Commit Graph

7935 Commits

Author SHA1 Message Date
Florian Müllner
5664c703b7 screen: Always consider monitors with fullscreen windows "in-fullscreen"
Fullscreen windows look weird when they are overlapped by system chrome,
which currently happens when another window is stacked above. We used to
auto-minimize fullscreen windows in that case, which proved to be both
unreliable and unpopular. So instead, keep the system chrome hidden even
when the fullscreen window is not stacked at the top.

https://bugzilla.gnome.org/show_bug.cgi?id=693991
2014-10-14 18:42:38 +02:00
Jasper St. Pierre
5c80c4b006 window-x11: Update the input region after setting the client rect
We clip the input region to the client rect, so the client rect should
be up to date before we fetch the input region.

This fixes popup windows not working in GTK+2 under Wayland.

We should also update the shape / input regions when the window is
reconfigured for a complete fix, so that making an O-R window bigger
doesn't confuse mutter, but let's leave that to a future commit.
2014-10-12 16:14:17 -07:00
Jasper St. Pierre
22f91eba8d backend: Fix minor comment 2014-10-12 13:41:03 -07:00
Tom Beckmann
d07e2f4090 workspace: fix crash when creating a new workspace with sticky windows that have struts
The constructor would collect windows that are sticky before initializing its state
which would lead to a crash in the case of windows with struts which trigger a work
area recalculation where mutter would assume, due to uninitialized state, that an
existing work area has to be freed.

https://bugzilla.gnome.org/show_bug.cgi?id=738384
2014-10-12 22:27:02 +02:00
Adel Gadllah
cd32e4a68a meta-surface-actor-x11: Fix unredirect heuristic
Damage coordinates are relative to the drawable not to the screen. So we
have to check whether x and y are 0 and not window_rect.x/y otherwise the
herustic will never trigger for windows on monitors whos x and y are not 0.

https://bugzilla.gnome.org/show_bug.cgi?id=738271
2014-10-12 00:35:47 +02:00
Rui Matos
4040a70781 wayland-keyboard: Send modifiers after the key event
The key event should be interpreted by clients with the modifier state
as it was before the event itself just as in X11 input events.
Achieving this in wayland is a matter of sending the key event first
and the modifiers after (if needed).

This isn't really specified in the wayland protocol but it matches
weston's behavior and should avoid corner cases in clients.

https://bugzilla.gnome.org/show_bug.cgi?id=738238
2014-10-10 18:12:23 +02:00
Rico Tzschichholz
cb084cc841 build: Require clutter-egl-1.0 for native backend only
https://bugzilla.gnome.org/show_bug.cgi?id=738225
2014-10-09 20:03:31 +02:00
Rico Tzschichholz
2deea6e0a3 events: Fix build without wayland
https://bugzilla.gnome.org/show_bug.cgi?id=738225
2014-10-09 20:03:30 +02:00
Adel Gadllah
a116509301 meta-surface-actor-x11: Detatch the pixmap in window_decorated_notify
The window can change its decoration without changing its size.

https://bugzilla.gnome.org/show_bug.cgi?id=738146

Found by Jasper St. Pierre <jstpierre@mecheye.net>
2014-10-08 23:11:47 +02:00
Jasper St. Pierre
ead79f834c Revert "wayland-pointer: Just use the pointer actor instead of doing a full repick"
This reverts commit 33acb5fea0.

The issue here is that the pointer actor does not actually get reset
when the actor's reactivity changes, so we end up with stale picks after
actors are destroyed.

I have a local patch to Clutter for this, but I don't have time to
submit it upstream, so let's just use the ugly code for now.
2014-10-08 13:43:57 -07:00
Jasper St. Pierre
7e431bd6bc Revert "pointer: Repick after the focused surface is destroyed"
This reverts commit e496ed50d6.

This was incorrect. wl_surface_destructor actually does the full repick
-- doing it here is dangerous, because the destroy listeners actually
run *before* the destructor, not after, so the surface is still alive.
2014-10-08 12:38:56 -07:00
Owen W. Taylor
272e1fb296 MetaBackgroundActor: queue a redraw when the background changes
When the MetaBackground changes, queue the actor for redraw.
2014-10-08 15:03:02 -04:00
Rui Matos
c39f18c2d4 wayland-keyboard: Don't send pressed keys on enter
We never want to send pressed keys to wayland clients on enter. The
protocol says that we should send them, presumably so that clients can
trigger their own key repeat routine in case they are given focus and
a key is physically pressed.

Unfortunately this causes some clients, in particular Xwayland, to
register key events that they really shouldn't handle, e.g. on an
Alt+Tab keybinding, where Alt is released before Tab, clients would
see Tab being pressed on enter followed by a key release event for
Tab, meaning that Tab would be processed by the client when it really
shouldn't.

Since the use case for the pressed keys array on enter seems weak to
us, we'll just fake that there are no pressed keys instead which
should be spec compliant even if it might not be true.

https://bugzilla.gnome.org/show_bug.cgi?id=727178
2014-10-08 15:26:28 +02:00
Jasper St. Pierre
33acb5fea0 wayland-pointer: Just use the pointer actor instead of doing a full repick
The full repick is unnecessary -- Clutter already does it for us.
2014-10-07 21:30:15 -07:00
Jasper St. Pierre
591718dc02 wayland: Clump the globals code together 2014-10-07 20:54:28 -07:00
Jasper St. Pierre
b6127eeda4 wayland: Remove old comments 2014-10-07 20:52:57 -07:00
Jasper St. Pierre
eeff1b8b02 wayland: Remove unused variable 2014-10-07 20:51:18 -07:00
Jasper St. Pierre
354cc466af wayland: Make WaylandEventSource private 2014-10-07 20:50:57 -07:00
Jasper St. Pierre
9f5c38d121 wayland: Make the MetaWaylandRegion type opaque 2014-10-07 20:44:19 -07:00
Jasper St. Pierre
ead0e902ed wayland: Move MetaWaylandRegion into a new file as well 2014-10-07 20:44:18 -07:00
Jasper St. Pierre
5d16194b03 wayland: Clean up a bit more 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
a74acf0ec2 wayland: Clean up more includes 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
3044cfb7bf wayland-surface: Clean up includes 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
f658740043 wayland: Move some buffer manipulation functions to meta-wayland-buffer 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
c1613a16c0 wayland: Put the MetaWaylandBuffer implementation in a new file 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
8e85015f91 default: Adjust the default background
Getting a bit tired of green...
2014-10-07 20:42:26 -07:00
Jasper St. Pierre
f127ee3bde wayland-surface: Fix a build coming from a bad rebase 2014-10-07 12:09:52 -07:00
Jasper St. Pierre
acd928044f wayland-surface: Remove MetaWaylandSurfaceExtension
It only contained a pointer to a wl_resource, which isn't much of
value. Just replace it with the wl_resource instead. Any future private
data should be handled by our future role system.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
4ef2f2ce09 wayland-surface: Remove create_surface_extension and friends
This function has a lot of parameters, and doesn't do much in the way of
boilerplate. It's a lot simpler to hand-code.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
bc81736e6b wayland-surface: Rename the subsurface extension to wl_subsurface
To match the interface name.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
49092397f2 wayland-surface: Group MetaWaylandSurface members logically
And add comments so that we know what's what. This cleans up the struct.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
97705d3cfe wayland-surface: Move wl_surface.frame above role-specific stuff
The role-specific stuff will soon be part of a set_role callback set on
the surface itself.
2014-10-07 11:23:44 -07:00
Jasper St. Pierre
0364ea9140 wayland-surface: Apply the surface scale only if needed
There's no need to call scale_texture on every commit.
2014-10-07 11:23:31 -07:00
Florian Müllner
c0bdb3018b display: Do not include unmanaging windows in list_windows()
There's a small window before a window that is being unmanaged is
unregistered with the display. The MetaScreen::window-left-monitor
and MetaWorkspace::window-removed emissions fall right into that
window, so code that runs in that time may well be out of our
control; we can make sure that the method it can use to get an
updated list of windows no longer contains the destroyed window
though, which is a much better option than expecting everyone to
filter the list themselves.
2014-10-07 20:09:09 +02:00
Rūdolfs Mazurs
924eaac358 Updated Latvian translation 2014-10-07 20:42:42 +03:00
Rūdolfs Mazurs
a9f5a5661f Updated Latvian translation 2014-10-07 20:40:14 +03:00
Carlos Garnacho
9c589b6798 wayland: Ensure drag surface offset changes update the DnD actor 2014-10-06 19:39:43 -07:00
Carlos Garnacho
113be01ce8 wayland: Use a MetaDnDActor for the DnD icon surface
The actor is updated on DnD grab motion events, properly notified
when dragging finishes, and destroyed if the client/surface disappear
below its feet.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
28e59c5a8f compositor: Add MetaDnDActor
This actor is a subclass of MetaFeedbackActor that additionally
implements the "drag failed" animation, snapping back to the drag
origin position in a surface.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
b588baf9f5 compositor: Add MetaFeedbackActor
This actor is a non-reactive container that autoembeds itself into
the feedback window group in the compositor. The API is meant to
help on creating things attached to pointer/touchpoints, with an
X/Y attachment offset, and following the position of certain events.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
9a825d9bee compositor: Add a "feedback" window group
Although not strictly a window group... This ClutterActor is
meant to stay always on top, and only show non-reactive actors
created by Mutter itself. Two possible usecases for this layer
are DnD surfaces, and touch spots.

We might also want to move cursors out of an overlay in MetaStage
into here at some point.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
f211b3ec90 wayland: Store whether the wl_data_source has a target selected
It will be useful to check whether DnD is going to fail or not.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
0510c3a621 wayland: Keep track of the origin surface and drag point on DnD
Keeping track of the surface will be necessary in case it is destroyed
during DnD, and the coordinates will be useful when figuring out the
snap back coordinates.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
18db5d0799 data-device: Store the current drag grab
And bail out if any further start_drag() is attempted.
2014-10-06 19:39:42 -07:00
Jasper St. Pierre
c061e26da5 wayland: Record the offset position
This is needed for DND surfaces. We should probably test to see if it's
used for cursor surfaces at all.
2014-10-06 19:39:42 -07:00
Jasper St. Pierre
166668adc4 window: Remove duplicate case value 2014-10-06 19:39:38 -07:00
Jasper St. Pierre
ec797b055d window: Mark all override-redirect window types as appears-focused 2014-10-06 19:30:12 -07:00
Jasper St. Pierre
082cc9c83a wayland: Immediately give keyboard focus to Wayland popups 2014-10-06 17:05:23 -07:00
Jasper St. Pierre
993bec37d7 window: Ensure that popup window types propagate their focus appearance
In Wayland, popup window types are not override-redirect, and thus can
steal window focus away from their parent window when clicked on.

This means that we need to make sure their appearance is properly
propagated to the parent windows so the parent windows don't lose their
focus while they're propagated.
2014-10-06 17:01:08 -07:00
Jasper St. Pierre
e496ed50d6 pointer: Repick after the focused surface is destroyed
Having a null focus is incorrect -- we want to pick the surface that's
under the new pointer position.
2014-10-06 16:30:09 -07:00