If the rectangle is allocate a size smaller than the border, drawing the
border will end up with negative coordinates, and will mess up the whole
thing. Since rectangles don't have a minimum preferred size, we cannot
rely on the allocation being big enough to contain the border and the
background color.
If the rectangle is smaller than the border width value, we just paint
the border color as well.
Rename the install projects to clutter-install so that it would be easier
to use the project file set as a part of a grand solution file, such as
one that is used to build the entire Clutter stack.
"Install" the .pdb file for the Clutter DLL, that is already built
alongside with it with all builds. This commit will disable, for now,
the "installation" of the test/sample programs.
In order to make the .pdb filename match the filename of the target, the
.pdb filename must be specified for Visual Studio builds, if the target
filename does not match the project name. Update the Clutter main project
accordingly.
Use the multipropcessor compilation (/MP) option, which can help cut down
build times for release builds by quite a bit. A warning will be emitted
for debug builds, due to the use of /Gm, but the build will otherwise
proceed normally.
Also use the /d2Zi+ compiler flag for MSVC 2010 (and later) builds, so that
more useful info would be logged to the .pdb files that are generated
during the build.
Point to ClutterImage, ClutterContent, and ClutterActor where needed, so
that developers trying to port their code will have a chance at figuring
out how.
Nobody has been compiling Clutter with profiling enabled in a long time.
UProf itself hasn't been updated in 5 years, and it still depends on
deprecated components like dbus-glib, with no port to GDBus in sight.
The profiling code was moderately useful in the past, but these days
it's probably better to profile Cogl than Clutter itself; timing
information can be extracted by the timestamp on each diagnostic message
that is now available by default in the CLUTTER_NOTE macro, and we can
add ad hoc counters where needed.
Add clutter_x11_set_use_stereo_stage() that can be called
before clutter_init() so that the CoglDisplay we create and all
stages created from that CoglDisplay will be created with a
stereo fbconfig.
This is done in clutter-x11 because of the similarity to the
existing clutter_x11_set_use_argb_visual(), and because it's
not clear without other examples whether the need to have
stereo enabled from before clutter_init() is universal or
somethign specific to GLX.
Cogl required version is increased to 1.20, which has the
required API.
https://bugzilla.gnome.org/show_bug.cgi?id=732706
Added support for Mir, now clutter can natively draw on MirSurfaces.
This depends on latest cogl git.
Run your clutter apps using CLUTTER_BACKEND=mir
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
Toolkits may need to paint actors internally outside the normal tree
(for example to create a shadow shape), in which case they need to
control the opacity directly.
https://bugzilla.gnome.org/show_bug.cgi?id=677412
Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>