Commit Graph

3253 Commits

Author SHA1 Message Date
Neil Roberts
568c29ba49 Validate that the GL version is >= 1.2
There is a new internal Cogl function called _cogl_check_driver_valid
which looks at the value of the GL_VERSION string to determine whether
the driver is supported. Clutter now calls this after the stage is
realized. If it fails then the stage is marked as unrealized and a
warning is shown.

_cogl_features_init now also checks the version number before getting
the function pointers for glBlendFuncSeparate and
glBlendEquationSeparate. It is not safe to just check for the presence
of the functions because some drivers may define the function without
fully implementing the spec.

The GLES version of _cogl_check_driver_valid just always returns TRUE
because there are no version requirements yet.

Eventually the function could also check for mandatory extensions if
there were any.

http://bugzilla.openedhand.com/show_bug.cgi?id=1875
2009-11-13 15:55:48 +00:00
Samuel Degrande
677ff9fb30 Can no more include clutter-stage.h inside clutter-win32.h
http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-11-13 15:50:01 +00:00
Samuel Degrande
26ce94eda0 Adapt win32 backend to the semantic change of StageWindow
http://bugzilla.openedhand.com/show_bug.cgi?id=1847

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-11-13 15:50:00 +00:00
Emmanuele Bassi
b69ee0989b tests: Add instructions to test-box-layout 2009-11-13 15:35:11 +00:00
Neil Roberts
568ad044eb Clear pending events for a stage when it is destroyed
We can not process events for a stage that has been destroyed so we
should make sure that the events for the stage are removed from the
global event queue during dispose.

http://bugzilla.openedhand.com/show_bug.cgi?id=1882
2009-11-13 15:27:38 +00:00
Emmanuele Bassi
49cd887aab docs: Document the AnimationMode definition
Both ClutterAlpha:mode and ClutterAnimation:mode can be defined using:

  • an integer id
  • the "nick" field of the AnimationMode GEnumValue
  • a custom, tweener-like string

All these methods should be documented.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
c8d5703788 tests: Add unit for Animation definitions
Verify that an Animation can be defined using ClutterScript.

No initial/final state of the animation, yet.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
d54f4e944c Whitespace fixes 2009-11-13 15:01:17 +00:00
Emmanuele Bassi
95b55588ad tests: Print out parser errors if present
If the conformance test for the Script parser throws an error
and we've enabled verbosity then we should print out the error
message before aborting.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
9bae553564 animation: Override parsing :mode
Like in ClutterAlpha, ClutterAnimation:mode must be overridden when
parsing a Script definition, as we accept both a numeric id and the
string id for easing modes.
2009-11-13 15:01:17 +00:00
Neil Roberts
dab1da20ae [cogl-primitives] Don't clear the whole stencil buffer
When _cogl_add_path_to_stencil_buffer is used to draw a path we don't
need to clear the entire stencil buffer. Instead it can clear just the
bounding box of the path. This adds an extra parameter called
'need_clear' which is only set if the stencil buffer is being used for
clipping.

http://bugzilla.openedhand.com/show_bug.cgi?id=1829
2009-11-13 10:51:47 +00:00
Neil Roberts
bc8faf52f4 Remove _cogl_flush_matrix_stacks from cogl-internal.h
The definition for this function was removed in f7d64e5abvoid so it
should be removed from the header too.
2009-11-12 17:01:44 +00:00
Emmanuele Bassi
9fa562ad21 cogl: Declare cogl_is_bitmap()
The function is automatically defined by the CoglHandle type
definition macro, but it still requires to be declared in the
header file to be used.
2009-11-11 10:32:39 +00:00
Neil Roberts
2671c42589 Revert changes to test-cogl-primitives.c from 272e227109
These changes caused the test to try to load redhand.png but this no
longer works since the TESTS_DATADIR changes in 0b4899ef23. The only
use of the hand is commented out anyway so it looks like the changes
were intended for temporary debugging.
2009-11-09 18:19:42 +00:00
Damien Lespiau
ac9f65cb92 build: Make the glib-mkenums generated files depend on their templates
With this, if one changes the underlying template files, we run
glib-mkenums again to generate updated glib_enum_[ch] files.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-09 16:54:03 +00:00
Emmanuele Bassi
1be23c0cc9 build: Fix --with-imagebackend configure switch
An overeager search and replace broke the image backend command
line switch for the configure script.
2009-11-09 16:44:34 +00:00
Neil Roberts
1ce25ffbb2 cogl: Add an initialiser for enable_flags in cogl_begin_gl
This fixes a warning about an uninitialised value. It could also
potentially fix some crashes for example if the enable_flags value
happened to include a bit for enabling a vertex array if no vertex
buffer pointer was set.
2009-11-09 11:50:16 +00:00
Emmanuele Bassi
09c04d4c67 text: Add a NULL preedit string check
This commit avoids a critical warning introduced by commit
bc51b8ca47
2009-11-09 11:07:27 +00:00
Raymond Liu
bc51b8ca47 Fix cursor position in preedit status
http://bugzilla.openedhand.com/show_bug.cgi?id=1871

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-09 10:50:18 +00:00
Emmanuele Bassi
7e17822cfd Clean up cogl.h template
The inclusion order is mostly random, and it should really be
in alphabetic order, just like clutter.h.

Also, cogl-vertex-buffer.h is included twice.
2009-11-06 15:06:39 +00:00
Tim Horton
fcd8237ac5 osx: CGBitmapContextCreate can't make 24bpp, alphaless offscreen pixmaps
While loading a JPEG from disk (with clutter_texture_new_from_file),
I got the following:

<Error>: CGBitmapContextCreate: unsupported parameter combination: 8
integer bits/component; 24 bits/pixel; 3-component colorspace;
kCGImageAlphaNone; 3072 bytes/row.
<Error>: CGContextDrawImage: invalid context

Looking around, I found that CGBitmapContextCreate can't make 24bpp
offscreen pixmaps without an alpha channel...

This fixes the bug, and seems to not break other things...

http://bugzilla.openedhand.com/show_bug.cgi?id=1159

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-06 14:10:41 +00:00
Emmanuele Bassi
5c67e8e0c0 script: Coding style clean-ups 2009-11-06 14:07:46 +00:00
Emmanuele Bassi
179a66c922 script: Document private functions 2009-11-06 14:07:26 +00:00
Emmanuele Bassi
30bc36082e Do not pass flags to g_module_open(NULL)
The flags are ignored when opening the main module, so we
should pass 0 to avoid confusion when reading the source.
2009-11-06 14:06:18 +00:00
Emmanuele Bassi
4262f79f34 Merge branch 'josh-osx-fixes'
* josh-osx-fixes:
  osx: Fix a warning on Snow Leopard
  docs: Fix OS X docs to install Ports in correct order
  osx: Implement the updated ClutterStageWindow interface
2009-11-06 11:50:22 +00:00
Joshua Lock
b9e519c3b2 tests: Remove a spurious #include
The test-backface-culling has what looks like a stray #include in which
stops the test compiling for backends without GdkPixbuf. Remove it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1867
2009-11-06 11:49:21 +00:00
Joshua Lock
031d4d6203 osx: Fix a warning on Snow Leopard
Apple where nice and changed API between releases. This patch checks the
version of the compilation environment and tries to use the right parameter
type.

http://bugzilla.openedhand.com/show_bug.cgi?id=1866
2009-11-06 11:48:42 +00:00
Joshua Lock
58f1dfcf35 docs: Fix OS X docs to install Ports in correct order
The order in which the MacPorts are installed is important otherwise we open
the user up to a world of pain.
This patch also tweaks the OS X docs to follow the formatting of the rest of
the docs and to discuss the option of GtkDoc.

http://bugzilla.openedhand.com/show_bug.cgi?id=1865
2009-11-06 11:48:08 +00:00
Joshua Lock
4533e37744 osx: Implement the updated ClutterStageWindow interface
In the new Clutter world backend stage implementations should be lightweight
objects implementing the ClutterStageWindow interface and not ClutterActor
subclasses.

This patch performs various cut-n-pastes to acheive that for the OSX backend

http://bugzilla.openedhand.com/show_bug.cgi?id=1864
2009-11-06 11:47:49 +00:00
Emmanuele Bassi
cb60c038ac behaviour: Implement the implicit alpha parsing
ClutterBehaviour should implement the Scriptable interface
and parse ClutterAlpha when implicitly defined, instead of
having this ad hoc code inside ClutterScriptParser itself.

After all, only ClutterBehaviour supports Alpha defined
implicitly.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
f1ed8be066 conform: Add unit for properties holding objects
Exercise the definition of GObjects for properties defined using
GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
7279afd28c script: Generic assignment of properties requiring objects
The ClutterScriptParser should do most of the heavy-lifting for
parsing a JSON object member defining another JSON object into
a GObject property defined using a GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
185107c6cf conformance: Add unit on the implicit alpha definition
Exercise the implicit alpha and timeline definition to catch
regressions in the ClutterScript parser code.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
f9581ca5ce script: Apply properties when constructing implicit timelines
The object construction is done in two passes, now, so we must do both
passes when parsing implicit timelines from a fake ObjectInfo.
2009-11-06 11:39:30 +00:00
Robert Bragg
abae6013e1 Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
2009-11-05 21:10:18 +00:00
Robert Bragg
c1d9e09d38 [clip-stack] stop using deprecated cogl_clip_push_window_rect API
try_pushing_rect_as_window_rect now uses the new
cogl_clip_push_window_rectangle API.
2009-11-05 21:10:17 +00:00
Robert Bragg
272e227109 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00
Robert Bragg
6cd49fdd40 [clip-stack] Internally track model space clip rects as (x0,y0)(x1,y1) pairs
Don't track the rectangles as x0,y0,width,height. This is in preparation
for some API tidy up.
2009-11-05 21:10:17 +00:00
Robert Bragg
7752ed98f1 [clip-stack] move lots of supporting code from cogl.c to cogl-clip-stack.c
There was quite a bit of code in cogl.c that was only used to support
cogl-clip-stack.c, so this has now been moved to cogl-clip-stack.c
2009-11-05 21:10:16 +00:00
Robert Bragg
864e12df05 [debug] Adds a COGL_DEBUG=force-scanline-paths
For a long time now the GLES driver for Cogl has supported a fallback
scanline rasterizer for filling paths when no stencil buffer is available,
but now that we build the same cogl-primitives code for GL and GLES I
thought it may sometimes be useful for debugging to force Cogl to use the
scanline rasterizer instead of the current stencil buffer approach.
2009-11-05 21:10:16 +00:00
Emmanuele Bassi
0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00
Emmanuele Bassi
c3368c0d15 layout: Add layout properties introspection
In order to know if a layout property exists and retrieve its
description in form of a GParamSpec, we need a wrapper API inside
ClutterLayoutManager. This allows introspecting a LayoutManager
sub-class and eventually serialize and deserialize it.
2009-11-05 12:26:57 +00:00
Emmanuele Bassi
b0c9de2730 box-layout: Add get_child_meta_type() override
Return the GType of ClutterBoxChild.
2009-11-05 12:26:30 +00:00
Emmanuele Bassi
eea00d2805 bin-layout: Add get_child_meta_type() override
Return the GType of ClutterBinLayer.
2009-11-05 12:26:10 +00:00
Emmanuele Bassi
e6dff59b27 layout: Add LayoutManager::get_child_meta_type()
In order to inspect a LayoutManager using LayoutMeta we need a
virtual function that returns the GType of the LayoutMeta used.
2009-11-05 12:09:44 +00:00
Emmanuele Bassi
95d78acb4c script: Allow parsing child properties
The ClutterScript parser needs to be extended to parse child properties
and apply them after an actor has been added to a container. In order to
distinguish child properties from regular GObject properties we can use
the "child::" prefix, e.g.:

  {
    "type" : "ClutterRectangle",
    "id" : "child-01",
    "child::has-focus" : true,
    ...
  }

Parsing child properties can be deferred to the ClutterScriptable
interface, just like regular properties.
2009-11-04 16:50:35 +00:00
Robert Bragg
c52d878032 [cogl-primitives] Get rid of driver specific cogl-primitives code
These files were practically identical, except the gles code had additional
support for filling paths without a stencil buffer.  All the driver code has
now been moved into cogl/cogl-primitives.c
2009-11-04 16:02:34 +00:00
Emmanuele Bassi
8ba13d6495 script: Clean up Color parsing rules
All the ClutterColor parsing rules should be coalesced inside
clutter_script_parse_color(): object, array and string notations
are the canonical ways of defining a ClutterColor inside a
ClutterScript definition. Having a single function in charge of
the parsing cleans up the code.
2009-11-04 15:21:03 +00:00
Emmanuele Bassi
3e815de32b script: Simplify boxed types parsing
We should use the typed accessors for complex JSON types, and
be more liberal in what we accept.
2009-11-04 15:20:12 +00:00
Emmanuele Bassi
4df59d330c script: Separate construction from properties application
Currently, ClutterScriptParser will construct the object (using the
construct-only and construct parameters), apply the properties from
the ClutterScript definition, and eventuall will add children and
behaviours.

The construction phase should be more compartimentalized: the objects
should be constructed first and eventual children and behaviours
added. Then, once an object is requested or when the parsing process
has terminated, all the properties should be applied.

This change allows us to set up the actors before setting their
non-construct properties.
2009-11-04 14:18:43 +00:00