The DRM buffers aren't really tied to mode setting, so they shouldn't
need to have an associated mode setting device. Now that we have a
device file level object that can fill this role, port over
MetaDrmBuffer and friends away from MetaKmsDevice to MetaDeviceFile.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1828>
This commit consolidates DRM buffer management to the MetaDrmBuffer
types, where the base type handles the common functionality (such as
managing the framebuffer id using drmModeAdd*/RMFb()), and the sub types
their corresponding type specific behavior.
This means that drmModeAdd*/RmFB() handling is moved from meta-gpu-kms.c
to meta-drm-buffer.c; dumb buffer allocation/management from
meta-renderer-native.c.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
While browsing sysprof profiling reports, I saw surface-commit taking
significant times sometimes; trace attach too, to see whether such
things are due to e.g. texture uploads.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1616>
Now that cogl understands them, hook wl_shm up so they can be used.
This also bumps the wayland-server version dependency to 1.17.90, which
corresponds to the master branch of wayland. The new formats will be
available in 1.18.0.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/804
This will check whether the current backing buffer is compatible with
the primary plane of the passed CoglOnscreen. Since this will extend the
time before a buffer is released, the MetaWaylandBufferRef is swapped
and orphaned if a new buffer is committed before the previous one was
released. It'll eventually be released, usually by the next page flip
callback.
Currently implemented for EGLImage and DMA-BUF buffer types.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
As with most other state that ends up being pushed to the actor and the
associated shaped texture, also push the texture and the corresponding
metadata from the actor surface. This fixes an issue when a toplevel
surface was reset, where before the subsurface content was not properly
re-initialized, as content state synchronization only happened on
commit, not when asked to synchronize.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
While it's not very relevant now, as we would rarely create it anyway
since the buffer nor texture never changes for a surface, it will be in
the future, as the actor state (including its content,
MetaShapedTexture) will be synchronized by the MetaWaylandActorSurface
at a later point in time, and not by MetaWaylandSurface, at state
application time.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/961
As we will start adding support for more pixel formats, we will need to
define a notion of planes. This commit doesn't make any functional
change, but starts adding the idea of pixel formats and how they (at
this point only theoretically) can have multple planes.
Since a lot of code in Mutter assumes we only get to deal with single
plane pixel formats, this commit also adds assertions and if-checks to
make sure we don't accidentally try something that doesn't make sense.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/858
Currently, it is assumed that if querying the EGL_TEXTURE_FORMAT of a
Wayland buffer succeeds it is an EGLImage. However, this assumption will no
longer hold on upcoming versions of the NVIDIA EGL Wayland driver which
will include support for querying this attribute for EGLStream buffers as
well. Hence, we need to check if buffers are EGLStreams first.
Fixes#488https://gitlab.gnome.org/GNOME/mutter/merge_requests/477
XWayland creates buffers of the combined size of all connected displays.
This can, especially on older but still in use hardware, exceed the limits
of the GPU.
If that is the case, use `CoglTexture2DSliced` instead of `CoglTexture2D`
https://gitlab.gnome.org/GNOME/mutter/merge_requests/447
Prior to this commit, MetaWaylandSurface held a reference to
MetaWaylandBuffer, who owned the texture drawn by the surface. When
switching buffer, the texture change with it.
This is problematic when dealing with SHM buffer damage management, as
when having one texture per buffer, damaged regions uploaded to one,
will not follow along to the next one attached. It also wasted GPU
memory as there would be one texture per buffer, instead of one one
texture per surface.
Instead, move the texture ownership to MetaWaylandSurface, and have the
SHM buffer damage management update the surface texture. This ensures
damage is processed properly, and that we won't end up with stale
texture content when doing partial texture uploads. If the same SHM
buffer is attached to multiple surfaces, each surface will get their own
copy, and damage is tracked and uploaded separately.
Non-SHM types of buffers still has their own texture reference, as the
texture is just a representation of the GPU memory associated with the
buffer. When such a buffer is attached to a surface, instead the surface
just gets a reference to that texture, instead of a separately allocated
one.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/199
Commit 25f416c13d added additional compilation warnings, including
-Werror=return-type. There are several places where this results
in build failures if `g_assert_not_reached()` is disabled at compile
time and the compiler misses a return value.
https://gitlab.gnome.org/GNOME/mutter/issues/447
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
Clients using EGLStream-backed buffers will expect the stream to be
functional after wl_surface::attach(). That means the compositor-side
stream must be created and a consumer attached to it.
To resolve the above, this change realizes buffers even when the attach
operation is deferred (e.g. synchronized subsurfaces).
https://bugzilla.gnome.org/show_bug.cgi?id=782575
When dealing with synchronized subsurfaces, we defer buffer attachments
until the parent surface state is applied.
That causes interaction issues with EGLStream backed buffers, as the
client expects the compositor-side stream to be functional after it
requests a wl_surface::attach.
By allowing the compositor to realize buffers without attaching them, we
could resolve the issue above if we define a realized EGLStream buffer
as a functional EGLStream (EGLStream + attached consumer).
This change moves the texture consumer creation part from the attach
function to the realize one.
https://bugzilla.gnome.org/show_bug.cgi?id=782575
Since a wl_buffer is independent of the GL context in use (unlike, e.g.,
a GL renderbuffer), EGLImages with the EGL_WAYLAND_BUFFER_WL target must
pass EGL_NO_CONTEXT as the context. Quoting from the
EGL_WL_bind_wayland_display spec:
After querying the wl_buffer layout, create EGLImages for the
planes by calling eglCreateImageKHR with wl_buffer as
EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL
context.
The check was already present inside _cogl_egl_create_image.
https://bugzilla.gnome.org/show_bug.cgi?id=785263
Signed-off-by: Daniel Stone <daniels@collabora.com>
Instead of having a way to determine the type of a buffer, add a
realization step that implicitly detects the buffer type. This makes it
possible to both realize (i.e. creating needed objects from the buffer)
and determine the type at the same time, which may be the only possible
way (for example, the only way to know whether a buffer is a EGLStream
is to create the EGLStream from it).
https://bugzilla.gnome.org/show_bug.cgi?id=773629
This commit adds for a new type of buffer being attached to a Wayland
surface: buffers from an EGLStream. These buffers behave very
differently from regular Wayland buffers; instead of each buffer
reperesenting an actual frame, the same buffer is attached over and
over again, and EGL API is used to switch the content of the OpenGL
texture associated with the buffer attached. It more or less
side-tracks the Wayland buffer handling.
It is implemented by creating a MetaWaylandEglStream object, dealing
with the EGLStream state. The lifetime of the MetaWaylandEglStream is
tied to the texture object (CoglTexture), which is referenced-counted
and owned by both the actors and the MetaWaylandBuffer.
When the buffer is reattached and committed, the EGLStream is triggered
to switch the content of the associated texture to the new content.
This means that one cannot keep old texture content around without
copying, so any feature relying on that will effectively be broken.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Don't rely on the Cogl layer having Wayland specific paths by
determining the buffer type and creating the EGLImage ourself, while
using the newly exposed CoglTexture from EGLImage API. This changes the
API used by MetaWaylandSurface to make the MetaWaylandBuffer API be
aware when the buffer is being attached. For SHM and EGL buffers, only
the first time it is attached will result in a new texture being
allocated, but later for EGLStream's, more logic on every attach is
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
If cogl fails to create a texture from the client's given buffer,
mutter would raise a fatal error and terminate.
As a result, a broken client might kill gnome-shell/mutter and take the
entire Wayland session with it.
Instead of raising a fatal error in this case, log the cogl error
message and send the client an OOM error, so mutter/gnome-shell can
survive an unsupported buffer size.
https://bugzilla.gnome.org/show_bug.cgi?id=770387
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible (i.e. any CoglError
that is not a malformed blend string).
https://bugzilla.gnome.org/show_bug.cgi?id=765058
Each wl_surface.commit with a newly attached buffer should result in
one wl_buffer.release for the attached buffer. For example attaching
the same buffer to two different surfaces must always result in two
wl_buffer.release events being emitted by the server. The client is
responsible for counting the wl_buffer.release events and be sure to
have received as many release events as it has attached and committed
the buffer, before reusing it.
https://bugzilla.gnome.org/show_bug.cgi?id=762828
Don't unset the surface->buffer if the associated wl_buffer object is
destroyed. The MetaWaylandBuffer doesn't really only represent a
wl_buffer object, but also the data (texture) created from the given
wl_buffer. Thus, for example destroying a released SHM wl_buffer should
not destroy the MetaWaylandBuffer instance, because the texture may
still be used.
This commit also fixes a race where calc_showing would hide a window
because, at the time of calculation whether it should be showing, the
surface's buffer had been destroyed as described above.
https://bugzilla.gnome.org/show_bug.cgi?id=762716
Since a buffer can be used by multiple surfaces at once,
we need to release the buffer only after all surfaces
are finished with it. Currently we track whether or
not to release the buffer based on the accessible boolean.
This commit changes it to a counter to accomodate multiple
users.
Also, each surface needs to know whether not it is done with
the buffer, so this commit adds a buffer_used boolean to the
surface state.
https://bugzilla.gnome.org/show_bug.cgi?id=761613
We currently track whether or not a buffer can be released early
by looking at the copied_data boolean on the buffer. This boolean
is, practically speaking, always set to TRUE for shm buffers and is
always false otherwise.
We can just as easily check if the buffer is a shm buffer to decide
whether or not to do an early release. That's better from a
theoretical point of view since copied_data assumes a 1-to-1
relationship between surface and buffer, which may not actually hold.
This commit drops copied_data and changes the check to instead see
if the buffer is shm.
https://bugzilla.gnome.org/show_bug.cgi?id=761613
commit 0165cb6974 changed
mutter to release committed shm buffers as soon as they were
uploaded to the GPU.
It also inadvertently changed mutter to prematurely
release EGL buffers (which never get copied, but get used
directly).
This commit corrects that mistake.
https://bugzilla.gnome.org/show_bug.cgi?id=761312
When a client is ready for the compositor to read a surface's
shared memory buffer, it tells the compositor via
wl_surface_commit.
From that point forward, the baton is given to the compositor:
it knows it can read the buffer without worring about the client
making changes out from under it.
After the compositor has uploaded the pixel contents to the video
card it is supposed to release the buffer back to the client so that
the client can reuse it for future use.
At the moment, mutter only releases the buffer when a new buffer
is attached. This is problematic, since it means the client has
to have a second buffer prepared before the compositor gives the
first one back. Preparing the second buffer potentially involves
copying megabytes of pixel data, so that's suboptimal, and there's
no reason mutter couldn't release the buffer earlier.
This commit changes mutter to release a surface's buffer as soon
as it's done processing the commit request.
https://bugzilla.gnome.org/show_bug.cgi?id=761312