* elliot/cookbook-actors-composite:
docs: Add reference to useful GObject tutorial
docs: Explain why destroy() is implemented
docs: Implement destroy() rather than dispose()
docs: Don't use clutter_stage_get_default()
docs: Change text on button
docs: Add a note about other state variables
docs: Complete composite actor recipe
docs: Change order of functions in example to match docs
docs: Add more comments on how allocate() works
docs: Include code examples in the recipe
docs: Explain enums for properties and signals
docs: Don't set explicit size on button
docs: Add example of preferred_height() and preferred_width()
docs: Add recipe for creating a custom ClutterActor with composition
docs: Add more comments on code example for composite actor
docs: Improve example code formatting
docs: Add some gtk-doc annotations to example
docs: Add custom ClutterActor example which uses composition
Use a DeviceManager sub-class similar to the Win32 backend one, which
creates two InputDevices: a core pointer and a core keyboard.
The event translation code then uses these two devices to fill out the
.device field of the events.
Throw in enter/leave tracking, given that we need to update the device's
state.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
Implementation of event loop which works with GLib events, native OS X
events and Clutter events.
The event loop source code comes from the equivalent code in the Quartz
GDK backend from GTK+ 2.22.1, which is LGPL v2.1+ and thus compatible
with Clutter's licensing terms.
The code has been tested with libsoup, which did not work before together
with Clutter.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
Remove the dispose() implementation and replace
with destroy().
This should be promoted as the standard approach
for implementing a composite actor, as it emits a
signal when instances of the actor subclass are destroyed.
Add some extra detail to the Discussion section of the
composite actor recipe, concentrating on the pros and
cons of this approach.
Also explain more about the Clutter parts of the implementation.
Also general tidy up of language and style.
Add some extra description to the allocate() function,
explaining how the allocation has to be adjusted to
coordinates relative to the actor as a whole, before
applying to the single child actor it is composed from.
Include all the code examples inline as part of the recipe.
Remove sections around each code example, as these are
unnecessary; leave full discussion for the Discussion section
instead of trying to cram it in around the code example.
As most actor subclasses will probably want to implement
size requisition, give a simple example of how to do this
on the basis of the composed actor's size, plus some padding.
Wayland visuals refer to a pixel's bytes in order from
most significant to least significant, while the
one-byte-per-component Cogl formats refer to the order
of increasing memory addresses, so converting between
the two depends on the system's endianness.
The height was being set from the ClutterGeometry in some parts
and from the stage in others. And since both callers of this
function pass &stage_wayland->allocation as the geometry anyway,
the stage argument isn't really even needed.
Since we need to find the stage from the X11 Window, it's better to use
a static hashmap that gets updated every time the ClutterStageX11:xwin
member is changed, instead of iterating over every stage handled by the
global ClutterStageManager singleton.
Clutter should just require that the windowing system used by a backend
adds a device to the stage when the device enters, and removes it from
the stage when the device leaves; with this information, we can
synthesize every crossing event and update the device state without
other intervention from the backend-specific code.
The generation of additional crossing events for actors that are
covering the stage at the coordinates of the crossing event should be
delegated to the event processing code.
The x11 and win32 backends need to be modified to relay the enter and
leave events from the windowing system.
When synthesizing events coming from input devices it should be
possible to just call a setter function, to avoid a huge switch
on the type of the event.
Clutter should also store the device pointer inside the private
data, for faster access of the pointer in allocated events.
Finally, the get_device_id() and get_device_type() accessors should
just be wrappers around clutter_event_get_device(), to reduce the
amount of code duplication.
Since we access it in order to get the X11 Display pointer, it makes
sense to have the ClutterBackendX11 already available inside the
ClutterStageX11 structure, and avoid the pattern:
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
which costs us a function call, a type cast and an unused variable.
Cairo has recently changed so that it no longer adds a final move-to
command when the path ends with a close. This patch makes the test
check the run-time version number of Cairo to avoid duplicating this
behaviour when testing the conversion to and from a Cairo path.
Adapt to changes from this Wayland commit:
"Update surface.attach and change surface.map to surface.map_toplevel"
(82da52b15b49da3f3c7b4bd85d334ddfaa375ebc)
When we receive a ConfigureNotify event that doesn't affect the size
of the window (only the position) then we were still calling
clutter_stage_ensure_viewport which ends up queueing a full stage
redraw. This patch makes it so that it only ensures the viewport when
the size changes as it already did for avoiding queueing a relayout.
It now also avoids setting the clipped redraws cool off period when
the window only moves under the assumption that it's only necessary
for size changes.