Commit Graph

21 Commits

Author SHA1 Message Date
Robert Bragg
845ff67301 [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes
Previously the journal was always flushed at the end of
_cogl_rectangles_with_multitexture_coords, (i.e.  the end of any
cogl_rectangle* calls) but now we have broadened the potential for batching
geometry.  In ideal circumstances we will only flush once per scene.

In summary the journal works like this:

When you use any of the cogl_rectangle* APIs then nothing is emitted to the
GPU at this point, we just log one or more quads into the journal.  A
journal entry consists of the quad coordinates, an associated material
reference, and a modelview matrix.  Ideally the journal only gets flushed
once at the end of a scene, but in fact there are things to consider that
may cause unwanted flushing, including:

- modifying materials mid-scene
    This is because each quad in the journal has an associated material
    reference (i.e. not copy), so if you try and modify a material that is
    already referenced in the journal we force a flush first)

    NOTE: For now this means you should avoid using cogl_set_source_color()
	      since that currently uses a single shared material. Later we
	  should change it to use a pool of materials that is recycled
	  when the journal is flushed.

- modifying any state that isn't currently logged, such as depth, fog and
  backface culling enables.

The first thing that happens when flushing, is to upload all the vertex data
associated with the journal into a single VBO.

We then go through a process of splitting up the journal into batches that
have compatible state so they can be emitted to the GPU together.  This is
currently broken up into 3 levels so we can stagger the state changes:

1) we break the journal up according to changes in the number of material layers
   associated with logged quads. The number of layers in a material determines
   the stride of the associated vertices, so we have to update our vertex
   array offsets at this level. (i.e. calling gl{Vertex,Color},Pointer etc)
2) we further split batches up according to material compatability. (e.g.
   materials with different textures) We flush material state at this level.
3) Finally we split batches up according to modelview changes. At this level
   we update the modelview matrix and actually emit the actual draw command.

This commit is largely about putting the initial design in-place; this will be
followed by other changes that take advantage of the extended batching.
2009-06-30 17:13:34 +01:00
Neil Roberts
72c9f88019 Bug 856 - Teardown sequence is borked
* clutter/clutter-main.c: Don't free the ClutterMainContext so
	that the main loop can be restarted.

	* clutter/eglx/clutter-backend-egl.c: 
	* clutter/eglnative/clutter-backend-egl.c: Register an atexit
	handler which disposes the backend object so that we are still
	guaranteed to call eglTerminate on GLES.
2008-09-22 16:36:27 +00:00
Emmanuele Bassi
a07d57572c 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): Ignore any override of the
	minimum and natural size of the stage on backends that only
	support static stages.

	* clutter/clutter-stage.c (clutter_stage_allocate): Use the
	preferred size of the ClutterStage implementation instead of
	the display size.

	* clutter/clutter-backend.[ch]: Remove get_display_size() and
	clutter_backend_get_display_size().

	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/fruity/clutter-backend-fruity.c:
	* clutter/osx/clutter-backend-osx.c:
	* clutter/sdl/clutter-backend-sdl.c:
	* clutter/win32/clutter-backend-win32.c:
	* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
	implementations.
2008-06-26 21:42:44 +00:00
Emmanuele Bassi
49c5c97dd8 Fix another typo 2008-06-25 13:18:21 +00:00
Emmanuele Bassi
09956cba74 Fix typo 2008-06-25 13:16:07 +00:00
Emmanuele Bassi
8008bfea25 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.h:
	* clutter/clutter-backend.c:
	(clutter_backend_get_display_size): Add a function for getting the
	display size out of the backend.

	* clutter/clutter-stage.c:
	(clutter_stage_allocate): When allocating on a backend with a
	static stage, we simply ignore the passed box and override it with
	the size of the display.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_get_display_size),
	(clutter_backend_egl_class_init): Implement get_display_size() by
	returning the size of the EGL surface.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_egl_get_display_size),
	(clutter_backend_egl_class_init): Ditto as above.

	* clutter/x11/clutter-backend-x11.c:
	(clutter_backend_x11_get_display_size),
	(clutter_backend_x11_class_init): Implement get_display_size() by
	returning the DisplayWidth and DisplayHeight of the current
	screen.
2008-06-25 13:05:59 +00:00
Emmanuele Bassi
f6dce7f9e5 2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-backend-x11.c:
	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-fixed.c:
	* clutter/clutter-model.h: Fix documentation.

	* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Add the same solution
	used for the SDL backend in order to get the time of an event.
	This should fix the motion event throttling and the click count
	on button press.

	* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
	directives.
2008-05-15 14:31:43 +00:00
Emmanuele Bassi
87ccdacdaf 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c:
	(_clutter_backend_create_stage): Call _clutter_stage_set_window()
	ourselves, thus removing yet another action that backends must
	implement and might get wrong; also cuts a backend-agnostic piece
	of code duplication.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Update the EGL native backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Update the EGLX backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_egl_create_stage): Update the fruity backend

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Update the GLX backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage): Update the SDL backend.

	* HACKING.backends: Update the ::create_stage() description.
2008-05-13 10:37:17 +00:00
Emmanuele Bassi
101a3cac4e 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
	duplicated code and all the bookkeeping from the backends into
	ClutterStage whenever possible, to reduce the amount of	work a
	backend must do (and possibly get wrong). Thanks to Tommi
	Komulainen.

	* clutter/clutter-main.c:
	(clutter_init_with_args), (clutter_init): Realize the default
	stage after creation. The default stage is special, because we
	use it in the initialization sequence. This removes the burden
	from the backends and reduces the things a backend can get
	wrong.

	* clutter/clutter-stage.c:
	(clutter_stage_show): Make sure to realize the implementation if
	it hasn't been realized yet.

	(clutter_stage_realize): Set the REALIZED flag and call
	clutter_stage_ensure_current() if the implementation was
	successfully realized.

	(clutter_stage_unrealized): Call clutter_stage_ensure_current()
	on unrealize.

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Do not realize the stage anymore
	when creating it, and let the normal realization sequence take
	place.

	(clutter_backend_glx_ensure_context): Trap for X11 errors.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Chain up to the X11 implementation
	so that we can set up the window state (title, cursor visibility)
	when we actually have a X window. Also, do not call
	clutter_stage_ensure_current(), and rely on the wrapper to do
	it for us. This means we can drop setting the REALIZED flag on
	the wrapper.

	(clutter_stage_glx_unrealize): Do not call
	clutter_stage_ensure_current() ourselves, and rely on the wrapper
	to do it for us.

	* clutter/x11/clutter-stage-x11.c:
	(set_wm_title),	(set_cursor_visible): Move the WM title and
	cursor visibility code inside their own functions.

	(clutter_stage_x11_realize): Set the window title and whether the
	cursor is visible or not after realizing the stage.

	(clutter_stage_x11_set_cursor_visible),
	(clutter_stage_x11_set_title): Call set_wm_title() and
	set_cursor_visible().

	(clutter_stage_x11_finalize): Free the title string.

	* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
	so that we can set it even when the stage hasn't been realized
	yet.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage):
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglnative backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_ensure_context),
	(clutter_backend_egl_create_stage):
	* clutter/eglx/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglx backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage):
	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_realize): Update the sdl backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_fruity_create_stage):
	* clutter/sdl/clutter-stage-fruity.c:
	(clutter_stage_fruity_realize): Update the fruity backend.

	* tests/test-multistage.c (on_button_press): Bail out if
	clutter_stage_new() returns NULL.

	* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
Emmanuele Bassi
b8827ea095 2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_redraw): Whitespace fixes.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_hide): Indentation fixes.

	(clutter_stage_egl_realize): Use g_critical() to report failure,
	unset the flags and bail out instead of continuing the realization
	of the stage.
2008-04-28 09:33:38 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Emmanuele Bassi
b09e6ce55b 2008-04-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Fix checks using a
	non assigned member of the ClutterBackendEGL structure.
2008-04-24 13:10:45 +00:00
Emmanuele Bassi
6ac86b939b 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-stage-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Port to the new stage
	and backend APIs. *WARNING* untested and not compiled.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_init): Set some defaults.
2008-04-23 17:20:59 +00:00
Emmanuele Bassi
e57b42ae52 2007-11-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
	if clutter_actor_destroy() was called on the stage: the stage
	is not for the user to destroy.

	* clutter/x11/clutter-backend-x11.c:
	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/sdl/clutter-backend-sdl.c:
	* clutter/osx/clutter-backend-osx.c: Unset the top-level private
	flag on the stage when disposing it, so the backends can safely
	call clutter_actor_destroy().

	* clutter/clutter-private.h: Tweak the private flags accessors,
	to avoid the typecheck.
2007-11-23 11:20:14 +00:00
Tomas Frydrych
abd6832dd9 2007-10-12 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-behaviour-depth.c:
        * clutter/clutter-box.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-container.c:
        * clutter/clutter-entry.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-fixed.c:
        * clutter/clutter-group.c:
        * clutter/clutter-hbox.c:
        * clutter/clutter-label.c:
        * clutter/clutter-layout.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-score.c:
        * clutter/clutter-script.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeout-pool.c:
        * clutter/clutter-vbox.c:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/json/json-array.c:
        * clutter/json/json-generator.c:
        * clutter/json/json-node.c:
        * clutter/json/json-object.c:
        * clutter/json/json-parser.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:

	Fixedup config.h inclusion (must always be bracketed with #ifdef
	HAVE_CONFIG_H).
2007-10-12 08:17:00 +00:00
Robert Bradford
9e3f1e0d4c 2007-10-09 Rob Bradford <rob@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_dispose):
	Call eglTerminate() on the display when the backend is disposed of.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_realize):
	Don't use the createNativeWindow() call, it's not generic EGL.
2007-10-09 13:56:29 +00:00
Emmanuele Bassi
4ccfc2daa2 2007-08-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
	* clutter/eglx/clutter-backend-egl.c:
	* clutter/sdl/clutter-backend-sdl.c: Set the default resolution
	as 96.0 dpi for every backend (we already were under this
	assumption anyway, and this makes it easier to change this
	setting per-backend).

	* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter.h: Allow setting the resolution
	for the PangoClutterFontMap object and provide the implementation
	for the PangoFcFontMap::get_resolution() virtual function. This
	allows to set the resolution of the PangoContext when retrieving
	it.

	* clutter/clutter-label.c (clutter_label_init): Set the
	resolution of the font map with the one the backend gives us.

	* clutter/clutter-entry.c (clutter_entry_init): Ditto.
2007-08-02 09:58:18 +00:00
Matthew Allum
e0e27baf35 2007-07-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:
        Add new stage feature flags and document.

        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        Set new feature flags.

        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add a 'user_resizeable' setting to the backend and implement
        for glx backend.
2007-07-26 20:08:09 +00:00
Emmanuele Bassi
3db49c4f12 2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglx/clutter-backend-egl.c:
	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/sdl/clutter-backend-sdl.c: Destroy the stage in every
	backend.
2007-07-24 19:03:04 +00:00
Richard Purdie
69cc294cea Tweaks to the eglnative backend. 2007-07-09 21:59:01 +00:00
Matthew Allum
051a76c155 2007-07-06 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/eglnative/Makefile.am:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-backend-egl.h:
        * clutter/eglnative/clutter-egl.h:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglnative/clutter-stage-egl.h:
        * clutter/eglx/Makefile.am:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-egl.h:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * configure.ac:
        Add a new 'native' EGL backend for non X based EGL's
        (i.e on framebuffer).
        Rename old backend to 'eglx' and namespace public funcs with this.

        * clutter/pango/pangoclutter-private.h:
        Add extra checks for expected defines.
2007-07-06 13:56:01 +00:00