Unknown since when, we started deferring the eglMakeCurrent for the
current framebuffer till we started painting on it, which means we
are preparing for rendering a view without guarantees that the
framebuffer we will paint to is the current drawing surface for the
EGL context.
A fairly common case where that assumption will break is multimonitor
set ups, in this case we will be preparing to paint to a view while
the current draw surface is that of the previously rendered view's.
Mesa will in this case return EGL_BAD_SURFACE when querying the buffer
age, since the surface is not yet the current draw surface. This
makes us give up on buffer age checks, and paint the whole view. Since
the problem repeats when painting the next view, we are effectively
doing full-screen redraws on all monitors.
Since cogl usually works implicitly, and querying the buffer age is
meaningless if you're not meant to paint on a surface, make the surface
the current draw surface implicitly before querying the buffer age.
This brings us glorious partial invalidations back when several views
had to be repainted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
In order to avoid log spamming, just warn once it starts to happen, not
on every frame for every onscreen. Just knowing that this is happening
is a hint that something's going wrong.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
Say you're using intel gen3, you poor soul. Your big-GL maxes out at 1.5
unless you use dirty tricks, but you do have GLES2. We try to fall back
to GLES in this case, but we only ever say eglBindAPI(EGL_OPENGL_API).
So when we go to do CreateContext, even though we think we've requested
GLES 2.0, the driver will compare that "2.0" against the maximum big-GL
version, and things will fail.
Fix this by binding EGL_OPENGL_ES_API before trying a GLES context.
https://gitlab.gnome.org/GNOME/mutter/issues/635
In find_onscreen_for_xid() we want to loop over the framebuffers
and skip any that is not onscreen.
The code today does this by negating the framebuffer type variable
and skipping if that equals COGL_FRAMEBUFFER_TYPE_ONSCREEN. This
actually works as the enum used will function as a boolean:
typedef enum _CoglFramebufferType {
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
} CoglFramebufferType;
But it is a bit weird logic and fragile if more types are added.
(not that I can think of any different type...)
To simplify this, and to silence a warning in clang this patch just
changes it to a != test.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/905
There are still environment variables for these controls, but having
them in a config file doesn't really make sense for mutter. Even if it
did we probably don't want to be parsing the same file as some
standalone version of cogl.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/902
This is a _little_ strange, as we still fill in the vtable slot for
glRenderbufferStorageMultisampleIMG, and can in principle still call it.
But that feature was weird to begin with as we were only checking for
that function in big-GL contexts despite that its extension is for GLES.
I'll leave cleaning that up to a future pass.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
This was only promoted to core in 3.0, but Mesa's supported it
unconditionally since around 7.0 even in 2.1 contexts, so this is not a
particularly onerous requirement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
Midscene tracking was used at a time that some Cogl users
could call random OpenGL API without going through Cogl.
That is not allowed anymore, and certainly not done by
Mutter and GNOME Shell.
Remove midscene tracking from CoglFramebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
CoglJournal tracks a few OpenGL states so that they can
be batch-applied if necessary. It also has a nice property
of allowing purely CPU-based glReadPixels() when the scene
is composed of simple rectangles.
However, the current journal implementation leaves various
other GL states out, such as dithering and the viewport.
In Clutter, that causes the journal to be flushed when
picking, touching the GPU when we didn't really need to.
Track the viewport of the framebuffer in the journal so that
we can avoid flushing the journal so often.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
CoglFramebuffer checks the passed buffer bits in order to
detect when the fast path (that uses the journal) should
be used.
However, it also modifies one of the buffer bits that is
checked for the fast path, meaning we never actually hit
the fast path on cogl_framebuffer_cleaf4f().
Check the depth and color buffer bits before modifying them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
This is an extremely straightforward and minimalistic port of
CoglVector APIs to the corresponding Graphene APIs.
Make ClutterPlane use graphene_vec3_t internally too, for the
simplest purpose of keeping the patch focused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.
This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.
Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Graphene is a small library with data types and APIs
specially crafted to computer graphics. It contains
performant implementations of matrices, vectors, points
and rotation tools. It is performance because, among
other reasons, it uses vectorized processor commands
to compute various operations.
Add Graphene dependency to Mutter.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Fog is explicitly deprecated in favour of CoglSnippet API,
and in nowhere we are using this deprecated feature, which
means we can simply drop it without any sort of replacement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
As we will start adding support for more pixel formats, we will need to
define a notion of planes. This commit doesn't make any functional
change, but starts adding the idea of pixel formats and how they (at
this point only theoretically) can have multple planes.
Since a lot of code in Mutter assumes we only get to deal with single
plane pixel formats, this commit also adds assertions and if-checks to
make sure we don't accidentally try something that doesn't make sense.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/858
This is for all intents and purposes the same as
`cogl_object_ref/unref`, but still refers to handles rather than
objects (while we're trying to get rid of the former) so it's a bit of
unnecessary redundant API.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
It wasn't necessary (see other instances of -DG_LOG_DOMAIN) and somewhere
along the line it was getting turned into forward slashes becoming a syntax
error:
```
/usr/include/glib-2.0/gobject/gobject.h:767: syntax error, unexpected '/' in
...
g_assertion_message (/"CoglPango/",
```
https://gitlab.gnome.org/GNOME/mutter/merge_requests/841
Threaded swap wait was added for using together with the Nvidia GLX
driver due to the lack of anything equivalent to the INTEL_swap_event
GLX extension. The purpose was to avoid inhibiting the invocation of
idle callbacks when constantly rendering, as the combination of
throttling on swap-interval 1 and glxSwapBuffers() and the frame clock
source having higher priority than the default idle callback sources
meant they would never be invoked.
This was solved in gbz#779039 by introducing a thread that took care of
the vsync waiting, pushing frame completion events to the main thread
meaning the main thread could go idle while waiting to draw the next
frame instead of blocking on glxSwapBuffers().
As of https://gitlab.gnome.org/GNOME/mutter/merge_requests/363, the
main thread will instead use prediction to estimate when the next frame
should be drawn. A side effect of this is that even without
INTEL_swap_event, we would not block as much, or at all, on
glxSwapBuffers(), as at the time it is called, we have likely already
hit the vblank, or will hit it soon.
After having introduced the swap waiting thread, it was observed that
the Nvidia driver used a considerable amount of CPU waiting for the
vblank, effectively wasting CPU time. The need to call glFinish() was
also problematic as it would wait for the frame to finish, before
continuing. Due to this, remove the threaded swap wait, and rely only on
the frame clock not scheduling frames too early.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=781835
Related: https://gitlab.gnome.org/GNOME/mutter/issues/700
[jadahl: Rewrote commit message]
https://gitlab.gnome.org/GNOME/mutter/merge_requests/602
This was introduced in:
commit 010d16f647
Author: Robert Bragg <robert@linux.intel.com>
Date: Tue Mar 6 03:21:30 2012 +0000
Adds initial GLES2 integration support
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
That's maybe a reasonable thing for a standalone cogl to want, but our
cogl has only one consumer. So if we want additional rendering out of
our cogl layer, it makes more sense to just add that to cogl rather than
support clutter or mutter or the javascript bindings creating their own
GLES contexts.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/500
The function will be used in copying from a primary GPU framebuffer to a
secondary GPU framebuffer using the primary GPU specifically when the
secondary GPU is not render-capable.
To allow falling back in case glBlitFramebuffer cannot be used, add boolean
return value, and GError argument for debugging purposes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Depends on "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"
Allow blitting between onscreen and offscreen framebuffers by doing the y-flip
as necessary. This was not possible with ANGLE, but now with ANGLE gone,
glBlitFramebuffer supports flipping the copied image.
This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Depends on: "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"
As a possible ANGLE implementation is not longer limiting the pixel format
matching, lift the requirement of having the same pixel format.
We still cannot do a premult <-> non-premult conversion during a blit, so guard
against that.
This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer if the formats do not
match exactly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
ANGLE extensions are only provided by Google's Almost Native Graphics Layer
Engine (ANGLE) implementation. Therefore they do not seem too useful for
Mutter.
The reason to drop GL_ANGLE_framebuffer_blit support is that it has more
limitations compared to the glBlitFramebuffer in GL_EXT_framebuffer_blit,
GL_NV_framebuffer_bit, OpenGL 3.0 and OpenGL ES 3.0. Most importantly, the
ANGLE version cannot flip the image while copying, which limits
_cogl_blit_framebuffer to only off-screen <-> off-screen copies. Follow-up work
will need off-screen <-> on-screen copies.
Instead of adding yet more capability flags to Cogl, dropping ANGLE support
seems appropriate.
The NV extension is added to the list of glBlitFramebuffer providers because it
provides the same support as ANGLE and more.
Likewise OpenGL ES 3.0 is added to the list of glBlitFramebuffer providers
because e.g. Mesa GLES implementation usually provides it and that makes it
widely available, again surpassing the ANGLE supported features.
Follow-up patches will lift some of the Cogl assumptions of what
glBlitFramebuffer cannot do.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Public functions in C should be declared before they are defined, and
often compilers warn you if you haven't:
```
../cogl/cogl/cogl-trace.c:237:1: warning: no previous prototype for
‘cogl_set_tracing_enabled_on_thread_with_fd’ [-Wmissing-prototypes]
cogl_set_tracing_enabled_on_thread_with_fd (void *data,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../cogl/cogl/cogl-trace.c:245:1: warning: no previous prototype for
‘cogl_set_tracing_enabled_on_thread’ [-Wmissing-prototypes]
cogl_set_tracing_enabled_on_thread (void *data,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../cogl/cogl/cogl-trace.c:253:1: warning: no previous prototype for
‘cogl_set_tracing_disabled_on_thread’ [-Wmissing-prototypes]
cogl_set_tracing_disabled_on_thread (void *data)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
In this case the function declarations were not included because
`HAVE_TRACING` isn't defined. But we should still include `cogl-trace.h`
because it handles the case of `HAVE_TRACING` not being defined and
correctly still declares the functions defined in `cogl-trace.c`.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/650