We can know the rotation modes supported by the driver, so
export these as our supported modes, and ensure these modes
are honored on the CRTC primary plane upon apply_configuration().
It is worth noting however that not all hardware will be
capable of supporting all rotation modes (in fact, most of
them won't). A driver independent solution should be in
place to back up the rotation modes unsupported by the
drivers, so this is still a partial solution.
The cursor renderer has also been changed to default to
software-based rendering anytime the cursor enters a
rotated CRTC. Another solution would be actually rotating
the DRM cursor planes, but then it requires applying rotation on
these per-CRTC, and actually transforming the pointer position by
the output matrix. This brings marginal gains, so we use the
"sw" rendered cursor, which will be transformed together with
the primary plane.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
Calling queue_redraw() in _force_update() is not needed because
update_cursor() will do this when needed, i.e. when switching between
hardware cursor and texture cursor, or when drawing with texture cursor.
There is also no need to force _native_force_update() because
update_cursor() will cover this as well when needed. When not changing
cursor but only the gbm_bo, the "dirty" boolean on the gbm_bo will
trigger a redraw.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
This commits refactors cursor handling code and plugs in logic so that
cursor sprites changes appearance as it moves across the screen.
Renderers are adapted to handle the necessary functionality.
The logic for changing the cursor sprite appearance is done outside of
MetaCursorSprite, and actually where depends on what type of cursor it
is. In mutter we now have two types of cursors that may have their
appearance changed:
- Themed cursors (aka root cursors)
- wl_surface cursors
Themed cursors are created by MetaScreen and when created, when
applicable(*), it will extend the cursor via connecting to a signal
which is emitted everytime the cursor is moved. The signal handler will
calculate the expected scale given the monitor it is on and reload the
theme in a correct size when needed.
wl_surface cursors are created when a wl_surface is assigned the
"cursor" role, i.e. when a client calls wl_pointer.set_cursor. A
cursor role object is created which is connected to the cursor object
by the position signal, and will set a correct texture scale given what
monitor the cursor is on and what scale the wl_surface's active buffer
is in. It will also push new buffers to the same to the cursor object
when new ones are committed to the surface.
This commit also makes texture loading lazy, since the renderer doesn't
calculate a rectangle when the cursor position changes.
The native backend is refactored to be triple-buffered; see the comment
in meta-cursor-renderer-native.c for further explanations.
* when we are running as a Wayland compositor
https://bugzilla.gnome.org/show_bug.cgi?id=744932
There were lots of code handling the native renderer specific cases;
move these parts to the renderer. Note that this causes the X11 case to
always generate the texture which is a waste of memory, but his
regression will be fixed in a following commit.
The lazy loading of the texture was removed because it was eventually
always loaded anyway indirectly by the renderer to calculate the
current rect.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
There is nothing special about the private API which only consists of
getters for renderer specific backing buffer. Lets them to the regular
.h file and treat them as part of the normal API.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
This just exposes the type and the singleton getter necessary to make
it available to introspection. We'll expose more functionality as it
becomes needed.
https://bugzilla.gnome.org/show_bug.cgi?id=743745
Use the new DRM capabilities to figure out the correct cursor size, and
make sure that matches instead of hardcoding 64x64. This fixes incorrect
rendering on some newer AMD cards that support 256x256 cursors.
Based heavily on a patch by:
Alvaro Fernando García <alvarofernandogarcia@gmail.com>
When switching from the stage cursor to the native cursor, we
forgot to repaint the stage to get rid of the old cursor. Fix
this by having the abstract cursor renderer class track whether
we're using the backend, rather than doing chain-up shenanigans.