The small catch is that MtkRegion (and pixman regions) "optimize away"
0-size rectangles, so a 0-sized region will always be seen as having
a 0,0 origin. We don't want that, so transfer the origin separately from
the region.
While at it, make the Wayland pointer lock use one such 0-size region,
to avoid the 1x1px wiggle room that it currently has (accounting for subpixel
motion).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
While every kind of input is seen as coming from the Virtual
Core Pointer in the X11 case, we can largely abstract away from
that fact, and lock XDnD pointer input to the most plausible
source (e.g. a device with a pressed button), instead of only
working with pointer input.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
This collection of event handlers is the most special of them all, as
they want to unset any pointer/touch/stylus/keyboard/pad/etc focus,
and handle events from a selected device/sequence combination through
the MetaWaylandDragDest interfaces.
The same interfaces also replace the MetaWaylandKeyboardGrabInterface
in effect that handled DnD action changes.
On the XDnD special grab side, we mainly need to let the current
client (i.e. the drag source) keep receiving input events, as they
drive the DnD operation from the X11 realm.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
This is again a grab interface that mostly wants to meddle with focus,
logically setting a NULL surface if the surface client does not match
the popup client.
Since popups are meant to naturally work with any input device, the
code has been refactored to not involve the MetaWaylandPointer directly
in MetaWaylandPopup creation or getting the top popup surface (memory
management was shuffled), or compressing multiple grabbing xdg_popups
together (the existing grab maintains a single MetaWaylandEventHandler
for all).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
Besides the pointer locking/constraining mechanism, these grab interfaces
were more of a focus tracking mechanism, revoking the constraints when
the conditions didn't meet.
This can be handled pretty similarly to keyboard grabs with the new
interface, with the added bonus that we can chain up to let the
parent/default handler handle the events themselves, without poking at
MetaWaylandPointer API.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
This is implemented at the MetaWaylandSeat level, and it governs
focus and event delivery for all devices, falling through each
of the MetaWaylandPointer/MetaWaylandKeyboard/etc components.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
MetaWaylandInput is an object that will become in charge of handling
input events on their way to the Wayland socket. It keeps a stack
of event handlers, and propagates events and changes across them in
order to have them emit Wayland events, or change focus.
Each of these event handlers has a MetaWaylandEventInterface, this
is a vtable meant to replace MetaWaylandPointerGrabInterface and
MetaWaylandKeyboardGrabInterface in an unified manner, with the
following methods:
- get_focus_surface: to return the focus surface for a device/sequence.
Since several handlers will want to delegate logic on previous
handlers, it is optional to chain up with
meta_wayland_event_handler_chain_up_get_focus_surface().
- focus: To trigger a focus change for a device/sequence, since
event handlers are daisy chained by default, it is mandatory to
chain up with meta_wayland_event_handler_chain_up_focus(), either
with the given surface, or passing NULL to let later handlers
unset their state.
- press/motion/release: Unified handlers for pointer/touch/stylus
input, they chain up like event handlers do.
- key: Key event handler, propagates like event handlers do.
- other: Fallthrough for other events (pad, scroll, ...), propagates
like event handlers do.
Since there is a variety of expected behaviors, and the possibility
of stacking for some of the existing Wayland "grabs", this provides
the mechanism for that to happen.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
That would be the surface under the tool that is being currently used
on the device. This will be used by MetaWaylandSeat to implement the
default MetaWaylandEventInterface.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
The MetaWaylandPointer used to put this together through
MetaCursorTracker cursor visibility, and ClutterSeat-level
inhibition API, applying the pointer focus changes due to
visibility logically to Wayland clients.
In order to make this work over all Clutter widgetry
instead of just Wayland clients, make the ClutterSeat-level
inhibition API control this feature at the ClutterStage picking
level, and leave/enter the seat pointer as appropriate.
By default, the seat pointer has (un)focus inhibited. The
MetaCursorTracker has been made another player in unfocus
inhibition, simply asking for the pointer to get its focus
while the cursor is visible.
This in practice means that picking code may return a NULL
actor, some asserts and preconditions had to be changed to
handle this, plus some test code slightly.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
Do not jump at MetaWaylandSeat across the MetaWaylandTabletSeat to
poke at the tablet tools, and chain up the checks through a
MetaWaylandTabletSeat method instead.
While at it, use g_autoptr to manage the tool list, and fix a leak.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3420>
After negotiation of DMABUF transport mutter will silently allocate SHM
buffers if the allocation in the add_buffer callback fails. It's cleaner
to renegotiate the supported formats without announcing DMABUF
capabilities in this case.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2557>
To fixate the format or renegotiate after a DMABUF allocation failed we
need to rebuild the EnumFormat params.
The function meta_screen_cast_query_modifiers will return false if no
modifiers are supported, thouse we can drop the check and remove the
macro guard.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2557>
This function contains a stub, which returns support for implicit
modifiers, if modifiers are supported preserving the current
capabilities. The stub has to be replaced with a query to the cogl
renderer to support explicit modifiers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2557>
Bleeding edge glib was required at some point last cycle, but
right now the last stable release is good enough.
Relying on the packaged version also avoids the need for an
updated gjs, as glib now provides a newer API version of
GIRepository.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3575>
This check was originally added because `window` was actually used.
While technically correct, there's no reason to keep it around.
Fixes: 4736f873f2 ("compositor/native: Add support for direct scanout per view")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3177>
Until now we only supported direct scanout to the primary plane if the
buffer size perfectly matched the display size.
Since display controllers usually support scaling and cropping buffers
highly efficiently, try to let them do the job. This is usually helpful
if wp_viewporter is used by the client or Mutter uses fractional
scaling.
This has several advantages:
- Games (e.g. SDL2 based ones) can almost always hit direct scanout
paths in fullscreen mode. Notably when fractional scaling is used or
the game renders in a non-native resolution (or both).
- Video players using YUV buffer formats and wp_viewporter can easily
hit direct scanout paths, making displaying video very power
efficient as the 3D engine is not used at all.
Note that this still only uses the primary plane, no overlay or underlay
planes, making this change comparatively low risk.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3177>
In a following commit we will start supporting scaled and croped
surfaces, thus, in preparation, update the logic to three common cases:
1. only one surface, fullscreen (most apps)
2. a content surface and a black background surface which the client
does not want to unmap, fullscreen
3. top-level subsurface covers the whole window and is opaque (Firefox)
The remaining currently supported cases should be fairly uncommen and
and harder to compute.
Note that we already check that the window cover the stage view in
MetaCompositorView.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3177>
This allows us to pass on the related data from CoglScanouts.
If dst_rect does not match the mode, we assume that not covered areas
are opaque black - usually black bars around a centered surface.
While such driver behaviour does not appear to be documented (well) yet,
it seems to be followed by all known existing drivers and is used in a
similar way in ChromeOS.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3177>
We need an object to hold additional scanout related information, such
as scaling and positioning data. Turn CoglScanout into such an object,
moving the interface into CoglScanoutBuffer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3177>
The new CLUTTER_FRAME_CLOCK_STATE_SCHEDULED_NOW state is almost
identical to CLUTTER_FRAME_CLOCK_STATE_SCHEDULED, with one important
difference being that it avoids updates from being repeatedly
rescheduled "now" when multiple calls to
clutter_frame_clock_schedule_update_now() are done before the source
is actually dispatched.
Such repeated calls to schedule an update "now" may actually postpone
the dispatch if the CPU is very busy and the source dispatch is
delayed, defeating the purpose of scheduling a frame "now".
It also allows rescheduling "now" when the frame clock is uninhibited
after being inhibited while an update was scheduled "now". This may
be important in cases where the frame clock is inhibited for very
short periods in which it would otherwise lose the state of being
scheduled "now".
Scenarios such as this would become more common with the introduction
of variable refresh rate since it makes scheduling "now" a commonplace
occurrence.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3561>
Currently, the paint-volumes/redraws debug flags displays the actor
debug
names on top of the paint volume making it very unusable. Especially
that you can easily get the relevant actor from looking glass.
The motivation is to reduce the usage of pango (through the text node)
in order to possibly move all the fonts bits to gnome shell
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3571>
This removes an incorrect implicit assumption in
calculate_next_update_time_us() that a frame may only be scheduled
once in the duration of a refresh cycle. It accomplishes this by
setting last_next_presentation_time_us on presentation feedback
instead of calculating it every time an update is scheduled.
Specifically, it corrects the intended scheduling logic in scenarios
like the following, when all of the below occur in the context of a
single refresh cycle:
1. Frame update (1) is scheduled normally, and
"is_next_presentation_time_valid" is set to TRUE
2. Frame update (1) is dispatched but ends up being "empty" (no
presentation necessary)
3. Frame update (2) is scheduled "now" and
"is_next_presentation_time_valid" is set to FALSE
4. Frame update (2) is dispatched but ends up being "empty" (no
presentation necessary)
5. Frame update (3) is scheduled normally, and since
"is_next_presentation_time_valid" is set to FALSE, the
"early presented event" logic is unintentionally skipped in
calculate_next_update_time_us().
6. Frame update (3) is dispatched and ends up being a "non-empty"
update, but its update time was calculated incorrectly because
some logic was skipped.
Scenarios such as this would become more common with the introduction
of variable refresh rate since it makes scheduling "now" a commonplace
occurrence.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3560>