Commit Graph

1282 Commits

Author SHA1 Message Date
Tomas Frydrych
922a7e4d21 2007-10-15 Tomas Frydrych <tf@o-hand.com>
* clutter/cogl/gl/cogl-defines.h:
	* clutter/cogl/gl/cogl.c:
	Fixed up GL include for windows.
2007-10-15 19:19:42 +00:00
Tomas Frydrych
abd6832dd9 2007-10-12 Tomas Frydrych <tf@o-hand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-behaviour-depth.c:
        * clutter/clutter-box.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-container.c:
        * clutter/clutter-entry.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-fixed.c:
        * clutter/clutter-group.c:
        * clutter/clutter-hbox.c:
        * clutter/clutter-label.c:
        * clutter/clutter-layout.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-score.c:
        * clutter/clutter-script.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeout-pool.c:
        * clutter/clutter-vbox.c:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/eglnative/clutter-backend-egl.c:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/json/json-array.c:
        * clutter/json/json-generator.c:
        * clutter/json/json-node.c:
        * clutter/json/json-object.c:
        * clutter/json/json-parser.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:

	Fixedup config.h inclusion (must always be bracketed with #ifdef
	HAVE_CONFIG_H).
2007-10-12 08:17:00 +00:00
Matthew Allum
1ceaf04ac7 2007-08-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Add initial support for stage state events.
        Fix fullscreening for an already mapped stage.

        * tests/test-events.c:
        Print out info from the above. Blue button now toggles
        fullscreen.

        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        Add a setting for templates to ref or clone underlying
        timelines. (As to improve sync issues like those in foofone)

        * tests/test-timeline.c:
        Also add completed signals.

        * clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
        * configure.ac:
        Forward port from stable branch. RGB Image fixes gles
        and check for lower case libgles_cm.
2007-08-24 15:12:52 +00:00
Matthew Allum
8ad4dde16b 2007-08-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-types.h:
        Initial implementation of actors emmitting event signals (423);
        - Actors set_reactive() to receive mouse events.
          (call clutter_enable_motion_events() for per action motion events)
        - clutter_stage_set_key_focus () to direct key events.
        - Events bubble up to parents (ending at stage)
          (original source identified by clutter_event_get_source())
        TODO:
        - enter/leave notifys for actors.
        - stage specific events - fullscreen
        - grabs

        * tests/test-events.c:
        Extend a little to use new API

        * clutter/cogl/gl/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        Move get_proc_address into cogl and out of backend.
        (shaders will need it)

        * clutter/clutter-group.c: (clutter_group_real_lower):
        Fix a minor compile warning.

        * TODO:
        Sync up.
2007-08-13 20:48:01 +00:00
Matthew Allum
363faccfd5 2007-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.c:
        * clutter/clutter-fixed.h:
        Add documentation.

        * clutter/cogl/gl/cogl.c: (cogl_perspective):
        Remove CFX_* shortened macros
2007-08-07 11:35:22 +00:00
Matthew Allum
8e749f599d 2007-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl-defines.h:
        Add  CGL_UNSIGNED_INT_8_8_8_8_REV (for big endian machines)
2007-07-24 16:50:34 +00:00
Matthew Allum
23c50938da 2007-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl-defines.h:
        Another GL_TEXTURE_RECTANGLE_ARB related fix (#404)
2007-07-24 16:42:50 +00:00
Matthew Allum
2bf94df497 2007-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_get_bitmasks):
        Fix typo calling glGetIntegerv rather than glGetInteger
2007-07-24 12:17:42 +00:00
Matthew Allum
86b869259e 2007-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl.c: (cogl_get_features):
        learn to use cpp properly.
2007-07-24 12:06:52 +00:00
Matthew Allum
e8c091573c 2007-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-media.c: (clutter_media_base_init):
        Remove #if 0! signal - assume causing issues with binding generation.
        (#407)

        * clutter/cogl/gl/cogl.c:
        Check GL_TEXTURE_RECTANGLE_ARB and GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
        are defined in gl.h (#404)
2007-07-24 12:04:24 +00:00
Matthew Allum
8fcfa9e2db 2007-07-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c: (cogl_get_viewport):
        * clutter/cogl/gles/cogl.c: (cogl_get_viewport):
        Based on patch from Pan Bohui, See;
        http://bugzilla.openedhand.com/show_bug.cgi?id=390

        * TODO:
        More misc updates.
2007-07-12 10:15:19 +00:00
Matthew Allum
fda8a1d948 2007-06-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (texture_upload_data):
        Fix a SEGV for GL ES textures.

        * clutter/cogl/gles/cogl.c: (cogl_setup_viewport):
        Tweak default z_camera for 60 degrees like GL.

        * clutter/egl/clutter-backend-egl.c::
        * clutter/egl/clutter-stage-egl.c:
        Fix edpy usage (thanks to Kaj Gronholm).
2007-06-29 11:54:31 +00:00
Matthew Allum
ca450782cb 2007-06-28 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl.c: (cogl_setup_viewport):
        Improve fixed z_camera value for defualt perspective.
        Appears pixel perfect on ATI and Intel at least
2007-06-28 09:38:42 +00:00
Tomas Frydrych
761a5f4d9d tweaked z_camera constant for default 60 deg perspective angle 2007-06-26 16:07:14 +00:00
Tomas Frydrych
b6a703a99e changed ClutterPerspective.fovy from ClutterAngle to degrees 2007-06-25 13:43:13 +00:00
Matthew Allum
38e6cab1d8 2007-06-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Add window title setting/getting functionality.

        * clutter/clutter-event.c: (clutter_key_event_unicode):
        Remove uneeded convert case call.

        * clutter/cogl/gl/cogl.c: (cogl_rectangle)
        Use parameters correctly for underlying GL rect call.

        * tests/test-entry.c:
        Add a window title.
2007-06-19 09:10:37 +00:00
Matthew Allum
61c6c24dfa 2007-06-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl.c: (cogl_check_extension):
        Actually populate this func and remove the static alternate
        named one. Means GLX actually checks for available extensions.
        Other minor tidy ups.

        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        Add support for GLX_SGI_swap_control to do vblanking prefering
        over glXGetVideoSyncSGI. Should fix issues on Intel chips with
        very slow frame rates due to vblank problems.
        Thanks to  Michel Danzer for tips, see;
        http://bugs.freedesktop.org/show_bug.cgi?id=10542

        * test/test-actors.c:
        Change FPS to 60.
2007-06-14 12:54:47 +00:00
Tomas Frydrych
70a3c9fbe6 clutter_actor_project_point/vertices 2007-06-12 11:42:29 +00:00
Matthew Allum
2c40b4b53d 2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-debug.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-timeline.c:
        Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro.

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Add initial experiemental YUV texture support.
        Move texture rect size checks into cogl.
        Better handle moving texture data from video -> system memory
        (if support available).
2007-06-07 23:51:53 +00:00
Tomas Frydrych
5b845d3940 fix z_camera calcualtion in gles/cogl 2007-05-29 07:26:32 +00:00
Matthew Allum
a2bd6de736 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
2007-05-28 18:49:34 +00:00
Tomas Frydrych
bf8996215e ClutterBehaviourEllipse api changes; z_camera calculation 2007-05-25 12:07:24 +00:00
Matthew Allum
d2efd34eb5 2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        Install a default flavour .pc file.

        * clutter/clutter-actor.c:
        Translate units correctly for translate()

        * clutter/clutter-feature.h:
        Add new texture features.

        * clutter/clutter-fixed.h:
        Add clutter angle conversion defines.

        * clutter/clutter-group.c:
        Use cogl not GL. Dont recurse on show all.

        * clutter/clutter-private.h:
        Remove sync_viewport.

        * clutter/clutter-rectangle.c:
        Fix cogl typo.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add perspective settings. Remove viewport_sync.
        Add audience stubs. Fix up actor_at_pos a little (still broken)

        * clutter/clutter-texture.h:
        * clutter/clutter-texture.c:
        Redo pixel uploading. Add initial (disabled) YUV support.

        * clutter/clutter-timeline.c:
        Fire 'completed' signal when looping.

        * clutter/cogl/gl/cogl.c:
        Move some backend checks here.

        * clutter/glx/clutter-backend-glx.c:
        Actually check target display has GLX ext.

        * clutter/glx/clutter-stage-glx.c:
        Handle offscreen failing more gracefully.

        * examples/Makefile.am:
        Use AM_LDFLAGS.

        * clutter/clutter-main.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-alpha.c:
        Fix a compile warnings.

        * tests/Makefile.am:
        * tests/test-offscreen.c:
        * tests/test-scale.c:
        More tests.
2007-05-25 10:56:09 +00:00
Matthew Allum
ee928107cb 2007-05-16 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Rejig the features() foo, moving mostly into backends/cogl.
2007-05-16 09:08:30 +00:00
Matthew Allum
2845bb5b74 2007-05-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/cogl/gles/cogl.c:
        Fix rotation + other fixed point cleanups.

        * clutter/clutter-texture.h:
        Sketch out an updated API.
2007-05-02 09:01:11 +00:00
Tomas Frydrych
78bf6ccb88 fixed sign problem in cogl_setup_vieport 2007-05-01 20:13:15 +00:00
Matthew Allum
45c8796631 2007-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-rectangle.c:
        Comment out color match check for now as appears to be causing
        borders to always get pained.

        * clutter/clutter-texture.h:
        Add some format defines (unused as yet)

        * clutter/cogl/gles/cogl.c:
        * clutter/egl/clutter-stage-egl.c:
        * configure.ac:
        Various OpenGL ES backend related fixes and tweaks.
2007-05-01 15:26:12 +00:00
Matthew Allum
866e4ed0dd 2007-04-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-debug.h:
        * clutter/clutter-fixed.h:
        * clutter/clutter-main.c:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gles/cogl.c:
        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * configure.ac:
        Populate most stubs for cogl GL/ES implementation.
        (against vincent - see http://svn.o-hand.com/repos/misc/ogles)
        Add various fixups to EGL backend.
        Code builds and runs (on 16bpp) but yet displays much (is close!)

        * clutter/pango/pangoclutter-render.c:
        comment out some rouge glBegin/end calls.
2007-04-28 00:37:11 +00:00
Matthew Allum
79469940bc 2007-04-27 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/Makefile.am:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gles/cogl.c:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/pango/Makefile.am:
        * clutter/pango/pangoclutter-render.c:
        * configure.ac:
        Add initial 'cogl' implementation. 'cogl' is a simple abstration
        layer over GL and GL/ES used by clutter internally. It should
        eventually allow clutter applications to be run on both GL and GL/ES
        with just a recompile as well as provide more debugging and potentially
        profiling information for GL and GL/ES usage.

        This commit contains the initial GL implementation.
2007-04-27 21:13:06 +00:00
Matthew Allum
120a489067 2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/Makefile.am:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl.c:
        Begin poplulating cogl GLES code.

        * configure.ac:
        * clutter/egl/clutter-event-egl.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/egl/clutter-stage-egl.h:
        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-egl.h:
        Add initial EGL/X backend work mostly ported from backend branch.
        Builds but untested as yet.

        * clutter/glx/clutter-stage-glx.c:
        Only include XFixes Header if we have have it.

        * clutter/clutter-behaviour.c: (clutter_behaviour_apply):
        * clutter/clutter-behaviour.h:
        Add clutter_behaviour_is_applied()
2007-03-27 21:09:11 +00:00
Emmanuele Bassi
1833d77594 Add header and compiler guards. 2007-03-27 09:38:35 +00:00
Matthew Allum
464f24fdc0 2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.c:
        Rejig ifdef's a little. Make drm vblanking Linux only.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add a perspective boxed type.

        * clutter/glx/clutter-stage-glx.c:
        Add some FIXMEs

        * clutter/Makefile.am:
        * clutter/cogl/Makefile.am:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/Makefile.am:
        * clutter/cogl/gl/cogl.c:
        * configure.ac:
        Very initial work on 'cogl' GL/GLES abstraction/utility code.
2007-03-26 23:18:39 +00:00