom has been added, which
adds all the necessary handling to translate primary selection both ways
with wayland and X11 applications.
https://bugzilla.gnome.org/show_bug.cgi?id=762560
Since we are using the surface actor to draw the DND icon, the offset
is already accounted for by MetaSurfaceActorWayland, and passing the
surface position offset would effectively double the actual offset,
causing the icon to be misplaced.
This patch always sets the anchor offset to (0, 0) when the icon is a
Wayland surface, and lets the surface actor deal with the offsetting.
https://bugzilla.gnome.org/show_bug.cgi?id=759222
We now additionally send:
- wl_data_offer.source_actions
- wl_data_source.action
- wl_data_offer.action
- wl_data_source.dnd_drop_performed
- wl_data_source.dnd_finished
The protocol changes allow for compositors to implement different policies
when chosing the action, mutter uses this to reimplement the same behavior
that GTK+ traditionally had:
- Alt/Control/Shift modifiers change the chosen action to
ask/copy/move respectively
- Drags with middle button start out as "ask" by default
As mutter now also grabs the keyboard and unsets the window focus for these
purposes, the window focus is restored after the drag operation has
finished.
The Xdnd bridge code is also modified to cope with actions, so mixed
wayland-x11 scenarios are able to convey that information.
https://bugzilla.gnome.org/show_bug.cgi?id=760805
Each keyboard focus change ends up calling the MetaWaylandDataDevice
counterpart, we don't need though to notify the current selection
again. In order to fix this, keep track of the current client, and
only emit the relevant signals when the focus switches to another
client.
The situations where wl_data_device.selection were emitted during
focus changes between surfaces of the same client was inocuous most
of the times, although it's prone to inducing confusing behavior
on context menu clipboard actions, as the closing menu triggers a
focus change, which triggers a whole new wl_data_offer being created
and given on wl_data_device.selection, at a time where there's already
ongoing requests on the previous data offer.
https://bugzilla.gnome.org/show_bug.cgi?id=754357
Make a surface roles into objects with vfuncs for things where there
before was a big switch statement. The declaration and definition
boilerplate is hidden behind C macros.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
Use a better name, use GNOME conventions for error handling, open code the
client error reporting and send the error to the correct resource.
wl_subcompositor doesn't have a role error yet, so continue use some
other error. The only effect of this is error received in the client will
be a bit confusing, it will still be disconnected.
https://bugzilla.gnome.org/show_bug.cgi?id=754215
Firstly, this patch makes MetawaylandDataSource a GObject. This is in
order to easier track its lifetime without adding destroy signals etc. It
also makes the vfunc table GObject class functions instead while at it,
as well as moves protocol specific part of the source into their own
implementations.
An important part of this patch is the change of ownership. Prior to this
patch, MetaWaylandDataDevice would kind of own the source, but for
Wayland sources it would remove it if the corresponding wl_resource was
destroyed. For XWayland clients it would own it completely, and only
remove it if the source was replaced.
This patch changes so that the protocol implementation owns the source.
For Wayland sources, the wl_resource owns the source, and the
MetaWaylandDataDevice sets a weak reference (so in other words, no
semantical changes really). For XWayland sources, the source is owned by
the selection bridge, and not removed until replaced or if the client
goes away.
Given the changes in ownership, data offers may now properly track the
lifetime of a source it represents. Prior to this patch, if an offer with
an XWayland source would loose its source, it wouldn't get notified and
have an invalid pointer it would potentally crash on. For Wayland
sources, an offer would have a weak reference and clean itself up if the
source went away. This patch changes so the behavior is consistent,
meaning a weak reference is added to the source GObject so that the offer
can behave correctly both for Wayland sources and XWayland sources.
https://bugzilla.gnome.org/show_bug.cgi?id=750680
When a possible drag dest client crashes during DnD, it may happen
we receive first the destroy notification for the data_device, and
later the notification for the focus surface. When this happens we
unset the drag_focus_data_device first, and later on
meta_wayland_drag_grab_set_focus(grab, NULL) we assume it still
exists when sending the leave event, leading to mutter crashing
right after.
So, as we don't receive any ordering guarantees about resource
destruction, just prepare the meta_wayland_drag_grab_set_focus()
paths for this.
If a client unsets a selection (calls set_selection with the offer
NULL), this should cause the compositor not to continue sending the
previously set offer.
https://bugzilla.gnome.org/show_bug.cgi?id=750007
When DnD is started from an X11 client, mutter now sets up an special
grab that 1) Ensures the drag source keeps receiving events, and 2)
Moves an internal X Window over wayland clients as soon as the pointer
enters over these.
That window will act as the X-side peer for the currently focused
wayland client, and will transform XdndEnter/Position/Leave/Drop
messages into wayland actions. If DnD happens between X11 clients,
the window will be moved away and unmapped, to let these operate as
usual.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
This will be useful in order to interact with drag dest surfaces in
its windowing-specific ways, although everything defaults to the
wayland vfuncs.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
Expose it partly (in internal headers anyway), and pass a vtable for the
data source functions, the wayland vfuncs just delegate operations on the
wl_data_source resource. The resource has been also made optional, although
it'll be present on all data sources from wayland clients.
The ownership/lifetime of the DnD data source has also changed a bit,
belonging now to the MetaWaylandDataDevice like the selection one does, as
we can't guarantee how long it will be needed after the grab is finished,
it will be left inert and replaced the next time DnD is started at worst.
This allows the creation of custom/proxy data sources, which will turn out
useful for X11 selection interoperation.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
The corresponding wl_notify field for destroy_data_device_icon()
is drag_grab->drag_icon_listener, otherwise we're fetching a pointer
that's slightly off where we want.
The actor is updated on DnD grab motion events, properly notified
when dragging finishes, and destroyed if the client/surface disappear
below its feet.
Keeping track of the surface will be necessary in case it is destroyed
during DnD, and the coordinates will be useful when figuring out the
snap back coordinates.