Emmanuele Bassi
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173e497ff4
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state: Use Interval.compute() instead of compute_value()
Use the newly-added compute() variant to avoid creating a GValue only
for getting it copied by g_object_set_property().
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2010-05-24 15:14:09 +01:00 |
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Emmanuele Bassi
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489c16c6a6
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docs: Align parameter names between header and source code
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2010-05-24 14:20:23 +01:00 |
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Emmanuele Bassi
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6ca425679e
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script: Implement State deserialization
It should be possible to describe ClutterState transitions using
ClutterScript in a similar way as ClutterAnimator.
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2010-05-21 14:13:14 +01:00 |
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Øyvind Kolås
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d156550633
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state: added a "target-state" property
When set the ClutterState transitions to the new state.
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2010-05-21 10:37:42 +01:00 |
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Øyvind Kolås
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9c4467707f
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state: documented data structures
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2010-05-21 10:34:13 +01:00 |
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Emmanuele Bassi
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ae3dc9bd5e
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state: Documentation and introspection annotation fixes
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2010-05-20 18:59:22 +01:00 |
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Emmanuele Bassi
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c2abb827a3
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state: Minor coding style fixes
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2010-05-20 18:34:34 +01:00 |
|
Emmanuele Bassi
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3f36b4a841
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state: Constify StateKey accessors
Since the accessors do not modify the StateKey we should constify the
argument.
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2010-05-20 17:34:36 +01:00 |
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Emmanuele Bassi
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5c74f990d6
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Do not include clutter.h from a Clutter header file
Clutter header files should just include the needed headers.
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2010-05-20 17:34:02 +01:00 |
|
Øyvind Kolås
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1dc8c0ff05
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state-machine: made clutter_state_change take a boolean animate argument
Most of the time this will be TRUE, pass FALSE to change to the target
state immediately.
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2010-05-20 16:24:29 +01:00 |
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Øyvind Kolås
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54bd541270
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state-machine: use clutter_timeline_get_progress
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2010-05-20 16:24:29 +01:00 |
|
Øyvind Kolås
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8761b279a7
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state-machine: add completed signal
Added a completed signal to the animator
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2010-05-20 16:24:29 +01:00 |
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Øyvind Kolås
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fcdc3a8989
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state machine: added state machine
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2010-05-20 16:24:29 +01:00 |
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