Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.
Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendNative, this extends to device manager, input devices,
tools and keymap.
This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.
MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.
Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.
Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:
* MetaShapedTexture now handles buffer scale.
* We now paint into ClutterPaintNode instead of the direct
framebuffer.
* Various pieces of Wayland code now use MetaSurfaceActor
instead of MetaShapedTexture.
* MetaSurfaceActorWayland doesn't override size negotiation
vfuncs anymore
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
Introduce a new type MetaCursorSpriteXcursor that is a MetaCursorSprite
implementation backed by Xcursor images. A plain MetaCursorSprite can
still be created "bare bone", but must be manually provided with a
texture. These usages will eventually be wrapped into new
MetaCursorSprite types while turning MetaCursorSprite into an abstract
type.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Rename the two cursor role types according to the convention used by the
other roles. This means that MetaWaylandSurfaceRoleCursor was renamed to
MetaWaylandCursorSurface, and MetaWaylandSurfaceRoleTabletCursor was
renamed to MetaWaylandTabletCursorSurface. The corresponding filenames
were renamed accordingly too.
https://gitlab.gnome.org/GNOME/mutter/issues/77
The cursor surface would be remembered until the next proximity in
event, causing flashing of the old cursor till the client underneath
the tablet tool sent the zwp_tablet_tool.set_cursor request.
Forgetting about the cursor surface on proximity out makes the cursor
invisible till the request is made.
Adds basic support for the "wheel" event from the Wayland tablet protocol.
Ideally we would accumulate the angle and report a wheel event with an
appropriate value for "clicks". We can get away with a much cruder method
for the time being, however, since no Wacom tablet puck actually provides
a smooth scrollwheel. Checking whether the angle in CLUTTER_INPUT_AXIS_WHEEL
exceeds a nominally-small threshold is sufficient to determine that the
wheel has advanced by at least one physical click.
https://bugzilla.gnome.org/show_bug.cgi?id=783716
To be able to render the pointer cursor sprite at sub-(logical)-pixel
positions, track the pointer position using floats instead of ints.
This also requires users of the cursor sprite rect to deal with
floating points, when e.g. finding the logical monitor etc.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Window moving and resizing depends on the `meta_wayland_seat_get_grab_info`
function succeeding. At the moment, tablet tools do not generate implicit
grabs like the pointer and touch. This commit adds the necessary elements
to track implicit grabs and retrieve their information.
https://bugzilla.gnome.org/show_bug.cgi?id=777333
Stylus configuration (stylus buttons, pressure) was handled
at the very high level, doing the button and pressure translations
right before sending these to wayland clients.
However, it makes more sense to store these settings into the
ClutterInputDeviceTool itself, and have clutter apply the config
at the lower level so 1) the settings actually apply desktop-wide,
not just in clients and 2) X11 and wayland may share similar
configuration paths. The settings are now just applied whenever
the tool enters proximity, in reaction to
ClutterDeviceManager::tool-changed.
This commit moves all handling of these two settings to
the clutter level, and removes the wayland-specific paths
https://bugzilla.gnome.org/show_bug.cgi?id=773779
Allow passing parameters (only GObject parameters supported for now) so
that role assignment can affect the paremeters set during construction.
If a role was already assigned when assigning, the passed parameters
are set using g_object_set_valist().
https://bugzilla.gnome.org/show_bug.cgi?id=769936
This is now separated from the generic cursor one. This means that wl_surfaces
can't be shared across wl_pointer and wp_tablet_tool. This is a change in
tablet protocol v2.
Each tool has its own MetaCursorRenderer instance, which is created/destroyed
upon proximity, and possibly updated through focus and set_cursor calls in
between.