This adds two new experimental public functions to replace the old
internal _cogl_pipeline_set_cull_face_state function:
void
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
CoglPipelineCullFaceMode cull_face_mode);
void
cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
CoglWinding front_winding);
There are also the corresponding getters.
https://bugzilla.gnome.org/show_bug.cgi?id=663628
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This exposes cogl_sub_texture_new() and cogl_is_sub_texture() as
experimental public API. Previously sub-textures were only exposed via
cogl_texture_new_from_sub_texture() so there wasn't a corresponding
CoglSubTexture type. A CoglSubTexture is a high-level texture defined as
a sub-region of some other parent texture. CoglSubTextures are high
level textures that implement the CoglMetaTexture interface which can
be used to manually handle texture repeating.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
It's useful to be able to query back the number of
point_samples_per_pixel that may have previously be chosen using
cogl_framebuffer_set_samples_per_pixel().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When we make CoglTexture2D public as experimental api we forgot to add a
corresponding section the experimental 2.0 reference manual.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes CoglTextureRectangle in the experimental cogl 2.0 api. For
now we just expose a single constructor;
cogl_texture_rectangle_new_with_size() but we can add more later.
This is part of going work to improve our texture apis with more
emphasis on providing low-level access to the varying semantics of
different texture types understood by the gpu instead of only trying to
present a lowest common denominator api.
CoglTextureRectangle is notably useful for never being restricted to
power of two sizes and for being sampled with non-normalized texture
coordinates which can be convenient for use a lookup tables in glsl due
to not needing separate uniforms for mapping normalized coordinates to
texels. Unlike CoglTexture2D though rectangle textures can't have a
mipmap and they only support the _CLAMP_TO_EDGE wrap mode.
Applications wanting to use CoglTextureRectangle should first check
cogl_has_feature (COGL_FEATURE_ID_TEXTURE_RECTANGLE).
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This factors out the CoglOnscreen code from cogl-framebuffer.c so we now
have cogl-onscreen.c, cogl-onscreen.h and cogl-onscreen-private.h.
Notably some of the functions pulled out are currently namespaced as
cogl_framebuffer but we know we are planning on renaming them to be in
the cogl_onscreen namespace; such as cogl_framebuffer_swap_buffers().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Currently features are represented as bits in a 32bit mask so we
obviously can't have more than 32 features with that approach. The new
approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks
without a size limit and we change the public api to accept individual
feature enums instead of a mask. This way there is no limit on the
number of features we can add to Cogl.
Instead of using cogl_features_available() there is a new
cogl_has_feature() function and for checking multiple features there is
cogl_has_features() which takes a zero terminated vararg list of
features.
In addition to being able to check for individual features this also
adds a way to query all the features currently available via
cogl_foreach_feature() which will call a callback for each feature.
Since the new functions take an explicit context pointer there is also
no longer any ambiguity over when users can first start to query
features.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a new experimental function, cogl_framebuffer_finish(), which
can be used to explicitly synchronize the CPU with the GPU. It's rare
that this level of explicit synchronization is desirable but for example
it can be useful during performance analysys to make sure measurements
reflect the working time of the GPU not just the time to queue commands.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As part of an on-going effort to get cogl-pipeline.c into a more
maintainable state this splits out all the apis relating just to
layer state. This just leaves code relating to the core CoglPipeline
and CoglPipelineLayer design left in cogl-pipeline.c.
This splits out around 2k more lines from cogl-pipeline.c although we
are still left with nearly 4k lines so we still have some way to go!
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since cogl-pipeline.c has become very unwieldy this make a start at
trying to shape this code back into a manageable state. This patche
moves all the API relating to core pipeline state into
cogl-pipeline-state.c. This doesn't move code relating to layer state
out nor does it move any of the code supporting the core design
of CoglPipeline itself.
This change alone factors out 2k lines of code from cogl-pipeline.c
which is obviously a good start. The next step will be to factor
out the layer state and then probably look at breaking all of this
state code down into state-groups.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Add a method on the renderer to know how many texture image units are
accessible from fragment shaders.
https://bugzilla.gnome.org/show_bug.cgi?id=657347
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Similar to the widely used gluLookAt API, this adds a CoglMatrix utility
for setting up a view transform in terms of positioning a camera/eye
position that points to a given object position aligned to a given
world-up vector.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes cogl_framebuffer_clear and cogl_framebuffer_clear4f public as
experimental API. Since these functions take explicit framebuffer
pointers you don't need to push/pop a framebuffer just to clear it. Also
these functions are implicitly tied to a specific CoglContext via the
framebuffer pointer unlike cogl_clear.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a function to query what CoglContext a given framebuffer
belongs too. This can be useful if you pass framebuffer pointers around
and at some point you want to create another framebuffer as part of the
same context as a given framebuffer without assuming there is a single
default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds CoglPipeline and CoglFramebuffer support for setting a color
mask which is a bit mask defining which color channels should be written
to the current framebuffer.
The final color mask is the intersection of the framebuffer color mask
and the pipeline color mask. The framebuffer mask affects all rendering
to the framebuffer while the pipeline masks can be used to affect
individual primitives.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The experimental 2.0 reference manual was setup with DOC_MODULE name of
"cogl" which conflicted with the 1.x API manual. This meant that when
running make install for both the reference manuals all the html files
would end up bundled together in the same location. The 2.0 API
reference now has a DOC_MODULE name of "cogl-2.0-experimental" the
corresponding -sections.txt and -docs.xml.in files have also been
renamed to match this.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
There were several CoglOnscreen functions named like:
cogl_onscreen_<platform>_blah instead of cogl_<platform>_onscreen_blah
so this patch updates those to be consistent with other platform
specific apis we have in cogl.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This fixes the 2.0 reference manual Makefile to not ignore
cogl-context.h; it also adds cogl_context_new to cogl-sections.txt and
removes cogl_begin/end_gl. (For using raw GL with Cogl 2.0 the plan was
to add some API for creating additional GL contexts via some Cogl API
and a way to push/pop those contexts.)
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a description for the cogl-framebuffer section and adds lots
of missing symbols to the 2.0 reference manual.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
There were a few cogl_matrix symbols missing from the cogl-sections.txt
for the 2.0 reference manual.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a function called cogl_matrix_is_identity that can determine
if a given matrix is an identity matrix or not.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This updates the public wayland symbols to follow the pattern
cogl_wayland_blah instead of cogl_blah_wayland.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.
All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c
This patch tackles the X11 specific renderer/display APIs as a start.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds Xlib and Win32 typesafe replacements for
cogl_renderer_handle_native_event, cogl_renderer_add_native_filter,
cogl_renderer_remove_native_filter. The old functions are kept as an
implementation detail so we can share code.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This does some minor gardening in cogl-sections.txt, tweaking some of
the section titles and removing some stale api references.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds the cogl_swap_chain and cogl_onscreen_template symbols to the
experimental 2.0 reference manual.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This lists the cogl_renderer symbols in the cogl-sections.txt for the
experimental 2.0 reference manual.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Since gtk-doc is an optional dependency for Cogl then we need to special
case how EXTRA_DIST is initialized. It shouldn't be set when using
gtk-doc since gtk-doc.make expects to initialize EXTRA_DIST. If we
aren't using gtk-doc then it should be initialized to an empty value
instead of including gtk-doc.make so that the later lines that append
various extra png files to EXTRA_DIST won't fail.
This explicitly renames the cogl-2.0 reference manual to
cogl-2.0-experimental and renames the cogl-2.0 pkg-config file to
cogl-2.0-experimental.pc. Hopefully this should avoid
miss-understandings.