Currently, it is thought out to be called with META_GRAB_OP_KEYBOARD*
grab op parameters. Make it more generic so it can also be called for
pointer operations (avoiding pointer warping in that situation).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
The shell uses the PID of windows to map them to apps or to find out
which window/app triggered a dialog. It currently fails to do that in
some situations on Wayland, because meta_window_get_pid() only returns a
valid PID for x11 clients.
So use the client PID instead of the X11-exclusive _NET_WM_PID property
to find out the PID of the process that started the window. We can do
that by simply renaming the already existing
meta_window_get_client_pid() API to meta_window_get_pid() and moving
the old API providing the _NET_WM_PID to meta_window_get_netwm_pid().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1180
Better to have the relevant object figure out whether it is a good
position to be unredirectable other than the actor, which should be
responsible for being composited.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Make meson link libmutter using -fvisibility=hidden, and introduce META_EXPORT
and META_EXPORT_TEST defines to mark a symbols as visible.
The TEST version is meant to be used to flag symbols that are only used
internally by mutter tests, but that should not be considered public API.
This allows us to be more precise in selecting what is exported and what is
not, without the need of a version-script file that would be more complicated
to maintain.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/395
GNOME Shell's window matching currently fails frequently with Flatpak
applications, as one of the primary hints used to link windows with
.desktop files - the WM_CLASS - no longer matches when flatpak renames
the exported .desktop file. Luckily, Flatpak provides us with a fail-safe
way to map from the PID to the corresponding application ID, so expose an
appropriate method that allows GNOME Shell to reliably match windows to
the corresponding Flatpak app.
https://bugzilla.gnome.org/show_bug.cgi?id=772614
The new tiling code, instead of based around "tiling states", is instead
based around constrained edges. This allows us to have windows that have
three constrained edges, but keep one free-floating, e.g. a window tiled
to the left has the left, top, and bottom edges constrained, but the
right edge can be left resizable.
This system also is easily extended to support corner tiling. We also,
using the new "size state" system, also keep normal, tiled, and
maximized sizes independently, allowing the maximize button to bounce
between maximized and tiled states without reverting to normal in
between. Dragging from the top will always restore the normal state,
though.
https://bugzilla.gnome.org/show_bug.cgi?id=751857
With get_input_region existing, get_input_rect is a misnomer. Really,
it's about the geometry of the output surface, and it's only used that
way in the compositor code.
Way back when in GNOME 3.2, get_input_rect was added when we added
invisible borders. get_outer_rect was always synonymous with server-side
geometry of the toplevel. get_outer_rect was used for both user-side
policy (the "frame rect") and to get the geometry of the window.
Invisible borders were meant to extend the input region of the frame
window silently. Since most users of get_outer_rect cared about the
frame rect, we kept that the same and added a new method, get_input_rect
to get the full rect of the framed window with all invisible borders for
input kept on.
As time went on and CSD and Wayland became a reality, the relationship
between the server-side geometry and the "frame rect" became more
complicated, as can be evidenced by the recent commits. Since clients
don't tend to be framed anymore, they set their own input region.
get_buffer_rect is also sort of a poor name, since X11 doesn't really
have buffers, but we don't really have many other alternatives.
This doesn't change any of the code, nor the meaning. It will always
refer to the rectangle where the toplevel should be placed.
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. In the future, we might want to
show previews of shaded windows in the overview and Alt-Tab. In that
we'd also keep shaded windows mapped, and could remove all unmap logic,
but we'd need a more complex method of showing the shaded titlebar, such
as using a different actor.
At the same time, simplify the compositor interface by removing
meta_compositor_window_[un]mapped API, and instead adding/removing the
window on-demand.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Traditionally, WMs unmap windows when minimizing them, and map them
when restoring them or wanting to show them for other reasons, like
upon creation.
However, as metacity morphed into mutter, we optionally chose to keep
windows mapped for the lifetime of the window under the user option
"live-window-previews", which makes the code keep windows mapped so it
can show window preview for minimized windows in other places, like
Alt-Tab and Expose.
I removed this preference two years ago mechanically, by removing all
the if statements, but never went through and cleaned up the code so
that windows are simply mapped for the lifetime of the window -- the
"architecture" of the old code that maps and unmaps on show/hide was
still there.
Remove this now.
The one case we still need to be careful of is shaded windows, in which
we do still unmap the client window. Theoretically, we might want to
show previews of shaded windows in the overview and Alt-Tab, so we remove
the complex unmap tracking for this later.
For clarity, rename meta_window_get_outer_rect() to match terminology
we use elsewhere. The old function is left as a deprecated
compatibility wrapper.
There are extensive places in the code where we convert between the client
rectangle and the frame rectangle. Instead of manually doing it use
new helper functions on MetaWindow and the existing meta_window_get_outer_rect().
This fixes a number of bugs where the computation was being done incorrectly,
most of these bugs are with the recently added custom frame extents, but
some relate to invisible borders or even simply to confusion between the
window and frame rectangle.
Switch the placement code to place the frame rectangle rather
than the client window - this simplifies things considerably.
https://bugzilla.gnome.org/show_bug.cgi?id=707194
This breaks down the assumptions in stack-tracker.c and stack.c that
Mutter is only stacking X windows.
The stack tracker now tracks windows using a MetaStackWindow structure
which is a union with a type member so that X windows can be
distinguished from Wayland windows.
Some notable changes are:
Queued stack tracker operations that affect Wayland windows will not be
associated with an X serial number.
If an operation only affects a Wayland window and there are no queued
stack tracker operations ("unvalidated predictions") then the operation
is applied immediately since there is no server involved with changing
the stacking for Wayland windows.
The stack tracker can no longer respond to X events by turning them into
stack operations and discarding the predicted operations made prior to
that event because operations based on X events don't know anything
about the stacking of Wayland windows.
Instead of discarding old predictions the new approach is to trust the
predictions but whenever we receive an event from the server that
affects stacking we cross-reference with the predicted stack and check
for consistency. So e.g. if we have an event that says ADD window A then
we apply the predictions (up to the serial for that event) and verify
the predicted state includes a window A. Similarly if an event says
RAISE_ABOVE(B, C) we can apply the predictions (up to the serial for
that event) and verify that window B is above C.
If we ever receive spurious stacking events (with a serial older than we
would expect) or find an inconsistency (some things aren't possible to
predict from the compositor) then we hit a re-synchronization code-path
that will query the X server for the full stacking order and then use
that stack to walk through our combined stack and force the X windows to
match the just queried stack but avoiding disrupting the relative
stacking of Wayland windows. This will be relatively expensive but
shouldn't be hit for compositor initiated restacking operations where
our predictions should be accurate.
The code in core/stack.c that deals with synchronizing the window stack
with the X server had to be updated quite heavily. In general the patch
avoids changing the fundamental approach being used but most of the code
did need some amount of re-factoring to consider what re-stacking
operations actually involve X or not and when we need to restack X
windows we sometimes need to search for a suitable X sibling to restack
relative too since the closest siblings may be Wayland windows.