Øyvind Kolås
0dee5eaac3
Renamed all properties of behaviours (and related
...
functions/variables/parameters)
to match the pattern something-start, something-end. Fixes bug #577 .
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-ellipse.h:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-behaviour-scale.h:
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
* clutter/clutter-script.c:
* tests/test-depth.c:
* tests/test-script.c:
2007-11-13 13:21:56 +00:00
Tomas Frydrych
abd6832dd9
2007-10-12 Tomas Frydrych <tf@o-hand.com>
...
* clutter/clutter-actor.c:
* clutter/clutter-backend.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-box.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-container.c:
* clutter/clutter-entry.c:
* clutter/clutter-feature.c:
* clutter/clutter-fixed.c:
* clutter/clutter-group.c:
* clutter/clutter-hbox.c:
* clutter/clutter-label.c:
* clutter/clutter-layout.c:
* clutter/clutter-media.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-score.c:
* clutter/clutter-script.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-timeout-pool.c:
* clutter/clutter-vbox.c:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/glx/clutter-event-glx.c:
* clutter/json/json-array.c:
* clutter/json/json-generator.c:
* clutter/json/json-node.c:
* clutter/json/json-object.c:
* clutter/json/json-parser.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-stage-sdl.c:
Fixedup config.h inclusion (must always be bracketed with #ifdef
HAVE_CONFIG_H).
2007-10-12 08:17:00 +00:00
Emmanuele Bassi
4189c66a21
2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
...
* clutter/clutter-fixed.h: Add CLUTTER_FIXED_TO_INT() and
deprecate CLUTTER_FIXED_INT(), for symmetry with
CLUTTER_FIXED_FROM_INT().
* clutter/clutter-alpha.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-fixed.h: Use CLUTTER_FIXED_TO_INT().
2007-10-02 14:53:32 +00:00
Matthew Allum
7949cfe30a
2007-08-06 Matthew Allum <mallum@openedhand.com>
...
* clutter/clutter-behaviour-depth.c:
Modify to work like all other behvaiours in not forcing
increasing order in behaviour 'limits'. (#436 )
Rename limit min/max props to start/end.
* tests/test-depth.c:
Simplify test-case to work with above change and
without multiple ramps
* clutter/clutter-behaviour-rotate.c:
Handle CW rotation when end > start and similar for CCW just
like ellipse behaviour.
2007-08-05 23:13:27 +00:00
Emmanuele Bassi
f13707632c
2007-08-05 Emmanuele Bassi <ebassi@openedhand.com>
...
* clutter/clutter-behaviour-depth.c: Fix typo in the description.
2007-08-05 09:46:01 +00:00
Emmanuele Bassi
679ce128e4
2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
...
* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
even more in the description used by the API reference.
2007-08-04 09:42:01 +00:00
Emmanuele Bassi
46506cb93e
2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
...
* clutter/clutter-behaviour-depth.c: Clarify that what drives
the movement along the Z axis is the ClutterAlpha object (we
don't have the luxury of a rollover like the opacity does);
so, if you want to go from 0 to -100 you have to use a
decreasing function, just as well if you want to go from 100
to 0. Using a min-depth of 100 and a max-depth of 0 and an
increasing function is undefined behaviour.
* tests/Makefile.am:
* tests/test-depth.c: Add a test case for the depth behaviour.
2007-08-04 08:59:18 +00:00
Emmanuele Bassi
097c177824
Rename minimum and maximum depth properties of the depth behaviour
...
To follow the other simple behaviours, the ClutterBehaviourDepth:min-depth
and ClutterBehaviourDepth:max-depth properties have been renamed to
ClutterBehaviourDepth:depth-start and ClutterBehaviourDepth:depth-end
respectively.
2007-07-13 14:11:49 +00:00
Emmanuele Bassi
350bb347d8
Add ClutterBehaviourDepth
...
ClutterBehaviourDepth is a simple behaviour that controls the depth
property of a set of actors.
2007-07-09 21:38:43 +00:00