Language bindings will have problems with raise() and lower() bein in both
ClutterContainer and ClutterActor; hence, this patch renames
clutter_container_raise() and clutter_container_lower() to
clutter_container_raise_child() and clutter_container_lower_child(),
respectively.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-types.h:
Initial implementation of actors emmitting event signals (423);
- Actors set_reactive() to receive mouse events.
(call clutter_enable_motion_events() for per action motion events)
- clutter_stage_set_key_focus () to direct key events.
- Events bubble up to parents (ending at stage)
(original source identified by clutter_event_get_source())
TODO:
- enter/leave notifys for actors.
- stage specific events - fullscreen
- grabs
* tests/test-events.c:
Extend a little to use new API
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-backend-glx.c:
Move get_proc_address into cogl and out of backend.
(shaders will need it)
* clutter/clutter-group.c: (clutter_group_real_lower):
Fix a minor compile warning.
* TODO:
Sync up.
Every direct reference to ClutterGroup has been removed, in favour of
ClutterContainer - which is the official way of creating container
actors as of 0.4.
* clutter/clutter-actor.[ch]: Use GInitiallyUnowned
as the parent structure in the ClutterActor structure
definition; somehow, this has escaped everyone attention
in one year and a half. Luckily, GInitiallyUnowned is
as big as GObject.
(clutter_actor_get_abs_position_units),
(clutter_actor_get_abs_position): Check parameters.
* clutter/clutter-texture.h: Unmangle the flags enum
type declaration, so that dumb parsers like h2defs.py
are not fooled.
* clutter/clutter-behaviour-ellipse.[ch]:
* clutter/clutter-effect.c: Fix some documentation
issues and make gtk-doc happy.
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.
There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.
The rest are just unused variables.
* NEWS:
* README.in:
* TODO:
Update for 0.3 release.
* clutter/clutter-actor.c:
Minor doc fixups
* clutter/clutter-texture.c:
Various minor additions for handling non RGBA data.
Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.
* tests/test-actors.c:
Disable scaling to avoid drifting (temporary till API is fixed)
* clutter/clutter-actor.c:
Fix typo in x rotation transform (Thanks to Johan Billen #138)
* configure.ac:
* doc/manual/Makefile.am:
Fix manual build and required program check.
* tests/Makefile.am:
Another typo fix.
* clutter/clutter-box.[ch]: Base class for layout containers.
* clutter/clutter-hbox.[ch]: Horizontal box actor.
* clutter/clutter-vbox.[ch]: Vertical box actor.
* clutter/clutter.h:
* clutter/Makefile.am: Build glue
* tests/Makefile.am:
* tests/test-boxes.c: Test suite for ClutterBox API and
implementations.
* clutter/clutter-container.[ch]: Add a generic actor container
interface, for actors to implement without subclassing ClutterGroup.
* clutter/clutter-group.[ch]: Make ClutterGroup implement the
ClutterContainer interface, and deprecate the colliding methods.
* clutter/clutter-layout.[ch]: Add extended layout interface.
Actors and containers requiring or honouring complex layout
management should implement this interface and provide at least
one of the available layout types: width for height, height for
width, natural size, iterative size request.
* clutter/clutter-label.c: A ClutterLabel requires height for
width layout management, so it implements the ClutterLayout
interface.
* clutter/Makefile.am: Add new files to the build.
* tests/*.c:
* examples/*.c: Update tests and examples code to use the
new ClutterContainer API instead of ClutterGroup.
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-backend-glx.c:
Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
and adding clutter_backend_XXX_redraw instead. Duplicates less
code in backends, avoids clutter_actor_paint() getting called
before stage is set up (viewport wise) and unbreaks things like
picking.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Redo picking functionality a different way (via color indexing)
as to provide more flexibility, possibly speed and more likely
work with GL/ES (doesn't currently however - not sure why).
* clutter/clutter-group.c:
Add groups own 'pick' method.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Move clipping funtionality into cogl.
* clutter/cogl/gles/cogl-defines.h:
Hack around missing BGR format in GL/ES.
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-stage-sdl.c:
Update backends to newer API.
Add basic mouse event translation to SDL.
* clutter/clutter-actor.c:
* clutter/cogl/gles/cogl.c:
Fix rotation + other fixed point cleanups.
* clutter/clutter-texture.h:
Sketch out an updated API.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-defines.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-stage-glx.c:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
Add initial 'cogl' implementation. 'cogl' is a simple abstration
layer over GL and GL/ES used by clutter internally. It should
eventually allow clutter applications to be run on both GL and GL/ES
with just a recompile as well as provide more debugging and potentially
profiling information for GL and GL/ES usage.
This commit contains the initial GL implementation.
Call g_object_freeze_notify() (and take a reference on the actor) inside
clutter_actor_request_size() so that the notifications get unqueued at the
end of the size request.