* clutter/clutter-rectangle.c:
* clutter/clutter-group.c:
* clutter/clutter-entry.c:
* clutter/clutter-clone-texture.c: Remove unnecessary calls to
cogl_{push,pop}_matrix. The matrix is preserved in
clutter_actor_paint whenever the actor's transformation is applied
so there should be no need to push the matrix in actor paint
implementations unless it does some additional transformations
itself.
using COGL directly instead of setting the actor clip. Otherwise
the clip stack will be unbalanced after the first draw. This also
frees up the actor clip to be set by an application.
Bug 905 - Paint cursor directly (Xan López)
* clutter/clutter-entry.c:
(clutter_entry_paint_cursor),
(clutter_entry_init),
(clutter_entry_set_color): Directly paint the cursor on the
entry instead of using an actor.
Bug #960 - PangoContext creation code should not be duplicated
* clutter/clutter-private.h:
* clutter/clutter-main.c:
(_clutter_context_create_pango_context): Abstract the creation
of the PangoContext inside its own function, to avoid code and
bugs duplication. (Tommi Komulainen)
* clutter/clutter-entry.c (clutter_entry_init): Use the newly
added PangoContext creation function.
* clutter/clutter-label.c (clutter_label_init): Ditto as above.
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
* clutter/clutter-entry.c: (clutter_entry_ensure_layout),
(clutter_entry_handle_key_event_internal),
(clutter_entry_set_text):
Fix mix-up of character and byte counts, handle unicode correctly.
Use clutter_key_event_unicode() instead of
clutter_keysym_to_unicode().
* clutter/clutter-event.c: (clutter_key_event_unicode):
Don't ignore ClutterKeyEvent.unicode_value
* clutter/clutter-keysyms-table.h:
Rename header define so as not to conflict with clutter-keysyms.h
Patch originally by Emmanuele Bassi, with input from Tommi Komulainen.
Bug #919 - Replacement pango renderer (Neil Roberts)
* clutter/clutter-backend.h:
* clutter/clutter-backend.c:
(clutter_backend_set_font_options),
(clutter_backend_get_font_options): Add the ability to set
the cairo_font_options_t* for the backend at construction
time, so that backend implementations can have their own
options.
* clutter/clutter-color.c: Include pango/pango-attributes.h
for the pango_color_parse() function.
* clutter/clutter-label.c:
(clutter_label_ensure_layout),
(clutter_label_init), (clutter_label_set_text),
(clutter_label_set_font_name), (clutter_label_set_ellipsize),
(clutter_label_set_use_markup): Ensure that the cache is
always primed when the Label changes; this makes sure that
the cache is rebuilt outside the paint run, which should
make the painting perform better especially on embedded
devices.
* clutter/clutter-entry.c:
(clutter_entry_ensure_layout),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_font_name): Ditto as above.
* clutter/clutter-private.h:
* clutter/clutter-main.[ch]: Create the font-map inside the
main context; add two new functions:
clutter_clear_glyph_cache()
clutter_set_use_mipmapped_text()
that control the glyphs cache.
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter-private.h:
* clutter/pango/pangoclutter-render.c:
* clutter/pango/pangoclutter.h: Rewrite the Pango renderer
using a PangoCairo context and saving the glyphs inside a
more efficient cache.
* configure.ac: Depend on pangocairo instead of pangoft2.
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_handle_key_event_internal),
(clutter_entry_key_press), (clutter_entry_class_init),
(clutter_entry_handle_key_event): Handle a default class handler
for the key-press-event, so that giving key focus to an entry will
automatically make it work. This deprecates the
clutter_entry_handle_key_event() function. (#824)
* tests/test-entry.c (main): Remove the handle_key_event()
machinery, and just give focus to the entry.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_abs_opacity): Add function that does what
get_opacity() does now...
(clutter_actor_get_opacity): ... and make get_opacity() do what
it's supposed to be doing. The original get_opacity() returned
a composited value, and there's no way to actually extract the
real opacity value set with set_opacity().
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Update to use get_abs_opacity().
* clutter/clutter-entry.c:
* clutter/clutter-label.c: Ditto. Also, never change the stored
alpha value. (#804)
* tests/Makefile.am:
* tests/test-opacity.c: Test suite for the get_opacity() and
get_abs_opacity() API, and correct opacity handling.
* README: Add note about the change in get_opacity().
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_set_cursor_position),
(clutter_entry_get_cursor_position): Rename [gs]et_position()
to [gs]set_cursor_position(), and avoid method name collisions
with bindings for high-level languages.
* clutter/clutter-deprecated.h: Add replacement warnings for the
renamed methods.
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the rotation-* properties,
controlling the rotation angle and center on each axis. (#614)
(parse_rotation_array), (parse_rotation),
(clutter_actor_parse_custom_node),
(clutter_actor_set_custom_property),
(clutter_scriptable_iface_init): Add a new "rotation" custom
property for expressing the rotation along each axis in a
compact way:
"rotation" : [
{ "x-axis" : [ <angle>, [ <y>, <z> ] ] },
{ "y-axis" : [ <angle>, [ <x>, <z> ] ] },
{ "z-axis" : [ <angle>, [ <x>, <y> ] ] }
]
(clutter_geometry_get_type),(clutter_vertex_get_type),
(clutter_actor_box_get_type): Use the I_() macro instead of
directly calling g_intern_static_string().
* clutter/clutter-entry.c (clutter_entry_request_coords):
* clutter/clutter-label.c (clutter_label_ensure_layout),
(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".
* clutter/clutter-private.h: Add the I_() macro for intern
static strings.
* tests/test-script.json: Test the newly added "rotation"
custom property.
* clutter/clutter-actor.c:
(clutter_actor_real_request_coords),
(clutter_actor_request_coords),
(clutter_actor_class_init): Provide a default ::request_coords()
implementation in ClutterActor and use it to store the bounding
box passed to clutter_actor_request_coords(). This makes the code
more reliable and clean, and avoids a call to the subclass
request_coords() method if the bounding box did not change. Now,
every class overriding ClutterActor::request_coords() *must* chain
up to the parent class method or the bounding box will not be
saved inside the ClutterActor structure.
* clutter/clutter-entry.c:
* clutter/clutter-group.c:
* clutter/clutter-hbox.c:
* clutter/clutter-label.c:
* clutter/clutter-texture.c:
* clutter/clutter-vbox.c: Chain up to the parent class
request_coords() method.
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c: Set the default resolution
as 96.0 dpi for every backend (we already were under this
assumption anyway, and this makes it easier to change this
setting per-backend).
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter.h: Allow setting the resolution
for the PangoClutterFontMap object and provide the implementation
for the PangoFcFontMap::get_resolution() virtual function. This
allows to set the resolution of the PangoContext when retrieving
it.
* clutter/clutter-label.c (clutter_label_init): Set the
resolution of the font map with the one the backend gives us.
* clutter/clutter-entry.c (clutter_entry_init): Ditto.
* clutter/clutter-backend.[ch]: Add clutter_backend_set_resolution()
and clutter_backend_get_resolution(); backends should use the former
to set the resolution of the display when initialising, while actors
should use the latter when sizing themselves depending on the
resolution or the font size.
* clutter/glx/clutter-backend-glx.c: Set the resolution as 96 dpi
as a default and query the X server when opening the display.
* clutter/clutter-entry.c: Drop the hardcoded dpi value and use
clutter_backend_get_resolution() to compute the default size.
* clutter/clutter-entry.c: (offset_to_bytes),
(clutter_entry_ensure_cursor_position),
(clutter_entry_new_with_text), (clutter_entry_new),
(clutter_entry_insert_unichar), (clutter_entry_delete_chars):
Fixed utf8 support so it actually works now, for both inserting and deleting
chars.
Fixed positioning of cursor for utf8 chars. Both GString and Pnago need
bytes (not documented!) for string manipulation, so making sure all values
were bytes and not char positions fixed the issue.
Set a default size of 50x50 for the entry, otherwise no chars can be seen
if the size is not set after creation (which confuses the developer).
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.
There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.
The rest are just unused variables.
* clutter/clutter-entry.[ch]: Various fixes to ClutterEntry:
fix code style issues; add documentation for the various
properties; add ClutterEntry:entry-padding property, for controlling
the text padding (until we have style properties separated from
the object properties); notify property changes; free resources
in the ::finalize method; rename clutter_entry_add() to
clutter_entry_insert_unichar(), and clutter_entry_remove() to
clutter_entry_delete_chars() - for bindings and for matching the
insert_text() and delete_text() existing methods; add a getter
method for the max-length property.
* clutter/clutter-entry.c: (clutter_entry_handle_key_event),
(clutter_entry_add), (clutter_entry_remove):
Check if unichar == 0, and if so, return, as it will cause a delete in
the GString.
* clutter/clutter-entry.c: (clutter_entry_set_property),
(clutter_entry_get_property), (clutter_entry_class_init),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_max_length):
* clutter/clutter-entry.h:
* examples/test-entry.c: (main):
Added a max-length property whihc limits the length of the text in the
entry.
boundries.
Text will move within the clip region to keep the cursor always
visible.
Added some padding to the left and right to make sure cursor is
always show.