An alternative method (not using constraints) to bind
one actor's size and position to another. Used as
an example in the recipe about resizing one actor in
sync with a source actor.
A simple example showing how to scale an actor to the stage.
Demonstrates ClutterBindConstraint and ClutterAlignConstraint
in a fashion suitable for a short recipe.
Example code which loads an image into a texture, and resizes
the image in response to +/- key presses. The overlay is
a transparent rectangle which is bound to the height and
width of the texture; on clicking the texture, the overlay
is made visible by increasing its opacity.
This demonstrates how to use constraints to simplify code
for resizing an actor which is "dependent" on another actor.
Added an example showing how to reuse a ClutterAnimator
instance to animate multiple actors at different times
using an animatable rig, combined with reparenting.
Added a simple script and program to load it, to support
recipe on ClutterScript for UI definitions.
Also amended the Makefile (following the pattern of
the tests/interactive Makefile) to enable signal
connection from ClutterScript by passing -export-dynamic
to linker.
* elliot/cookbook-textures-crossfade:
cookbook: Use GdkPixbuf instead of getting data from a texture
cookbook: Added a recipe for cross-fading between two images
cookbook: Modified COGL example for consistency
cookbook: Added video of two texture cross-fade
cookbook: Removed unused constant
cookbook: Renamed front/back to top/bottom in cross-fade example
cookbook: Don't need to set keep-aspect-ratio for simple example
cookbook: Modified ordering of statements in cross-fade example
cookbook: Added a longer slideshow example
cookbook: Made code examples more consistent
cookbook: Added example code for texture cross-fading
Post-release version bump to 1.3.13
Release Clutter 1.3.12 (developers snapshot)
Conflicts:
doc/cookbook/examples/Makefile.am
Added another example (used for a screenshot) to demonstrate
how pointer events pass through non-reactive actors and how
depth ordering affects whether an actor will emit a pointer
motion signal.
Decided might be better to cover crossing and motion under
a broader "pointer motion" recipe, so renamed the example
(which only shows pointer crossing event handling).
Cross-fading between two images is straightforward,
but cycling between more than two is more efficient
if done by copying COGL textures between the
two textures, rather than trying to reposition the
textures.
The example demonstrates how to reuse a pair of
textures to cycle through multiple images.
Added simple image viewer which loads image file names
from a directory, displays the first one, then displays
the next in the list with each key press. Uses the
primitive fade front in/fade back out approach.
Also adapted Emmanuele's example code which uses Cogl
to produce a similar effect, but within a single texture.
This code loads two images specified on the command
line and cross-fades between them.
The tests/accessibility, tests/micro-bench and the examples directory
in the coobook create a lot of non-installed binaries. Since we know who
they are, and we ignore them, we can auto-generate the ignore files as
well.
The rest of Clutter is covered by the main ignore file.
The cookbook should also include fully functional code examples. We can
even XInclude them into the docbook XML itself.
The examples should be built with the coobook, so that we can always
make sure they are up to date.