There's no obvious reason for grabbing the X server when unmanaging
a screen - the only race conditions a server grab solves are those
related to querying and then acting on the results of the query.
Our shutdown sequence is correctly ordered according to the ICCCM -
we first unselect on the root window, and then we destroy the
window owning WM_S<n> so removing the grab should not cause any
problems when we are being replaced with another window manager.
https://bugzilla.gnome.org/show_bug.cgi?id=733068
Properties like _NET_WM_DESKTOP and _NET_WM_STATE are supposed to be
ignored after the initial map of the window, so ignore any
PropertyNotifies for these.
The only case we have is the case where the two X11 connections are the
same. When on Wayland, the XSync is costly and expensive, and we should
minimize it.
Commit 8100cefd4c fixed a crash during workspace initialization by
tweaking the startup sequence; as a result, the plugin (like gnome-shell)
is now started before workspaces are fully initialized, which breaks
some reasonable assumptions (like always having an active workspace).
This is particularly problematic considering that the code making those
assumptions is not necessarily our own (extensions!), so return to
fully initialize workspaces before the compositor again.
At the same time, make sure to only call meta_workspace_activate()
once during initialization to avoid reintroducing the crash.
https://bugzilla.gnome.org/show_bug.cgi?id=732695
This makes sure that we see them for Wayland clients as well, and don't
time out and crash when we're accessing an invalid window / surface.
Spotted-by: Rui Matos <tiagomatos@gmail.com>
If a sequence moves past a certain distance without being used by a
gesture, reject it so clients may see and react to it ASAP. This makes
gestures to be began by initially quasi-static touchpoints, in addition to
quasi-simultaneous.
When a passive touch grab is rejected over the frame, management is punted to
the frame itself, and pointer events emulated, but the attempt to transfer the
grab from the GDK connection to the Clutter one fails with AlreadyGrabbed, and
will fail until the Clutter connection receives the XI_TouchEnd resulting from
XIRejectTouch, gotten after the XI_ButtonPress on the GDK connection.
In order to bypass this shortcoming, store the current grab operation on the
frame as long as the button is pressed, so it is retried once on the next
motion event happening during frame dragging, that will have a recent enough
timestamp to succeed. If no grabbing succeeded, the current grab operation
data will be reset on GDK_BUTTON_RELEASE.
When a touch sequence is passively grabbed and later rejected, events
will be replayed on the next client in propagation order, although those
events (either transformed to pointer events or not) will contain the
original timestamps, this will make grabs fail with InvalidTime if triggered
from the replayed ButtonPress/TouchBegin handler.
In order to work around this, store the most recent event time (presumably
gotten from the XI_TouchEnd caused by the passive grab being rejected), and
use that time on the events being replayed afterwards and grabs, so we don't
possibly fail with InvalidTime if those events result in a compositor grab.
Touch events will be caught first by the compositor this way,
whenever the MetaGestureTracker notifies of the accepted/rejected
state of a sequence, XIAllowTouchEvents() will be called on it
accordingly, so it is handled exclusively by the compositor or
punted to clients.
This object tracks both touch sequences happening on the stage and
gestures attached to the stage actor. When a gesture emits
::gesture-begin, All triggering sequences and future ones will be
marked as "accepted" by the compositor, and events will be listened
for meanwhile there are active gestures.
If a sequence goes unclaimed for a short time, it will be
automatically "denied", and punted to the client or shell element
below.