They otherwise fall through paths that enable bypass_clutter, this
is necessary so they can be picked by captured-event handlers
along the actor hierarchy.
https://bugzilla.gnome.org/show_bug.cgi?id=752248
When running as an X11 compositor we do this for every event we see on
the X event stream. As a wayland compositor we don't go through that
code path but since we see all events we can easily do this on motion
events.
In fact, we don't even need this caching when we're a wayland
compositor since we can always find where the pointer is without a
round trip but we're sharing the current monitor logic with the X
path so let's keep it as is for now.
https://bugzilla.gnome.org/show_bug.cgi?id=748478
The set/unset branches of meta_display_update_pointer_emulating_sequence()
have been split and put directly where it makes sense. The pointer emulated
sequence will be updated before processing the CLUTTER_TOUCH_BEGIN, and
after processing the CLUTTER_TOUCH_END, this way the checks on this hold
true during all the sequence lifetime.
https://bugzilla.gnome.org/show_bug.cgi?id=738411
We've long used a switch statement on the grab operation to determine
where events should go. The issue with MetaGrabOp is that it's a mixture
of a few different things, including event routing, state management,
and the behavior to choose during operations.
This leads to poorly defined event routing and hard-to-follow logic,
since it's sometimes unclear what should point where, and our utility
methods for determining grab operations apart can be poorly named.
To fix this, establish the concept of a "event route", which describes
where events should be routed to.
Instead of returning a value based on whether or not we handled it, we
have this logic: either we have taken a grab on the window, in which
case we have a grab op and have handled it ourselves, or we did not take
a grab and *need* to replay the event to the window.
Handle this in events.c by checking the grab operation in the same way
that we check the other grab ops.
MetaGestureTracker has been separating the "did I handle an event?" and the
"should the event be filtered out?" questions, merge this and make
handle_event() reply to "should the event be only handled by me?".
If a sequence wasn't accepted yet by the gesture tracker, the event will
go through (eg. not handled exclusively by the gesture tracker) and it'll
still be processed by Clutter, triggering gesture actions, and maybe
changing the sequence into other state.
https://bugzilla.gnome.org/show_bug.cgi?id=733631
This function tells the obvious on X11, and implements a similar mechanism
on wayland to determine the "pointer emulating" sequence, or one to stick
with when implementing single-touch behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=733631
It isn't necessary. As an X11 compositor, we'll only see the event
if we have the grab on the window, anyway.
This was causing issues moving windows as a Wayland compositor.
It's been long enough. We can mandate support for these, at least
at build-time. The code doesn't actually compile without either
of these, so just consider that unsupported.
This doesn't particularly matter, since we fall through into a default
case that does nothing right below, but this matches the other paths
and it prevents us from falling into a trap if we add other event types
below.
If we start a grab op from a keybind / menu, we'll handle the
ButtonPress and drop the grab then, never giving the window a chance
to handle what it needs to do before the grab is dropped.
This means that if you use Alt+F7 to move a window around, move it
to a side-tiling or maximization area, and then left-click, it will
just hang there in the sky.