Commit Graph

4709 Commits

Author SHA1 Message Date
Elliot Smith
72ddd471f0 cookbook: Added example for pointer cross recipe
Code example demonstrates detecting pointers entering/leaving
an actor by implementing a (very) simple button with hover
effect.
2010-08-20 12:39:48 +01:00
Emmanuele Bassi
213bd1eab4 debug: Add a macro for checking debug flags 2010-08-19 13:57:10 +01:00
Emmanuele Bassi
459a6bb24c click-action: Add a method to force a release
It can be useful to be able to forcibly break the grab set up by the
ClickAction. The newly added release() method provides a mechanism to
release the grab and unset the :held state of the ClickAction.
2010-08-19 12:10:43 +01:00
Emmanuele Bassi
db7d821ef6 click-action: Add attribution
The ClickAction semantics were inspired by the StClickable widget in the
GNOME Shell Toolkit (St).
2010-08-19 11:26:51 +01:00
Robert Bragg
5ccaa61e4f docs: Clarifies that queue_redraw also applies to picking
This clarifies the documentation for clutter_actor_queue_redraw to
explain that custom actors should call this whenever some private state
changes that affects painting *or* picking.
2010-08-18 18:30:31 +01:00
Robert Bragg
f8940e3c9a clutter-texture: queue redraw when changing pick_with_alpha
The expectation is that actors should call clutter_actor_queue_redraw
when ever some private state changes that affects painting *or* picking.
ClutterTexture was not doing this for pick_with_alpha property changes.
2010-08-18 18:30:30 +01:00
Robert Bragg
965907deb3 Cache a full pick render if we have a static stage
The idea is that if we see multiple picks per frame then that implies
the visible scene has become static. In this case we can promote the
next pick render to be unclipped so we have valid pick values for the
entire stage. Now we can continue to read from this cached buffer until
the stage contents do visibly change.

Thanks to Luca Bruno on #clutter for this idea!
2010-08-18 18:30:30 +01:00
Emmanuele Bassi
c646a366c6 actor: Ignore paint() on actors being destroyed
OBVIOUS OPTIMIZATION IS OBVIOUS
2010-08-18 18:20:45 +01:00
Emmanuele Bassi
56097df60c docs: Improve paint() documentation 2010-08-18 18:20:04 +01:00
Emmanuele Bassi
ad0c36e1a1 docs: Fixes to avoid gtk-doc warnings 2010-08-17 14:54:20 +01:00
Emmanuele Bassi
50f4bfd7f7 build: Remove dolt remnants
We don't use Dolt any more, since we depend on libtool 2.2.
2010-08-17 12:22:51 +01:00
Emmanuele Bassi
06ecaa98f1 docs: Add :keep-aspect-ratio behaviour to the notes 2010-08-16 16:33:32 +01:00
Emmanuele Bassi
92b1a33eb3 texture: Default square textures to height-for-width
Square textures should have a preferred geometry request set to
height-for-width, as it is the default for Clutter itself.
2010-08-16 15:56:49 +01:00
Emmanuele Bassi
dc2aee4300 Post-release version bump to 1.3.13 2010-08-16 13:37:57 +01:00
Emmanuele Bassi
e75e6e0c97 Release Clutter 1.3.12 (developers snapshot) 2010-08-16 13:23:43 +01:00
Emmanuele Bassi
fd6d6a93f1 build: Fix distcheck errors 2010-08-16 13:23:10 +01:00
Emmanuele Bassi
3142b15a9f build: Use maintainer-clean for the ignore files removal
Instead of distclean.
2010-08-15 18:42:54 +01:00
Emmanuele Bassi
c4913bfce9 Revert "build: Distclean generated ignore files"
Git ignore files are not dist'ed, so it's pointless to remove them on
distclean.

This reverts commit f14587aadc.
2010-08-15 18:33:10 +01:00
Emmanuele Bassi
e43215a5c9 build: Rule for quick publishing of the cookbook
Just call `make publish`.
2010-08-14 08:53:18 +01:00
Emmanuele Bassi
94c8635d0f build: Autogenerate more ignore files
The tests/accessibility, tests/micro-bench and the examples directory
in the coobook create a lot of non-installed binaries. Since we know who
they are, and we ignore them, we can auto-generate the ignore files as
well.

The rest of Clutter is covered by the main ignore file.
2010-08-14 08:43:16 +01:00
Emmanuele Bassi
f14587aadc build: Distclean generated ignore files 2010-08-13 18:35:35 +01:00
Emmanuele Bassi
a3bc2ebfa7 build: Make test-conform depend on Makefile changes 2010-08-13 18:32:10 +01:00
Emmanuele Bassi
1e0a83b881 build: Autogenerate interactive/.gitignore
Exactly like we did for conform/.gitignore
2010-08-13 18:31:44 +01:00
Emmanuele Bassi
7c412464c2 build: Generate the conformance/.gitignore file
Since we are generating a lot of files that we should ignore, we should
generate the Git ignore file as well.
2010-08-13 18:25:22 +01:00
Emmanuele Bassi
e888da2180 build: Split up the test-conformance SOURCES
Having different sections should make it easier to add new test units to
the build.
2010-08-13 18:15:01 +01:00
Emmanuele Bassi
ff9a5a01b4 clutter.modules: Remove deps on gir-repository
Keep it in the moduleset, but don't let Clutter depend on it.
2010-08-13 18:14:10 +01:00
Emmanuele Bassi
a25cf14e97 Revert "clutter.modules: Remove deps on gir-repository"
This reverts commit 0ce9cf730b.

The commit contained unrelated changes
2010-08-13 18:12:43 +01:00
Emmanuele Bassi
0ce9cf730b clutter.modules: Remove deps on gir-repository
Keep it in the moduleset, but don't let Clutter depend on it.
2010-08-13 18:09:28 +01:00
Emmanuele Bassi
175b16a5c8 clutter.modules: Add a gtk2 module for gtk+ 2.x
Mx (and others) depend on gtk+ 2.x, and not on gtk+ 3.x.
2010-08-13 18:00:23 +01:00
Emmanuele Bassi
271e0d9604 animator: Plug some leaks 2010-08-13 17:03:02 +01:00
Robert Bragg
12031ca2c5 material: Implements weak materials
Weak materials are ones that don't take a reference on their parent and
they are associated with a callback that notifies when the material is
destroyed, because its parent was freed or modified.

More details can be found at:
http://wiki.clutter-project.org/wiki/CoglDesign/CoglMaterial

For now the concept is internal only but the plan is to make this public
at some point once we have tested the design internally.
2010-08-13 16:23:19 +01:00
Emmanuele Bassi
50c5ecfe87 state: Plug some memory leakage
Thanks to Valgrind, test-state-base now reports 0 bytes definitely lost.
2010-08-13 12:12:59 +01:00
Emmanuele Bassi
6c6e93d27a Merge remote branch 'elliot/cookbook-events-mouse-scroll'
* elliot/cookbook-events-mouse-scroll:
  cookbook: Cleaning up grammar and wording in mouse scroll recipe
  cookbook: Added more explanation about setting y coord on scrollable
  cookbook: Mentioned the animation in the sample code
  cookbook: Included video of the scroll example running
  cookbook: Made stage slightly smaller for scroll event example
  cookbook: Added video showing scrollable actor
  cookbook: Added walk through of code example for mouse scroll
  cookbook: Fixed link to example in mouse scroll recipe
  cookbook: Simplified full scroll example
  cookbook: Improved wording and formatting in mouse scroll intro.
  cookbook: Handle all possible mouse scroll directions
  cookbook: Build mouse scroll example with cookbook
  cookbook: Cleaned up redundant comments in code example
  cookbook: Added xmlns for XInclude to events docbook file
  cookbook: Added basic mouse scroll recipe
2010-08-12 18:29:08 +01:00
Neil Roberts
12f2481462 docs: Update the build instructions in the reference
This removes all references to SDL in the build instructions as the
backend is no longer available.  The OpenGL version required is only
1.2 not 1.4. The Windows build instructions were out of date and have
been replaced with a link to the wiki instead.
2010-08-12 17:30:45 +01:00
Emmanuele Bassi
daf6e73936 Remove last uses of cogl_program_uniform*
Following the commits:

  c03544da - clutter-shader: use cogl_program_set_uniform_xyz API
  a26119b5 - tests: Remove use of cogl_program_use

Remove the users of cogl_program_uniform_* and cogl_program_use() in the
shader-based effects.
2010-08-12 17:08:26 +01:00
Neil Roberts
e016a62ab0 build/mingw/README: Replace with a link to the wiki
The build instructions for MinGW have been moved to the wiki.
2010-08-12 16:57:22 +01:00
Robert Bragg
01a7272599 cogl-shader: get_info_log should always use strdup
In the case where there is no error log for arbfp we were returning a
"" string literal. The other paths were using g_strdup to return a
string that could be freed with g_free. This makes the arbfp path return
g_strdup ("") instead.
2010-08-12 16:50:47 +01:00
Robert Bragg
b50bdd7919 cogl-shader: correctly #ifdef guard an if else block
There are quite a few if {} else {} blocks for dealing with arbfp else
glsl and the first block is guarded with #ifdef HAVE_COGL_GL. In this
case though the #endif was before the else so it wouldn't compile for
gles.
2010-08-12 16:50:47 +01:00
Robert Bragg
94692370d2 material-glsl: #include "cogl-shader-private.h"
We need to include cogl-shader-private.h to have the
COGL_SHADER_TYPE_GLSL define. When building for opengl this wasn't
noticed probably because some other header indirectly includes this
file. It was a problem when building for gles2 though.
2010-08-12 16:50:47 +01:00
Robert Bragg
a26119b551 tests: Remove use of cogl_program_use
The removes the use of cogl_program_use which has been deprecated and
instead of using the cogl_program_uniform functions we now use the
cogl_program_set_uniform methods.
2010-08-12 16:50:46 +01:00
Robert Bragg
c03544daa6 clutter-shader: use cogl_program_set_uniform_xyz API
Instead of using the deprecated cogl_program_uniform_xyz functions we
now use the cogl_program_set_uniform methods. It looks like this should
also fix a problem with clutter-shader too in that previously we weren't
calling cogl_program_use before cogl_program_uniform_xyz so setting
uniforms would only work while the shader is enabled.
2010-08-12 16:50:46 +01:00
Robert Bragg
f03037d580 cogl-program: Adds use_uniform_xyz methods
Instead of exposing an API that provides an OpenGL state machine style
where you first have to bind the program to the context using
cogl_program_use() followed by updating uniforms using
cogl_program_uniform_xyz we now have uniform setter methods that take an
explicit CoglHandle for the program.

This deprecates cogl_program_use and all the cogl_program_uniform
variants and provides the following replacements:
    cogl_program_set_uniform_1i
    cogl_program_set_uniform_1f
    cogl_program_set_uniform_int
    cogl_program_set_uniform_float
    cogl_program_set_uniform_matrix
2010-08-12 16:50:46 +01:00
Damien Lespiau
2f54f8f0ea introspection: Use the --quiet flag conditionally
--quiet has been added to g-ir-scanner in the 0.9.1 cycle. We really
want to be able to compile clutter with 0.6.14 to be able to reuse
gir files that are distributed in current distributions.

Use the INTROSPECTION_SCANNER_ARGS (previously unused) variable to
convey --quiet when necessary.

Fixes: http://bugzilla.clutter-project.org/show_bug.cgi?id=2265
2010-08-12 16:43:07 +01:00
Neil Roberts
1f01fd0a4c clutter.modules: cluttersmith depends on gjs and clutter-gtk
This adds dependencies on gjs and clutter-gtk to cluttersmith. There
was no module listed for gjs so this is added from the jhbuild gnome
module list.
2010-08-12 14:59:03 +01:00
Neil Roberts
c129c563f5 Remove test-random-text from the interactive .gitignore 2010-08-12 14:37:38 +01:00
Emmanuele Bassi
1a8df6788b Update the micro-bench Git ignore file 2010-08-12 13:48:35 +01:00
Emmanuele Bassi
053a1a9c51 build: Add simple scripts for setting up jhbuild
Use the same script also used by gnome-shell to set up the system
dependencies for building Clutter (and its dependencies) using jhbuild.
2010-08-12 13:46:58 +01:00
Elliot Smith
1ed5d5cab0 cookbook: Cleaning up grammar and wording in mouse scroll recipe 2010-08-12 13:26:09 +01:00
Neil Roberts
db0c15aee8 cogl-atlas: Verify that the chosen initial size is supported
CoglAtlas chooses a fairly large default initial size of either
512x512 or 1024x1024 depending on the texture format. There is a
chance that this size will not be supported on some platforms which
would be catastrophic for the glyph cache because it would mean that
it would always fail to put any glyphs in the cache so text wouldn't
work. To fix this the atlas code now checks whether the chosen initial
size is supported by the texture driver and if not it will get halved
until it is supported.
2010-08-12 11:57:00 +01:00
Neil Roberts
b9f9ea3a9c cogl-atlas: Use _cogl_texture_driver_size_supported
Previously when creating a new rectangle map it would try increasingly
larger texture sizes until GL_MAX_TEXTURE_SIZE is reached. This is bad
because it queries state which should really be owned by the texture
driver. Also GL_MAX_TEXTURE_SIZE is often a conservative estimate so
larger texture sizes can be used if the proxy texture is queried
instead.
2010-08-12 11:57:00 +01:00