Use clutter_event_get_coords() to get x and y position,
rather than casting to the right event type then directly
accessing members of the event struct.
Decided might be better to cover crossing and motion under
a broader "pointer motion" recipe, so renamed the example
(which only shows pointer crossing event handling).
It can be useful to be able to forcibly break the grab set up by the
ClickAction. The newly added release() method provides a mechanism to
release the grab and unset the :held state of the ClickAction.
The tests/accessibility, tests/micro-bench and the examples directory
in the coobook create a lot of non-installed binaries. Since we know who
they are, and we ignore them, we can auto-generate the ignore files as
well.
The rest of Clutter is covered by the main ignore file.
* elliot/cookbook-events-mouse-scroll:
cookbook: Cleaning up grammar and wording in mouse scroll recipe
cookbook: Added more explanation about setting y coord on scrollable
cookbook: Mentioned the animation in the sample code
cookbook: Included video of the scroll example running
cookbook: Made stage slightly smaller for scroll event example
cookbook: Added video showing scrollable actor
cookbook: Added walk through of code example for mouse scroll
cookbook: Fixed link to example in mouse scroll recipe
cookbook: Simplified full scroll example
cookbook: Improved wording and formatting in mouse scroll intro.
cookbook: Handle all possible mouse scroll directions
cookbook: Build mouse scroll example with cookbook
cookbook: Cleaned up redundant comments in code example
cookbook: Added xmlns for XInclude to events docbook file
cookbook: Added basic mouse scroll recipe
This removes all references to SDL in the build instructions as the
backend is no longer available. The OpenGL version required is only
1.2 not 1.4. The Windows build instructions were out of date and have
been replaced with a link to the wiki instead.
Instead of exposing an API that provides an OpenGL state machine style
where you first have to bind the program to the context using
cogl_program_use() followed by updating uniforms using
cogl_program_uniform_xyz we now have uniform setter methods that take an
explicit CoglHandle for the program.
This deprecates cogl_program_use and all the cogl_program_uniform
variants and provides the following replacements:
cogl_program_set_uniform_1i
cogl_program_set_uniform_1f
cogl_program_set_uniform_int
cogl_program_set_uniform_float
cogl_program_set_uniform_matrix
Added some extra explanation, referencing the sample code, to
try to make the scrollable actor example easier to follow. Basically
demonstrates the principles described in the paragraph about
setting the y coordinate for the scrollable actor, but using actual
numbers.
A TableLayout is a layout manager that allocates its children in rows
and columns. Each child is assigned to a cell (or more if a cell span
is set).
The supported child properties are:
• x-expand and y-expand: if this cell with try to allocate the
available extra space for the table.
• x-fill and y-fill: if the child will get all the space available in
the cell.
• x-align and y-align: if the child does not fill the cell, then
where the child will be aligned inside the cell.
• row-span and col-span: number of cells the child will allocate for
itself.
Also, the TableLayout has row-spacing and col-spacing for specifying
the space in pixels between rows and between columns.
We also include a simple test of the layout manager, and the
documentation updates.
The TableLayout was implemented starting from MxTable and
ClutterBoxLayout.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2038
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Layout managers are using the same code to allocate a child while taking
into consideration:
• horizontal and vertical alignment
• horizontal and vertical fill
• the preferred minimum and natural size, depending
on the :request-mode property
• the text direction for the horizontal alignment
• an offset given by the fixed position properties
Given the amount of code involved, and the amount of details that can go
horribly wrong while copy and pasting such code in various classes - let
alone various projects - Clutter should provide an allocate() variant
that does the right thing in the right way. This way, we have a single
point of failure.
Added a new recipe for creating a non-rectangular
actor using ClutterPath (aka "shaped pick") and
the Cogl primitives API.
Also cleaned up XML alignment in the actors.xml
file.
It's a XSL FAQ to be able to chomp text nodes and we just have to copy
and paste a XSLT 1.0 solution from:
http://dpawson.co.uk/xsl/sect2/N8321.html#d11325e833
Let's then empower our cookbook customization layer to chomp text nodes,
children of programlisting.
The generated cookbook files (either HTML or PDF) do not only depend on
clutter-cookbok.xml but also on all the chapters that compose the
cookbook. Add this dependency to the Makefile rules to have make rebuild
the book when a chapter changes.
Since XML_FILES is now the list of source files, move recipe-template.xml
to EXTRA_DIST.
New recipe covering how to animate rotation of
an actor (in all axes).
Covers various factors affecting rotation animation
(like orientation of axes, parent rotation/orientation),
as well as trying to make rotations easier to visualise
(e.g. describing how rotation direction is affected by
those factors, how a rotation can be expected to look
when animated). Uses implicit animations for code examples.
Also refers to a full code example which uses ClutterState.
The simple key press example in the cookbook used a brittle
and incorrect switch statement to test modifier values. Instead,
use logical "&" of the state with the modifiers we're interested
in to check which keys were pressed.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2223