Commit Graph

8 Commits

Author SHA1 Message Date
Jonas Dreßler
3d3c88f960 clutter: Don't log filenames in debugging mode
A slightly annoying "feature" of Clutters debug messages is that it also
logs the filename and line of the current debug message. If you don't
have an ultrawide monitor, this can be very annoying and cause lots of
linebreaks in the debug logs.

So remove that debugging feature and no longer log the filename and
line number with debugging messages.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2378>
2022-05-04 19:36:46 +00:00
Ivan Molodetskikh
f55c9af618 clutter: Add an lg command to set max render time constant
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Georges Basile Stavracas Neto
563e7139b6 Allow changing Clutter debug flags at runtime
This way, we can simply pop up the Looking Glass and run:

 >>> Meta.add_clutter_debug_flags(Clutter.DebugFlag.PICK, 0, 0)

And measure specific actions or events on GNOME Shell.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/862
2019-10-25 19:12:34 +00:00
Daniel van Vugt
14c706e51b clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.

However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.

Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.

The picking routines are still tied to painting.

When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.

CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:

  |         |     Intel | Nvidia |
  | ------: | --------: | -----: |
  | Moving the mouse:            |
  | Before  |       10% |    10% |
  | After   |        6% |     6% |
  | Moving a window:             |
  | Before  |       23% |    81% |
  | After   |       19% |    40% |

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
        https://gitlab.gnome.org/GNOME/mutter/issues/691

Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
                          https://gitlab.gnome.org/GNOME/mutter/issues/590,
                          https://gitlab.gnome.org/GNOME/mutter/issues/700

v2: Fix code style issues
    Simplify quadrilateral checks
    Remove the 0.5f hack
    Differentiate axis-aligned rectangles

https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2019-09-02 16:41:13 +00:00
Niels De Graef
1c6ea5d1db Use a consistent style for enum braces
https://gitlab.gnome.org/GNOME/mutter/merge_requests/361
2019-02-28 09:31:01 +01:00
Jonas Ådahl
c242558398 clutter/debug: Add printf annotations to log helpers 2019-01-22 18:31:19 +01:00
Georges Basile Stavracas Neto
20b271fa49 clutter/stage-cogl: Add option to visualize damaged regions
This is useful to visualize which parts of the screen are being
damaged.

Add a new 'damage-region' value for CLUTTER_PAINT and paint the
damaged regions accordingly.
2018-12-04 12:50:51 +00:00
Rui Matos
9710e4a8c0 move everything into a clutter/ directory 2016-04-12 20:04:26 +02:00