Update the EGL native framebuffer backend to be 1.2-ready:
» create the EGL context and the surface inside the create_context()
implementation so that a context is always available
» simplify the StageWindow implementation
» clean up old code
http://bugzilla.openedhand.com/show_bug.cgi?id=1997
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.
Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.
As a side note: this commit closes the oldes bug in Clutter's bug
report tool.
http://bugzilla.openedhand.com/show_bug.cgi?id=521
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
(clutter_stage_egl_realize): Use ES 2 renderable type when
building for GLES 2.
* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
a NULL for the microseconds parameter of g_timer_elapsed.
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-backend-egl.h: Include
clutter-egl-headers.h instead of including the GL headers directly
so it can include gl2.h when building for GLES 2.
* clutter/eglnative/clutter-egl-headers.h:
* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
Added clutter-egl-headers.h
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
doesn't provide a default precision for floats in the fragment
shader and it will reject the shader if there isn't one.
* clutter/x11/clutter-backend-x11.c:
* clutter/clutter-event.h:
* clutter/clutter-feature.h:
* clutter/clutter-fixed.c:
* clutter/clutter-model.h: Fix documentation.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Add the same solution
used for the SDL backend in order to get the time of an event.
This should fix the motion event throttling and the click count
on button press.
* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
directives.
* clutter/eglnative/clutter-backend-egl.[ch]:
* clutter/eglnative/clutter-stage-egl.[ch]:
* clutter/eglnative/clutter-event-egl.c: Port to the new stage
and backend APIs. *WARNING* untested and not compiled.
* clutter/eglx/clutter-backend-egl.c:
(clutter_backend_egl_init): Set some defaults.
Merge from stable
* clutter/eglnative/clutter-event-egl.c:
Flag every device click after the first as motion events
instead of button presses. (#505, Shreyas Srinivasan)
* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.