The table layout manager has various issues:
• no support for RTL flipping
• most of the layout API is legacy, and has been replaced by the
alignment and expansion flags on ClutterActor
• the animation API is legacy, and has been replaced by the
implicitly animatable allocation
• the spanning cells handling is a bit awkward, as is its API
On top of that, we imported the grid layout management policy from GTK+
into ClutterGridLayout, which provides all the required features in a
more well-designed API.
Instead of wasting time and resources updating TableLayout, we should
deprecate it and point developers of the GridLayout.
This adds clutter_event_add/remove_filter which adds a callback
function which will receive all Clutter events just before the event
signal is emitted for them. The event filter will be invoked
regardless of any grabs or captures. This will be used by Mutter which
wants to access the events at a lower level then the event bubbling
mechanism. It needs to see all mouse motion events even if there is a
grab in place.
https://bugzilla.gnome.org/show_bug.cgi?id=707560
The state that the X server sends for button events, by specification,
contains the button state before the event. We need to synthesize in
the result of the event in order to determine what the current button
state is.
https://bugzilla.gnome.org/show_bug.cgi?id=712322
XFixesShowCursor / XFixesHideCursor does not actually take the suppled
window argument into account -- the effect is actually global. Use
XDefineCursor instead.
https://bugzilla.gnome.org/show_bug.cgi?id=707071
Destroying an actor is supposed to destroy all of its children, so
it makes sense to reason that destroying the stage should destroy all
of its children, too.
Unfortunately, it seems that the stage removed all of its children
without destroying them before chaining up to what would destroy all
of its children, for whatever reason. Change this to a destroy so
resources get cleaned up.
The TextureNode premultiplies the blend color passed to the node
constructor, so we need to document the fact properly to avoid
causing premultiplication twice.
We can also allow passing NULL for a color, and use a fully opaque
white, to make the code slightly more friendly.
ClutterTextureNode will do that for us when converting the ClutterColor
to a CoglColor, so we can simply pass a white color with the correct
alpha channel.
The calculation (n - 1) * spacing to compute the total spacing is
only correct for n >= 1 - if there are no visible rows/cols, the
required spacing is 0 rather than negative.
https://bugzilla.gnome.org/show_bug.cgi?id=709434
For some XI2 we do not have a Stage associated to the event window.
Original patch by: Giovanni Campagna <scampa.giovanni@gmail.com>
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=708439
On high DPI density displays we create surfaces with a size scaled up by
a certain factor. Even if the contents stay at the same relative size
and position, we need to compensate the scaling both when changing the
surface size, and when dealing with input.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
In order to transparently support high DPI density displays, we must
maintain all coordinates and sizes exactly as they are now — but draw
them on a surface that is scaled up by a certain factor. In order to
do that we have to change the viewport and initial transformation
matrix so that they are scaled up by the same factor.
https://bugzilla.gnome.org/show_bug.cgi?id=705915