The current conformance test suite is suboptimal in many ways.
All tests are built into the same binary, which makes adding new tests,
builting tests, and running groups of tests much more awkward than it
needs to be. The first issue, especially, raises the bar of contribution
in a significant way, while the other two take their toll on the
maintainer. All of these changes were introduced back when we had both
Clutter and Cogl tests in tree, and because we were building the test
suite for every single change; since then, Cogl moved out of tree with
all its tests, and we build the conformance test suite only when running
the `check` make target.
This admittedly large-ish commit changes the way the conformance test
suite works, taking advantage of the changes in the GTest API and test
harness.
First of all, all tests are now built separately, using their own test
suite as defined by each separate file. All tests run under the TAP
harness provided by GTest and Automake, to gather a proper report using
the Test Anything Protocol without using the `gtester` harness and the
`gtester-report` script. We also use the Makefile rules provided by GLib
to vastly simplify the build environment for the conformance test suite.
On top of the changes for the build and harness, we also provide new API
for creating and running test suites for Clutter. The API is public,
because the test suite has to use it, but it's minimal and mostly
provides convenience wrappers around GTest that make writing test units
for Clutter easier.
This commit disables all tests in the conformance test suite, as well as
moving the data files outside of the tests/data directory; the next few
commits will re-establish the conformance test suite separately so we
can check that everything works in a reliable way.
The CSS3 Transitions specification from the W3C defines the possibility
of using a parametrized step() timing function, with the following
prototype:
steps(n_steps, [ start | end ])
where @n_steps represents the number of steps used to divide an interval
between 0 and 1; the 'start' and 'end' tokens describe whether the value
change should happen at the start of the transition, or at the end.
For instance, the "steps(3, start)" timing function has the following
profile:
1 | x
| |
| x---|
| ' |
| x---' |
| ' |
0 |---' |
Whereas the "steps(3, end)" timing function has the following profile:
1 | x---|
| ' |
| x---' |
| ' |
x---' |
| |
0 | |
Since ClutterTimeline uses an enumeration for controlling the progress
mode, we need additional API to define the parameters of the steps()
progress; for this reason, we need a CLUTTER_STEPS enumeration value,
and a method for setting the number of steps and the value transition
policy.
The CSS3 Transitions spec helpfully also defines a step-start and a
step-end shorthands, which expand to step(1, start) and step(1, end)
respectively; we can provide a CLUTTER_STEP_START and CLUTTER_STEP_END
enumeration values for those.
For now, it just generates a simple horizontal slide (by writing
to /dev/uinput) and checks that the stage gets the events at the
expected coordinates.
The test won't run if it doesn't have read/write permissions to
/dev/uinput.
It also adds OS_LINUX to config.h.
This has been converted to a Cogl-based test in the cogl source tree
so there is no need to maintain it here anymore.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It's the conformance test suite: there's no need to namespace the files,
just like there's no need to namespace the units.
This commit does not change the Cogl tests: they will be moved to Cogl
over time, and it's easier to do if we leave them as they are.
A lot of the conformance tests that were just testing Cogl
functionality have been ported to be standalone Cogl tests in the Cogl
source tree. This patch removes those from Clutter so we don't have to
maintain them in two places.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.
These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.
Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.
https://bugzilla.gnome.org/show_bug.cgi?id=668669
Verify that insertion and removal maintain a stable graph, with pointers
to the various children. This should help out tracking regressions in
the scene graph API.
The Clutter backend split is opaque enough that should allow us to just
build all possible backends inside the same shared object, and select
the wanted backend at initialization time.
This requires some work in the build system, as well as the
initialization code, to remove duplicate functions that might cause
conflicts at build and link time. We also need to defer all the checks
of the internal state of the platform-specific API to run-time type
checks.
This adds a simple conformance test which sets up a few shader effects
using both the old style with clutter_shader_effect_set_source and the
new style by overriding get_static_shader_source. The effects are then
verified to confirm that they drew the right pixel colour.
https://bugzilla.gnome.org/show_bug.cgi?id=660512
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This adds a conformance test for redirecting offscreen. It verifies
that the redirected actor has the right paint opacity, that it gets
redrawn only when the image cache needs to be invalidated and that it
ends up with the right appearance.
On win32, test scripts are created with a .exe extension.
Under mingw, a .exe script is launched in 16 bit compatibility mode (through
ntvdm), and so it just does not run.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2619
This adds a conformance test which creates a lot of textures with
increasing size and destroys them again a number of times in order to
cause a few atlas migrations. The last time the textures are created
they are all read back and the data is verified to confirm that the
atlas migration successfully preserved the data.
This adds a conformance test which paints using a pipeline that has
two layers containing textures. Each layer has a different user
matrix. When the two layers are combined with the right matrices then
all of the colors end up white. The test then verifies this by reading
back the pixels.
This creates a material which users a layer to override the color of
the rectangle. A simple vertex shader is then created which just
emulates the fixed function pipeline. No fragment shader is
added. This demonstrates a bug where the layer state is getting
ignored when a vertex shader is in use.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2221
Previously in the tests/tools directory we build a disable-npots
library which was used as an LD_PRELOAD to trick Cogl in to thinking
there is no NPOT texture extension. This is a little awkward to use so
it seems much simpler to just define a COGL_DEBUG option to disable
npot textures.
They are generated at configure time, so it's a good idea to have them
in the main ignore file instead of adding them to the built ignore files
under tests.
The TODO() macro for adding new tests to the test suite has always meant
to be implemented like the TODO block in Test::More, i.e. a test that is
assumed to fail, and which warns if it unexpectedly succeeds.
Since GTest lacks the expressivity of Test::More, the implementation
just verifies that the tests marked as TODO actually fail, and will fail
if they happen to succeed - at which point the developer will have to
change the macro to SIMPLE or SKIP.