Since Clutter's backend relies on MetaBackend now, initialzation has
to go through meta_init(), both in mutter and in gnome-shell.
However the compositor enum and backend gtype used to enforce the
environment used for tests are private, so instead expose a test
initialization function that can be used from both mutter and
gnome-shell.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/750
This currently uses a hack where it pushes a CoglFramebuffer backed by a
texture to the framebuffer stack, then calls clutter_actor_paint() on
the window actor causing it to render into the framebuffer. This has the
effect that all subsurfaces of a window will be drawn as part of the
window.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
Since Clutter's backend relies on MetaBackend now, initialzation has
to go through meta_init(), both in mutter and in gnome-shell.
However the compositor enum and backend gtype used to enforce the
environment used for tests are private, so instead expose a test
initialization function that can be used from both mutter and
gnome-shell.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/750
meta_shaped_texture_update_area() is a private function that
is exposed in the public headers. It is not used anywhere
outside Mutter, and should really be in the private header.
Move it to the private header.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
Now that MetaShapedTexture is not a ClutterActor anymore, it does
not make sense to make it a MetaCullable semi-implementation. This
is, naturally, a responsibility of MetaSurfaceActor, since now
MetaShapedTexture is a ClutterContent and as such, it only cares
about what to draw.
Move the MetaCullable implementation of MetaShapedTexture to
MetaSurfaceActor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.
MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.
Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.
Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:
* MetaShapedTexture now handles buffer scale.
* We now paint into ClutterPaintNode instead of the direct
framebuffer.
* Various pieces of Wayland code now use MetaSurfaceActor
instead of MetaShapedTexture.
* MetaSurfaceActorWayland doesn't override size negotiation
vfuncs anymore
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
A base type shouldn't know about sub types, so let MetaDisplay make
the correct choice of what type of MetaCompositor it should create. No
other semantical changes introduced.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
Introduce MetaCompositorX11, dealing with being a X11 compositor, and
MetaCompositorServer, being a compositor while also being the display
server itself, e.g. a Wayland display server.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
On X11, mutter needs to keep a grab on the locate-pointer key to be able
to trigger the functionality time the corresponding key combo is
pressed.
However, doing so may have side effects on other X11 clients that would
want to have a grab on the same key.
Make sure we only actually grab the key combo for "locate-pointer" only
when the feature is actually enabled, so that having the locate pointer
feature turned off (the default) would not cause side effects on other
X11 clients that might want to use the same key for their own use.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/647
Some special modifiers (typically "Control_L" used for locate-pointer in
mutter/gnome-shell or "Super_L" for overlay) must be handled separately
from the rest of the key bindings.
Add a new flag `META_KEY_BINDING_NO_AUTO_GRAB` so we can tell when
dealing with that special keybinding which should not be grabbed
automatically like the rest of the keybindings, and skip those when
changing the grabs of all keybindings.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/685
Allow checking whether the pointer is visible without accessing the
trackers internal is_showing property. While we don't need this just yet
for reading the visibility inside meta-wayland-pointer, it's useful when
implementing the logic to remove Clutter's focus when the cursor goes
hidden later.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/448
The way code was structured made it easy to misunderstand things as the
surface actor of a window actor could change over time. So is not the
case, however, the intention of the corresponding "update" function was
so that a surface actor could be assigned to a window actor as soon as
the X11 window was associated with its corresponding wl_surface, if the
window in question came from Xwayland.
Restructure the code and internal API a bit to make it clear that a
window actor only once gets a surface actor assigned to it, and that it
after that point never changes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
In all places (including src/wayland) we tap into meta_x11_display* focus
API, which then calls meta_display* API. This relation is backwards, so
rework input focus management so it's the other way around.
We now have high-level meta_display_(un)set_input_focus functions, which
perform the backend-independent maintenance, and calls into the X11
functions where relevant. These functions are what callers should use.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/420
This function was added for historic reasons, before that we had GSlist's
free_full function.
Since this can be now easily implemented with a function call and an explicit
GDestroyFunc, while no known dependency uses it let's move to use
g_slist_free_func instead.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/57
Meson 0.50.0 made passing an absolute path to install_headers()'
subdir keyword a fatal error. This means we have to track both
relative (to includedir) paths for header subdirs and absolute
paths for generated headers now :-(
https://gitlab.gnome.org/GNOME/mutter/merge_requests/492
Shell is using these, which was revealed by
1bbb5c8107 breaking its build when
generating its introspection due to meta_startup_notification_get_type()
not being found.
We keep the class structs private, so in practice MetaStartupSequence
and MetaBackend can't be derived from (the are semi-private).
Make meson link libmutter using -fvisibility=hidden, and introduce META_EXPORT
and META_EXPORT_TEST defines to mark a symbols as visible.
The TEST version is meant to be used to flag symbols that are only used
internally by mutter tests, but that should not be considered public API.
This allows us to be more precise in selecting what is exported and what is
not, without the need of a version-script file that would be more complicated
to maintain.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/395
MonitorManager was inheriting from MetaDBusDisplayConfigSkeleton, this was
causing introspection to see this like a GDBus skeleton object exposing to
clients methods that were not required.
Also, this required us to export meta_dbus_* symbols to the library, while
these should be actually private.
So, make MetaMonitorManager to be just a simple GObject holding a skeleton
instance, and connect to its signals reusing most of the code with just few
minor changes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/395
Some types were declared in the public headers so that g-ir-scanner
could resolve the types. This caused warnings when using
-Wredundant-decls, so only redeclare them for the gir scanner.
This is a GAppLaunchContext subclass meant to replace usage of
GdkAppLaunchContext in gnome-shell.
Launch contexts get created from the MetaStartupNotification as
they are closely related. The messaging underneath depends on
the availability of a X11 display, if there is one we go through
it (and libsn). If there is none, we still create startup sequences
manually for wayland clients.
This is a simple libcanberra abstraction object, so we are able
to play file/theme sounds without poking into GTK+/X11. Play
requests are delegated to a separate thread, so we don't block
UI on cards that are slow to wake up from power saving.
We will introduce specialized MetaWindowActors for X11
and Wayland in the future, so it needs to be derivable.
Make it a derivable class, and introduce a private field.
The MetaWindowActorClass definition is in the private
header in order to prevent external consumers of Mutter
to create MetaWindowActor implementations of their own.
That is, MetaWindowActor is only internally derivable.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
It's a UI pattern that has been superseded by client-side decorations,
apps that used to set the hint have generally moved on to headerbars.
Given that and the limitation to server-side decorated X11 windows,
GTK4 removed the client-side API for setting the hint, it's time to
follow suite and retire the feature.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/221
It cuts out some of the GObject boilerplate, and gives us g_autoptr()
support for free.
Since this changes the ABI, we also need to bump the libmutter API
version.
Following up last commit, this commit adds a CoglFramebuffer
argument to meta_shadow_paint(), and stops using the draw
framebuffer internally.
The only consumer of this API, MetaWindowActor, still passes
the draw framebuffer though.
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.
There are some differences between the autotools setup and the new
meson. Here are a few:
The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.
The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.
Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
It'll be installed in the meta/ directory, so put the template files in
the corresponding directory in the tarball. This will also simplify the
port to meson.
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
Thanks to G_DEFINE_DYNAMIC_TYPE_EXTENDED(), this is a trivial addition that
will allow using G_IMPLEMENT_INTERFACE_DYNAMIC() or G_ADD_PRIVATE_DYNAMIC()
when declaring a plugin.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
Add API to let GNOME Shell have the ability to get notified about remote
access sessions (remote desktop, remote control and screen cast), and
with a way to close them.
This is done by adding an abstraction above the remote desktop and
screen cast session objects, to avoid exposing their objects to outside
of mutter. Doing that would result in external parts holding references
to the objects, complicating their lifetimes. By using separate wrapper
objects, we avoid this issue all together.
If we wait with opening the X11 window decoration GDK connection, we
might end up with a terminated X11 server before we finish
initializing, depending on the things happening after spawning Xwayland
and before opening the MetaX11Dispaly. In gnome-shell, this involves
e.g. creating a couple of temporary X11 connections, and on disconnect,
if they happen to be the last client, the X server will terminate
itself.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
GTK+ won't be initialized if X11 is not available
Instead, when setting gtk-shell-shows-app-menu,
meta_prefs_set_show_fallback_app_menu should be
called as well.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
- Stop using CurrentTime, introduce META_CURRENT_TIME
- Use g_get_monotonic_time () instead of relying on an
X server running and making roundtrip to it
https://bugzilla.gnome.org/show_bug.cgi?id=759538
This moves following objects from MetaScreen to MetaDisplay
- workareas_later and in_fullscreen_later signals and functions
- startup_sequences signals and functions
- tile_preview functions
https://bugzilla.gnome.org/show_bug.cgi?id=759538
Split X11 specific parts into MetaX11Display. This also required
changing MetaScreen to stop listening to any signals by itself, but
instead relying on MetaDisplay forwarding them. This was to ensure the
ordering. MetaDisplay listens to both the internal and external
monitors-changed signal so that it can pass the external one via the
redundant MetaDisplay(prev MetaScreen)::monitors-changed.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
They are X11 specific functions, used for X11 code. They have been
improved per jadahl's suggestion to use gdk_x11_lookup_xdisplay and
gdk_x11_display_error_trap_* functions, instead of current code.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
- Moved xdisplay, name and various atoms from MetaDisplay
- Moved xroot, screen_name, default_depth and default_xvisual
from MetaScreen
- Moved some X11 specific functions from screen.c and display.c
to meta-x11-display.c
https://bugzilla.gnome.org/show_bug.cgi?id=759538
While MetaStage, MetaWindowGroup and MetaDBusDisplayConfigSkeleton don't
appear explicitly in the public API, their gtypes are still exposed via
meta_get_stage_for_screen(), meta_get_*window_group_for_screen() and
MetaMonitorManager's parent type. Newer versions of gjs will warn about
undefined properties if it encounters a gtype without introspection
information, so expose those types to shut up the warnings.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
Add a mechanism to MetaWaylandSurface that inhibits compositor's own
shortcuts when the surface has input focus, so that clients can receive
all key events regardless of the compositor own shortcuts.
This will help with implementing "fake" active grabs in Wayland and
XWayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=783342
Moved from g-s-d's media keys plugin, where it was called "video-out",
since it requires changing the current monitor configuration and we
want to remove the old DBus API.
This implementation is intentionally simple and not really meant for
more than debugging and validating the various configurations. A
better user experience will be introduced in gnome-shell with a custom
keybinding handler.
The default value includes <Super>P in addition to the standard keysym
for historical reasons.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
This will allows us to support the XF86Display key present on some
laptops, directly in mutter. This is also known, in evdev, as
KEY_SWITCHVIDEOMODE.
The common usage for this key is to alternate between a few well known
multi-monitor configurations though these aren't officially
standardized. As an example, Lenovo documents it as:
"Switches the display output location between the computer display
and an external monitor."
On this patch, we're just introducing the configurations that have been
implemented in g-s-d until now, which go a bit beyond the above
description.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
This is used to request key focus on the close dialog whenever
a window that is frozen would receive key focus. Also, ensure
that the dialog gets focus when first shown if the window was
meant to receive input.
https://bugzilla.gnome.org/show_bug.cgi?id=762083
Moved from g-s-d's media keys plugin, where it was called
"video-rotate", since it requires changing the current monitor
configuration and we want to remove the old DBus API.
https://bugzilla.gnome.org/show_bug.cgi?id=781906
Previously gnome-shell listened on the Xft Xsettings via GTK+s
GtkSettings to get the font DPI setting. The Xsetting might not
be what we want, and we should not rely on Xsettings when we don't need
to, so lets manage it ourself.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Introduce MetaSettings and add the settings managed by MetaBackend into
the new object. These settings include: experimental-features and UI
scaling factor.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
This is an interface that can be used to implement the "application
is not responding" dialog. One instance is created per window, which
is initially hidden, and can be shown/hidden on demand.
https://bugzilla.gnome.org/show_bug.cgi?id=711619
This adds a function to be used by gnome-shell to get the logical
monitor given a connector name. For now, use the same index integer
method to reference a logical monitor, but this should be revisited by
providing a better API later.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
The UI scaling depends on whether the framebuffers are scaled. Enable
the caller to determine the what scale its UI should be drawn in, in
relation to the stage coordinate space by calling this function. A new
singal "ui-scaling-factor-changed" is added in order to liston for for
changes.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
Implement MetaDnd for emitting DnD signals to plugins such as gnome-shell. The
xdnd handling code comes from gnome-shell, and it is hidden behind MetaDnd now.
https://bugzilla.gnome.org/show_bug.cgi?id=765003
This will be used to let plugins know when a previous size change
actually becomes effective. This is needed to handle wayland client
resizing properly since, unlike X, it's async.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
GNOME Shell's window matching currently fails frequently with Flatpak
applications, as one of the primary hints used to link windows with
.desktop files - the WM_CLASS - no longer matches when flatpak renames
the exported .desktop file. Luckily, Flatpak provides us with a fail-safe
way to map from the PID to the corresponding application ID, so expose an
appropriate method that allows GNOME Shell to reliably match windows to
the corresponding Flatpak app.
https://bugzilla.gnome.org/show_bug.cgi?id=772614
When we mess with a window actor's visibility from the shell side
(yes, I know :-( ), we should at least restore the proper visibility
when we're done with it ...
https://bugzilla.gnome.org/show_bug.cgi?id=771536
An empty argument list means "unspecified arguments", and not
"no arguments" like it does in C++. If an implementer of Mutter
plugins uses gcc -Wold-style-definition, as configured by
AX_COMPILER_FLAGS_CFLAGS, they will get warnings about this.
Signed-off-by: Simon McVittie <simon.mcvittie@collabora.co.uk>
Reviewed-by: Florian Müllner <fmuellner@gnome.org>
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=769971
There may be external/compositor-specific reasons to trigger the
pad OSD. Expose this call so the pad OSD can be triggered looking
up the right settings, monitor, etc...
This API will be used from the gnome-shell pad OSD implementation, in order
to show the actions that currently apply to every button/ring/strip in the
tablet.
They are already effectively interchangeable so this should reduce
pointless casts.
Just like in GDK though, we need to keep the old definition for
instrospection to be able to include the struct's fields.
This layer isn't really being used and in fact, it causes
meta_stack_get_default_focus_window() to return a fullscreen window
even if the naturally topmost window in the stack isn't a fullscreen
one.
Note that commit a3bf9b01aa changed how
we choose the default focus window from the MRU to the topmost in the
stack.
https://bugzilla.gnome.org/show_bug.cgi?id=768221
Wrap the existing laptop_display_is_on() method in a public function
that gnome-shell can use to query whether a builtin output is present
and enabled.
https://bugzilla.gnome.org/show_bug.cgi?id=765267
The new tiling code, instead of based around "tiling states", is instead
based around constrained edges. This allows us to have windows that have
three constrained edges, but keep one free-floating, e.g. a window tiled
to the left has the left, top, and bottom edges constrained, but the
right edge can be left resizable.
This system also is easily extended to support corner tiling. We also,
using the new "size state" system, also keep normal, tiled, and
maximized sizes independently, allowing the maximize button to bounce
between maximized and tiled states without reverting to normal in
between. Dragging from the top will always restore the normal state,
though.
https://bugzilla.gnome.org/show_bug.cgi?id=751857
We have been ignoring those buttons since 3.16 after they had been
broken in the default theme for a couple of versions. As nobody
appears to miss them, it's time to remove them for good.
The elementary guys would like this as an API, and I don't see any
reason to refuse -- this is quite nice shadow painting code :)
For some reason, gobject-introspection can't seem to cope with
MetaWindowShape. I'll look into it a bit later, but for now, mark
the function it has trouble with as (skip).
A much less hacky version of maximize / unmaximize is reimplemented
in terms of this, but it could also eventually be used for fullscreen /
unfullscreen, and tile / untile.
The existing private get_monitor_neighbor() function returns a
MetaMonitorInfo, which is private as well. Add a public wrapper
that returns a monitor index instead, as we do for other public
monitor-related methods.
https://bugzilla.gnome.org/show_bug.cgi?id=633994
This just exposes the type and the singleton getter necessary to make
it available to introspection. We'll expose more functionality as it
becomes needed.
https://bugzilla.gnome.org/show_bug.cgi?id=743745
Rest in peace you magnificent format, love-child of arcane X11 drawing
API and markup craze, you will not be missed.
We do remember however the bravery of a many men and women, who fearlessly
descended into the guts of your intrinsics and turned ugliness into beauty;
their work will still be spoken of when you will long have been forgotten.
https://bugzilla.gnome.org/show_bug.cgi?id=741917
Although not strictly a window group... This ClutterActor is
meant to stay always on top, and only show non-reactive actors
created by Mutter itself. Two possible usecases for this layer
are DnD surfaces, and touch spots.
We might also want to move cursors out of an overlay in MetaStage
into here at some point.
Make the vignette options properties so they can be animated;
modify the function-call API for meta_background_actor_set_vignette()
to correspond more closely to the 3 properties.
https://bugzilla.gnome.org/show_bug.cgi?id=735637
The old requirement that multiple MetaBackgroundActor objects be
layered on top of each to produce blended backgrounds resulted in
extremely inefficient drawing since the entire framebuffer had
to be read and written multiple times.
* Replace the MetaBackground ClutterContent with a plain GObject
that serves to hold the background parameters and prerender
textures to be used to draw the background. It handles
colors, gradients, and blended images, but does not handle
vignetting
* Add vignetting to MetaBackgroundActor directly.
* Add MetaBackgroundImage and MetaBackgroundImageCache to allow
multiple MetaBackground objects to share the same images
By removing the usage of ClutterContent, the following optimizations
were easy to add:
Blending is turned off when the actor is fully opaque
Nearest-neighbour filtering is used when drawing 1:1
The GLSL vignette code is slightly improved to use a vertex shader
snippet for computing the texture coordinate => position in actor
mapping.
https://bugzilla.gnome.org/show_bug.cgi?id=735637
This was the original intention, but it was thought to be easier
to mark this as a combination of all directions. It turned out to
instead cause subtle bugs since code that blindly checked & DIR_WEST or
similar turned out to get it wrong when it was UNKNOWN, so just make
it an explicit flag.
This fixes the cursor appearing in the wrong place when starting a
keyboard resize.
Now that the internal mutter bindings and gnome-shell stopped using
META_KEY_BINDING_REVERSES, and after moving the 'adding shift reverses
the keybinding action' logic to gnome-control-center, we can remove
META_KEY_BINDING_REVERSES from mutter.
Plugin API is broken as this constant is removed from the exported
headers. ABI is broken as using this flag is now a noop.
https://bugzilla.gnome.org/show_bug.cgi?id=732385
MetaKeyBinding can be marked as being reversed
(META_KEY_BINDING_IS_REVERSED), but MetaKeyHandlerFunc callbacks
cannot check whether this flag was set or not on the MetaKeyBinding
which triggered the callback.
https://bugzilla.gnome.org/show_bug.cgi?id=732295
This will be used to replace some of the hooks that are used to call
into window.c, so that the workspace index property is properly kept up
to date.
We can't name the property "index" since it causes conflicts with the
meta_workspace_index method. This should really be called
meta_workspace_get_index, but oh well.
MetaGrabOp is painful and tedious to work with, because it's a
sequential series of values, meaning we have to use a giant unreadable
switch statement to figure out some basic things about the value.
To solve this, modify the encoding for MetaGrabOp and for the specific
window grab operations so that they're a set of bitflags that we can
easily check.
This allows creating the stage much earlier than it otherwise would have
been. Our initialization sequence has always been a bit haphazard, with
first the MetaBackend created, then the MetaDisplay, and inside of that,
the MetaScreen and MetaCompositor.
Refactor this out so that the MetaBackend creates the Clutter
stage. Besides the clarity of early initialization, we now have much
easier access to the stage, allowing us to use it for things such as
key focus and beyond.
This function tells the obvious on X11, and implements a similar mechanism
on wayland to determine the "pointer emulating" sequence, or one to stick
with when implementing single-touch behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=733631
The current GNOME Shell Alt-F2 restart looks very messy and also
provides no indication to the user what is going on. We need to
restart the compositor to switch in and out of stereo mode, so
add a framework for doing this more cleanly:
Additions:
meta_restart(): restarts the compositor with a message
MetaDisplay::show-restart-message: signal the embedding
shell to show a message
MetaDisplay::restart: signal the embedding shell to restart
itself.
meta_is_restart(): indicates whether the current instance is a
restart so we can suppress login animations.
A helper program meta-restart-helper holds the composite overlay
window up during the restart to avoid visual artifacts.
https://bugzilla.gnome.org/show_bug.cgi?id=733026
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.
Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.
Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.
As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.
get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.
This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
Avoid populating *_VERSION constants through cflags in pkg-config-file
which could be overridden by the project using it. Properly prefix the
defines with META_ to make gi-scanner happy.
When opening the window menu without an associated control - e.g.
by right-clicking the titlebar or by keyboard - using coordinates
for the menu position is appropriate. However when the menu is
associated with a window button, the expected behavior in the
shell can be implemented much easier with the full button geometry:
the menu will point to the center of the button's bottom edge
rather than align to the left/right side of the titlebar as it
does now, and the clickable area where a release event does not
dismiss the menu will match the actual clickable area in mutter.
So add an additional show_window_menu_for_rect() function and
use it when opening the menu from a button.
https://bugzilla.gnome.org/show_bug.cgi?id=731058
The last commit added support for the "appmenu" button in decorations,
but didn't actually implement it. Add a new MetaWindowMenuType parameter
to the show_window_menu () functions and use it to ask the compositor
to display the app menu when the new button is activated.
https://bugzilla.gnome.org/show_bug.cgi?id=730752
We want to synchronize the button layouts of our server side
decorations and GTK+'s client side ones. However each currently
may contain buttons not supported by the other, which makes this
unnecessarily tricky.
So add support for a new "appmenu" button in the layout, to display
the fallback app menu in the decorations.
https://bugzilla.gnome.org/show_bug.cgi?id=730752
It looks weird to have Alt+Space pop up under the cursor instead
of the top-left corner of the window, and the Wayland request will
pass through the coordinates as well.
Add it to the compositor interface, and extend the
_GTK_SHOW_WINDOW_MENU ClientMessage to support it as well.
Grab operations are now always taken on the backend connection, and
this breaks GTK+'s event handling.
Instead of taking a grab op, just do the handling ourselves. The
GTK+ connection will get an implicit grab, which means pointer /
keyboard events won't be sent to the rest of mutter, which is good.
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.
We still keep MetaScreen in the public compositor API for compatibility
purposes.
We previously separated out MetaDisplay and MetaScreen. mutter
would only manage one screen, but we still kept a list of screens
for simplicity.
With Wayland support, we no longer care about the ability to
manage more than one screen at a time. Remove this by killing
the list of screens, in favor of having just one MetaScreen
in MetaDisplay.
We also kill off active_screen at the same time, since it's
not necessary anymore.
A future cleanup should merge MetaDisplay and MetaScreen. To avoid
breaking API, we should probably keep MetaScreen around as a dummy
type.
Which is used for Wayland popup grabs.
The issue here is that we don't want the code that raises or focuses
windows based on mouse ops to run while a client has a grab.
We still keep the "old" grab infrastructure in place for now, but
ideally we'd replace it eventually with a better grab-op infrastructure.
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.
Based on a patch by Jasper St. Pierre.
The input region was set on the shaped texture, but the shaped texture
was never picked properly, as it was never set to be reactive. Move the
pick implementation and reactivity to the MetaSurfaceActor, and update
the code everywhere else to expect a MetaSurfaceActor.
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.
At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
We want to remove a bunch of auxilliary duties from the MetaWindowActor
and MetaSurfaceActor, including some details of how culling is done.
Move the unobscured region culling code to the MetaShapedTexture, which
helps the actor become "more independent".
https://bugzilla.gnome.org/show_bug.cgi?id=720631
We no longer unmap the toplevel windows during normal operation. The
toplevel state is tied to the window's lifetime.
Call meta_compositor_add_window / meta_compositor_remove_window instead...
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. Theoretically, we might want to
show previews of shaded windows in the overview and Alt-Tab, so we remove
the complex unmap tracking for this later.
Currently the only way to move a window to another monitor via
keyboard is to start a move operation and move it manually using
arrow keys. We do have all the bits of a dedicated keybinding in
place already, so offer it as a more comfortable alternative.
https://bugzilla.gnome.org/show_bug.cgi?id=671054
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
For clarity, rename meta_window_get_outer_rect() to match terminology
we use elsewhere. The old function is left as a deprecated
compatibility wrapper.
There are extensive places in the code where we convert between the client
rectangle and the frame rectangle. Instead of manually doing it use
new helper functions on MetaWindow and the existing meta_window_get_outer_rect().
This fixes a number of bugs where the computation was being done incorrectly,
most of these bugs are with the recently added custom frame extents, but
some relate to invisible borders or even simply to confusion between the
window and frame rectangle.
Switch the placement code to place the frame rectangle rather
than the client window - this simplifies things considerably.
https://bugzilla.gnome.org/show_bug.cgi?id=707194
Use the "hotplug_mode_update" connector property indicating that the
screen settings should be updated: get a new preferred mode on hotplug
events to handle dynamic guest resizing (where you resize the host
window and the guest resizes with it).
https://bugzilla.gnome.org/show_bug.cgi?id=711216
When X clients change the keyboard map, the also update a property
on the root window. We can notice that and rebuild our data structures
with the new values, as well as inform the wayland clients.
This is a terrible hack, and it's not how we want to implement things
in 3.12, but it's enough to have the same keyboard layout in the
shell, in X clients and in wayland clients in 3.10, until we decide
on the fate of the keyboard g-s-d plugin.
https://bugzilla.gnome.org/show_bug.cgi?id=707446
Switching meta/util.h to gi18n.h was wrong, mutter is a library
and needs gi18n-lib.h, but that cannot be included from a public
header (since it depends on config.h or command line options),
so split util.h into a public and a private part.
https://bugzilla.gnome.org/show_bug.cgi?id=707897
clutter_stage_show_cursor()/hide_cursor() only works in the X11
backend (where someone else is in charge of showing the cursor),
and even then, it has confusing effects when running nested wayland,
so an abstraction layer is needed.
https://bugzilla.gnome.org/show_bug.cgi?id=707474
When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.
This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=703332