These are hopelessly out of date so they just cause more trouble than
they're worth.
Anyone interested in building with MSVC would be better off starting
from the build files available as part of the OAH project which is
located here:
https://launchpad.net/oah
In case we are skipping too many frames, we should force the animation
instance to apply the final state of the animated interval inside the
::completed signal handler.
The Stage:offscreen property hasn't been tested for ages, and it
should really just use a FBO, not indirect rendering on a X Pixmap
only on X11. There are better ways anyway to get the current
contents of ClutterStage as a buffer anyway.
We might remove it at any later date, or actually make it work
properly.
When requesting a GLX visual from the X server we should explicitly
set the GL_DEPTH_SIZE and the GL_ALPHA_SIZE bits, otherwise some
functionality might just not work, or work unreliably.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1723
The GValue wrappers for ClutterShader types should always store
values using GL types (GLfloat, GLint) internally, but give and
take generic C types (float, int) to the Clutter side.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1359
The HLS to RGB conversion in case the S value is zero is:
R = G = B = luminance
ClutterColor uses a byte (0 to 255) for the R, G and B channels
encoding, while luminance is expressed using a floating point value
in the closed interval [0, 1]; thus the case above becomes:
R = G = B = (luminance * 255)
The clutter_color_from_hls() code is missing the final step of
de-normalizing the luminance value, and so it breaks the roundtrip
colorspace conversion between RGB and HLS.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1695
The ClutterColor conformance test should have a unit for verifying
the RGB<->HLS conversion code, especially the ability to roundtrip
between the two colorspaces.
If clutter_x11_texture_set_window() was called after
clutter_x11_texture_pixmap_set_automatic(), then the Damage object would
not be properly created so updates to the window were ignored.
Refactor creation of the damage object to a separate function, and
call it from clutter_x11_texture_set_window() and clutter_x11_texture_set_pixmap()
as appropriate. Addition and removal of the filter function is made
conditional on priv->damage to make free_damage_resources() cleanly
idempotent.
See: http://bugzilla.gnome.org/show_bug.cgi?id=587189 for the original
bug report.
http://bugzilla.openedhand.com/show_bug.cgi?id=1710
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
If you select all the text in a ClutterText, there is an invisible
cursor position either at the beginning or end. If it's at the beginning,
the bug is that left arrow won't clear the selection. If it's at the end,
the bug is that the right arrow won't.
Here are the ways to reproduce it:
a. Ctrl-A selects all and moves the hidden cursor position to the left.
b. For single line: End, Shift-Home does the same.
c. Or manually moving to the end and doing Shift-Left Arrow to the
beginning.
These all put it in the state where right arrow will properly clear
selection and move to cursor position 1, but left arrow fails to clear
the selection.
For b and c above, the opposite will give you the end case where right
arrow doesn't work.
Anyway, it turns out clear_selection is getting called, it just doesn't
show up because it's not doing a queue_redraw. So the attached patch
seems to fix things.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
AM_LDFLAGS is ignored by the LDFLAGS target, and it's also not the right
place to put the libraries used by the linker.
Thanks to Vincent Untz for spotting this.
It might be desirable for some applications and/or platforms to get
every motion event that was delivered to Clutter from the windowing
backend. By adding a per-stage flag we can bypass the throttling
done when processing the events.
http://bugzilla.openedhand.com/show_bug.cgi?id=1665
Keep the CoglContext in sync between GL and GLES backends. We ought
to find a way to have a generic context, though, and have backend
specific sections.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1698
We need to explicitly force order so that ClutterJson.gir and Cogl.gir
are present in the parent directory before we try to build Clutter.typelib.
http://bugzilla.openedhand.com/show_bug.cgi?id=1700
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
On some platforms (anything but Linux, and on obscure Linux
architectures) dolt isn't used, so $(top_builddir)/doltlibtool
won't exist. $(top_builddir)/libtool will always be generated
even if dolt is used, so just use that unconditionally. We don't
need the extra speed when linking the single program for
introspection.
http://bugzilla.openedhand.com/show_bug.cgi?id=1699
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
A lot of applications change the size of the stage from the default
before the stage is initially shown. The size change won't take affect
until the first allocation run. However we want the window to be at
the correct size when we first map it so we should force an allocation
run before showing the stage.
There was an explicit call to XResizeWindow in
clutter_stage_x11_show. This is not needed anymore because
XResizeWindow will already have been called by the allocate method.
By default NSWindow does not listen to mousemoved events and hence the
default behaviour for Actors using the "motion-event" signal differs
from backend to backend.
Using setAcceptsMouseMovedEvents seems to fix it; unfortunately, I
cannot verify it, but since nobody is currently working on the Quartz
backend I guess it cannot get more broken than how currently is.
Thanks to: Michael <michael@f3k.org>
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1687
It would be useful inside a custom actor's paint function to be able to
tell if this is a primary paint call, or if we are in fact painting on
behalf of a clone.
In Mutter we have an optimization not to paint occluded windows; this is
desirable for the windows per se, to conserve bandwith to the card, but
if something like an application switcher is using clones of these windows,
they will not get painted either; currently we have no way of
differentiating between the two.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1685
The CLUTTER_TEXTURE_IN_CLONE_PAINT was used with the old CloneTexture
actor; now that we have ClutterClone nothing sets the private flag
anymore, and the flag itself is not needed.