Commit Graph

1401 Commits

Author SHA1 Message Date
Emmanuele Bassi
cf5d69139d [texture] Do not mix fixed point and units values
Like we did for ClutterActor in commit cdb78ec4, fix ClutterTexture
usage of CoglFixed and ClutterUnit values without conversion between
the two types.
2008-12-19 13:42:17 +00:00
Emmanuele Bassi
cdb78ec4d2 [units] Do not use fixed point and units interchangeably
Clutter units are, at the moment, implemented as a value in fixed point
notation using the same format as CoglFixed. This is, though, an
implementation detail. For this reason, units should not be treated as
CoglFixed values and should be converted to and from fixed point using
the provided macros.

This commit updates the usage of units and fixed point values in
ClutterActor and rationalises some of the transformation code that
heavily relied on the equivalency between them.
2008-12-19 12:53:57 +00:00
Robert Bragg
5e0daa8ecd Improves tfp performance on Nvidia
Some drivers (e.g. Nvidia) get upset if you try to create multiple glx pixmaps
for the same server side pixmap object, even though you might have unique
client side names, we now avoid hitting this problem by destroying the current
glx pixmap early within clutter_glx_texture_pixmap_create_glx_pixmap.
2008-12-18 17:54:35 +00:00
Neil Roberts
4168ed09de Fix calculation in clutter_cubic_bezier
The calculation for cubic bezier curves had an extra multiplication by
3 which was causing the curve to go over 1.0 very quickly. This had
the affect of making test-animation appear to complete much before the
completed signal is emitted.
2008-12-18 12:20:46 +00:00
Neil Roberts
2bf815131a [clutter-interval] Fix calculation of interval for unsigned types
The patch makes it cast to double before subtracting the original
value from the target value. Otherwise if the target value is less
than the original value then the subtraction will overflow and the
factor will be multiplied by a very large number instead of the
desired interval.

The problem is demonstrable using the border-width property of
ClutterRectangle.
2008-12-17 19:26:24 +00:00
Emmanuele Bassi
e130e0c9b3 [cairo-texture] Silently discard 0x0 surfaces
The current CairoTexture can be created with a surface size of 0
by 0 pixels, but a warning will be printed.

Worse, the surface can be resized to be 0 by 0 pixels without a
warning. The :surface-width and :surface-height properties accept
a minimum value of 0, and not check is performed on either the
constructor or set_surface_size() parameters to enforce the "greater
than zero" rule.

The correct and consistent behaviour is to allow a 0 by 0 pixels
surface size everywhere; inside surface_resize_internal(), the
current surface will be destroyed and if either :surface-width or
:surface-height are set to 0, the resizing terminates.

Attempting to create a Cairo context from a CairoTexture with
either :surface-width or :surface-height set to 0 will result in
a warning.

This allows:

  - creating a CairoTexture with :surface-width or :surface-height
    set to zero and delaying the surface resize at a later point;
  - resizing the surface to 0 by 0 pixels to destroy the image
    surface used internally;
  - increase the consistency in the usage of CairoTexture.
2008-12-17 15:58:11 +00:00
Neil Roberts
140e4e1be2 Minor fix to documentation for clutter_actor_get_anchor_point
In both versions of clutter_actor_get_anchor_point the description of
the @anchor_y parameter was slightly wrong in different ways.
2008-12-17 15:05:08 +00:00
Emmanuele Bassi
6b782ce4e7 Fix the selection behaviour around the 0th glyph
After fixing the cursor position issues around the initial
glyph of the layout, the selection position needs fixing as
well.

The fix is similar: check if the position of the selection
is 0 and provide a fast path by setting the offset to 0.
2008-12-16 15:53:57 +00:00
Neil Roberts
ff92cc9766 Convert clutter_path_get_position to take a gdouble instead of an alpha value
The gdouble value represents an interval along the path from 0.0 to
1.0. This makes more sense than using an alpha value because paths are
not directly related to ClutterAlphas and the rest of the Clutter API
tends to expose gdouble arguments.
2008-12-16 15:39:53 +00:00
Emmanuele Bassi
a3fbdb5949 Add ClutterText::set_selection()
The clutter_text_set_selection() function is a convenience
method for setting the cursor position and the selection
boundary to a given position in a single call, with sanity
checks for the positions.
2008-12-16 12:41:20 +00:00
Emmanuele Bassi
2209e17432 Fix ClutterText::get_selection()
The clutter_text_get_selection() function was not checking the
passed argument, and was still accessing the contents of the
Text actor using clutter_text_get_text().

This commit also adds the last few gtk-doc annotations missing
from ClutterText.
2008-12-16 12:25:45 +00:00
Emmanuele Bassi
e28fb9ae10 [docs] Add more gtk-doc annotations
Almost reaching full documentation.
2008-12-16 12:25:15 +00:00
Emmanuele Bassi
4a43b582ac Use clutter_text_activate()
Instead of repeating the same code for the ::activate signal
emission, use the clutter_text_activate() function inside the
'activate' key binding handler.
2008-12-16 12:05:10 +00:00
Emmanuele Bassi
93d96dca52 Add ClutterText::activate()
The clutter_text_activate() function will emit the ::activate
signal if the :activatable property is set.

This function is useful for subclasses or application code, for
example if we are going to use ::captured-event or ::key-press-event
signal handlers to intercept the Return key and emit the ::activate
signal ourselves.
2008-12-16 12:02:58 +00:00
Emmanuele Bassi
87f38475ae [docs] Add more gtk-doc annotations for ClutterText
Document the ClutterText constructors and the :editable, :selectable
and :activatable properties accessors.
2008-12-16 11:52:57 +00:00
Emmanuele Bassi
e3ba2ddf0a [docs] Annotate properties and fix signals docs
Annotate the properties without gtk-doc description, to get the
"Since" attribute.

Also, fix the ::cursor-event and ::activate signals documentation.
2008-12-16 11:30:47 +00:00
Emmanuele Bassi
7ebb9ff6b7 Allow selecting with line-start and line-end bindings
Instead of installing the line-start and line-end key bindings
using the bare ClutterBindingPool API, we can use the internal
clutter_text_add_move_binding(), which automatically installs
the same key binding with the Shift modifier mask.

This allows selecting when pressing Shift+Home or Shift+End.

The selection behaviour is still incorrect around the zeroeth
position, with all the text after the first line being selected.
2008-12-16 10:39:52 +00:00
Emmanuele Bassi
ea5a6abd9d Add :cursor-size property to ClutterText
We can control the width of the cursor when painting by using
a simple property.

The magic -1 number passed to the setter method will reset the
cursor size to the default one of 2px.

The getter method will return an unsigned integer with the
current size.
2008-12-16 10:37:45 +00:00
Emmanuele Bassi
ffb500d3a6 Remove unused page up/down key bindings
Moving the text by a "page" depends on being able to define a
"page size" in terms of lines of text. Since we don't define
something similar to an Adjustment that allows us to handle this
behaviour, we should defer the paging implementation to a higher
level class based on ClutterText.
2008-12-16 10:19:56 +00:00
Emmanuele Bassi
dc49dab350 Fix line start and line end key binding behaviour
Another fix for the key navigation behaviour around the zeroeth
glyph in the layout.

This commit adds a fast path for for the zero index when the
cursor position is set as zero, in case we are using the line-start
or line-end key bindings, similarly to what we did in commit
be64cbcdc2 for the move-up and
move-down bindings.
2008-12-16 10:15:57 +00:00
Emmanuele Bassi
be64cbcdc2 Fix up/down key navigation
The behaviour of ClutterText around the initial position is still
a little bit erratic.

This commit fixes the key navigation with Up and Down arrows around
the first line of text.
2008-12-15 18:46:08 +00:00
Emmanuele Bassi
e615b8cc6b Use units in position_to_coords()
We loose precision with a direct conversion for PangoUnits to
pixels, so we should do the conversion as needed, inside the
callers of clutter_text_position_to_coords().
2008-12-15 18:24:42 +00:00
Emmanuele Bassi
2714397fd5 Constify the cursor geometry in ::cursor-event
We don't allow changing the cursor geometry inside the ::cursor-event
signal handlers; for starters, it would make binding the signal a
huge mess, and it would also potentially break the whole actor.
2008-12-15 18:23:25 +00:00
Emmanuele Bassi
2d166b250c [docs] Add annotations for ClutterText structures
ClutterText and ClutterTextClass were missing annotations for
gtk-doc to pick up.
2008-12-15 15:10:55 +00:00
Emmanuele Bassi
39b575e6b4 Remove ClutterLabel and ClutterEntry
Both ClutterLabel and ClutterEntry have been deprecated by
ClutterText.
2008-12-15 15:08:12 +00:00
Emmanuele Bassi
ca310d49ca Re-indent ClutterPath header
Match the indentation and style of the other Clutter headers.
2008-12-15 15:00:37 +00:00
Emmanuele Bassi
f6feed4386 Fix a typo in the ClutterParamSpecFixed declaration
The ClutterParamSpecFixed constructor is declared in the header
as taking ClutterFixed values, but the implementation takes
ClutterUnit values instead. This obviously works because fixed
and units are exactly the same type.

This commit fixes the wrong parameters.
2008-12-15 14:29:59 +00:00
Emmanuele Bassi
b2f4363d95 Remove a double semi-colon typo
Fixes bug 1351 - Extra ; in clutter-behaviour-ellipse.c

Thanks to Haakon Sporsheim.
2008-12-13 11:53:03 +00:00
Neil Roberts
4e0073cd50 Fix the gtk-doc for some properties in ClutterActor
Some of the properties were specified as ClutterActor::property (with
two colons) but gtk-doc expects one colon so the documentation is not
parsed.
2008-12-12 22:47:46 +00:00
Neil Roberts
cd1992181c Fix the definition of clutter_actor_set_scale to match the declaration
Trivial change to declare the parameter as gdouble instead of double
so that it matches the header.
2008-12-12 17:38:53 +00:00
Neil Roberts
a462d19e14 Add clutter_path_to_cairo_path and clutter_path_add_cairo_path
See bug #1325.

Added doc for new cairo path functions to clutter-sections.txt
2008-12-12 14:31:43 +00:00
Emmanuele Bassi
0e1a3c2124 Warn instead of returning in the IN_PAINT check
It's conceivable that a warning should be deemed enough, instead
of just returning a NULL cairo_t when creating a context for the
CairoTexture actor.
2008-12-12 11:42:16 +00:00
Emmanuele Bassi
4d34872dea Small documentation fixes
Fix the CairoTexture description, and some of the comments inside
the code, especially with regards to the alpha channel unpremultiplication
that we have to perform each time we upload the image surface to
GL.
2008-12-11 15:51:24 +00:00
Emmanuele Bassi
cf9dea7cf6 Print a warning when creating a cairo_t while painting
If you create a Cairo context in the middle of a paint run and then
you destroy it, the CairoTexture will have to upload the contents of
the image surface to the GL pipeline. This usually leads to slow
downs and general performance degradation.

ClutterCairoTexture will warn to the console if Clutter has been
compiled with the debug messages and if create() or create_region()
are called while an actor is in the middle of a paint.
2008-12-11 15:48:43 +00:00
Emmanuele Bassi
1b88122873 Do not set the IN_PAINT flag inside the Stage paint
Since the CLUTTER_ACTOR_IN_PAINT private flag is set as part
of the paint process by clutter_actor_paint(), there is no
need to set it inside the ClutterStage paint function.
2008-12-11 15:41:25 +00:00
Emmanuele Bassi
3f2c9fe6b3 Set the IN_PAINT private flag
When calling clutter_actor_paint() we should be setting the
CLUTTER_ACTOR_IN_PAINT private flag. This allows signalling
to each Actor subclass that we are effectively in the middle
of a paint sequence. Actor subclasses can check for this
private flag and act based on its presence - for instance to
avoid recursion, or to detect performance degradation cases.
2008-12-11 15:39:28 +00:00
Emmanuele Bassi
e934ad03ca Add ClutterCairoTexture
Move the ClutterCairo actor from a separate library to an in-tree
actor.

ClutterCairoTexture is a simple texture subclass that allows you
to retrieve a Cairo context for a private image surface. When the
Cairo context is destroyed it will cause the image surface
contents to be uploaded to a GL texture.

The image surface used is not hardware accelerated.
2008-12-11 15:34:47 +00:00
Emmanuele Bassi
a50dfefbc3 Fix documentation issues
Provide a description for the ClutterText section, and fix some
misnamed arguments inside the header file.
2008-12-11 15:00:22 +00:00
Emmanuele Bassi
0ac1590378 Lazily create the PangoContext on Text::init
If we create the PangoContext for ClutterText inside the class
initialization we might not have a Clutter main context yet.

Ideally, we should store the Pango context inside the main context
and create it on clutter_init(), but for now we can lazily create
the PangoContext when we initialize a ClutterText instance for the
first time.
2008-12-11 14:57:46 +00:00
Emmanuele Bassi
5a1837bc9e Remove ClutterEntry and ClutterLabel from the build
For the time being, just don't include them or compile them; the
files will be removed from the repository as soon as all the
documentation annotations have been ported over to ClutterText.
2008-12-11 13:49:39 +00:00
Emmanuele Bassi
786bc4d4d5 Allow only synthetic events with keyval 0
We allow KeyEvents with a key symbol of '0' to fall through only
if they are marked as synthetic. Otherwise we discard them without
mercy.

Synthetic events are useful to test ClutterText behaviour; in fact,
we do use them inside the test suite exactly for that reason.
2008-12-11 12:24:45 +00:00
Emmanuele Bassi
77b3b9d5f4 Do not use contractions when not needed
I understand we are not Pascal developers, and we don't have to
use cute and cuddly names like "i_am_an_integer_counter", but
a ClutterButtonEvent should be stored inside an "event" variable.
Using "bev" instead? Mmmh, not so much.
2008-12-11 12:21:57 +00:00
Emmanuele Bassi
2ca7cb46f9 Use the paint opacity when painting a ClutterText
ClutterText should use the paint opacity for both text and
cursor.

ClutterLabel had the wrong behaviour, as it set the actor's
opacity using the text color's alpha channel, and ClutterEntry
completely disregarded the actor's opacity when painting the
cursor.

This commit harmonizes the ClutterText behaviour to always
use a composition of the actor's paint opacity and the text
and cursor alpha channel values, thus behaving more
consistently with the rest of Clutter.
2008-12-11 12:18:26 +00:00
Emmanuele Bassi
e9c369f86d Add documentation annotations
ClutterText is heavily under-documented. This commit ports most of
the API documentation from ClutterLabel and ClutterEntry to
ClutterText.
2008-12-11 12:17:11 +00:00
Emmanuele Bassi
cfb6022831 Code style fixes
Fix the arguments alignment whenever not consistent with the
coding style rules.
2008-12-11 12:15:49 +00:00
Emmanuele Bassi
7a93bcb64e Remove unused types
Since ClutterText now uses ClutterBindingPool there is no more
need for the internal key mapping types.
2008-12-11 12:14:53 +00:00
Emmanuele Bassi
f13e00b411 Truncate selections on text insertion
When inserting text on a key press event we should also truncate
the selection.

We should not truncate the selection when inserting any Unicode
character, since changing the selection also changes the cursor
position - and one of the invariants we inherited from ClutterEntry
is that inserting characters programmatically does not change the
cursor position.
2008-12-11 12:10:46 +00:00
Emmanuele Bassi
35172a7615 Change the binding propagation when truncating a selection
If a selection has been truncated inside a key binding handler,
we should just return and let the usual key event handler continue.

This fixes the case where we deleted a selection using the Delete
or the Backspace keys.
2008-12-11 12:08:20 +00:00
Emmanuele Bassi
eae98800d2 Use ClutterBindPool inside ClutterText
ClutterText should use the newly added ClutterBindingPool API to
handle key events, instead of its homegrown code.

This commit removes the action/mapping code and defers the entire
key binding matching to a ClutterBindingPool created inside the
Text class initialization function.
2008-12-11 12:03:17 +00:00
Emmanuele Bassi
b1c366a143 Add Text::get_chars() implementation and tests
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.

This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
2008-12-11 11:59:50 +00:00
Emmanuele Bassi
2fedd3263c Do not namespace internal data structures
Since the internal data structures are not exported (duh!), we
can eschew the namespacing and save us some characters.
2008-12-11 11:57:46 +00:00
Emmanuele Bassi
4a1f4d6f9a Move internal data structures on top
Try to keep the declarations section of the source files clean and
possibly consistent.
2008-12-11 11:55:39 +00:00
Emmanuele Bassi
d84a88ac3b Coding style consistency
Channel mitch's spirit.

This is also how I get to have the highest commit count on Clutter's
repository.
2008-12-11 11:54:32 +00:00
Emmanuele Bassi
d10f7127a2 Implement Text:max-length
The :max-length property establishes the maximum available
length for the Text actor's contents, in characters.
2008-12-11 11:54:07 +00:00
Emmanuele Bassi
1ff02f570e Use the stored contents length in ::delete_chars()
Instead of recomputing it, we can reuse the contents length we
compute and store inside clutter_text_set_text().
2008-12-11 11:50:02 +00:00
Emmanuele Bassi
4cc57bdc41 Improve the safety checks inside the text setters
We should check that the contents of the Text actor are
not NULL when computing the offsets in bytes.
2008-12-11 11:49:45 +00:00
Emmanuele Bassi
c72722df8c Add :cursor-color-set property declaration
The :cursor-color-set property is a read-only property that
reflects whether the ClutterText actor is going to use the
color set inside the :cursor-color property when painting
the cursor.
2008-12-11 11:49:14 +00:00
Emmanuele Bassi
bdb0cc462d General whitespace fixes in ClutterText
Let's keep whitespace fixes to their own commit to avoid
polluting git-blame.
2008-12-11 11:48:17 +00:00
Emmanuele Bassi
7fa93ebe9e Replace offset_to_bytes() implementation
We should re-use the offset_to_bytes() implementation from ClutterEntry
as it guaranteed some behaviour and sanity checks that we want to keep
inside ClutterText.
2008-12-11 11:47:06 +00:00
Emmanuele Bassi
9169dff794 Add text editing methods
Port the text editing methods from ClutterEntry, so that
ClutterText exposes the same API.
2008-12-11 11:43:56 +00:00
Emmanuele Bassi
74257dfa27 Add missing basic constructor
ClutterText should have an empty constructor, mostly for
bindings to use, that just proxies call to g_object_new()
without setting any property.
2008-12-11 11:43:37 +00:00
Emmanuele Bassi
7af992974e Initialize the cursor position
By default, the cursor position is initialized to -1, meaning
"place the cursor always at the end of the text".
2008-12-11 11:42:33 +00:00
Emmanuele Bassi
d5df1bebcf Add text-visibility accessors for ClutterText
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.

The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
2008-12-11 11:40:55 +00:00
Emmanuele Bassi
97cf7e6819 Correctly initialize the initial state of ClutterText
Some of the values in ClutterText have an initial state that
does not match a zero-ed out ClutterTextPrivate structure.
2008-12-11 11:35:52 +00:00
Emmanuele Bassi
fc168a3482 Merge the ClutterLabel properties into ClutterText
ClutterText should have the same properties as ClutterLabel.

While at it, we can finally fix the disconnect between the wrap
and wrap-mode properties and its accessors, that we perpetuated
from GtkLabel.

The ClutterText:line-wrap property and ClutterText:line-wrap-mode
are mapped to the set_line_wrap(), get_line_wrap() and
set_line_wrap_mode(), get_line_wrap_mode() accessor functions
respectively. This should simplify bindings the Vala ones that
map a property into a method.
2008-12-11 11:33:10 +00:00
Emmanuele Bassi
c5f51f7027 Add Text::get_chars() method declaration
Add the declaration for a clutter_text_get_chars() function that
returns a portion of the contents of a Text actor.
2008-12-11 11:31:48 +00:00
Emmanuele Bassi
430d1cf347 Add Actor::grab_key_focus() method
Bug 1003 - Add clutter_actor_take_key_focus()

The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.

Based on a patch by Xan López.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>
2008-12-11 11:22:46 +00:00
Emmanuele Bassi
40fb75052b Merge Label and Entry API into ClutterText
ClutterText should expose both ClutterLabel and ClutterEntry
functionality using an API that matches the one provided by
those two classes.
2008-12-11 11:21:39 +00:00
Emmanuele Bassi
437f96982e Expose the Text accessors as public API
Fix up the header to expose ClutterText accessors for the main
properties, matching ClutterLabel.
2008-12-11 11:20:14 +00:00
Emmanuele Bassi
4d62da80ad Coalesce ClutterLabel API usage
ClutterText replaces ClutterLabel, so it should expose the same
kind of API - ideally with the minimal amount of changes, so that
the porting is trivial.
2008-12-11 11:17:26 +00:00
Emmanuele Bassi
a91bb5450f Group all the integer private fields
Integer fields using the ": <bits>" notation should be packed
together so that the compiler can optimize the structure size
correctly.
2008-12-11 11:15:56 +00:00
Emmanuele Bassi
f9bf187e5d Use internal headers
Since ClutterText is part of Clutter, it can use the internal
and private headers instead of the catch-all clutter.h.
2008-12-11 11:15:11 +00:00
Emmanuele Bassi
a98720ae19 Initial import of the Text actor from Tidy
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.

Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
2008-12-11 11:12:48 +00:00
Emmanuele Bassi
4973b684a6 Resort the main Clutter include file
Just for overall sanity we keep the include file sorted.
2008-12-11 11:11:11 +00:00
Emmanuele Bassi
bc6a107ff6 Do not modify parameters in place
When the apply_transform_to_point() and its relative variant
landed in Clutter 0.3, the initial approach was to modify the
passed vertex as an in-out parameter. This was later dropped
in favour of a more consistent out parameter.

Unfortunately, the implementation never changed: both methods
where modifying the passed vertex with the partial results of
the computations.

This commit copies the contents of the "point" ClutterVertex
argument inside a stack variable and, for good measure, constifies
the argument.

Thanks to Thomas Steinacher for catching this in Python.
2008-12-10 23:00:48 +00:00
Neil Roberts
dc6545ccd1 * clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
	function to glBufferSubData. When calling glXGetProcAddress with
	the former Mesa returns a stub dispatch function which will
	segfault if you try to use it. With NVIDIA it returns NULL so
	_cogl_features_init decides the card doesn't have VBO support.
2008-12-10 12:13:20 +00:00
Neil Roberts
c81a0b3281 Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors
* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
	Don't set the depth if there is no x or y tilt. That way it can
	still be used in conjunction with ClutterBehaviourDepth. Thanks to
	Tonny Tzeng.
2008-12-10 11:27:14 +00:00
Emmanuele Bassi
e3dd18dc0c 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-binding-pool.h: Fix the ActivateFunc
	documentation by adding a "return value" annotation.
2008-12-08 14:22:52 +00:00
Emmanuele Bassi
8a537b6299 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/Makefile.am:
	* clutter/clutter.h: Add ClutterBindingPool to the build.

	* clutter/clutter-binding-pool.c:
	* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
	structure meant to hold (key symbol, modifiers) pairs and associate
	them to a closure. The ClutterBindingPool can be used to install
	key bindings for actors and then execute closures inside the
	key-press-event signal handlers, removing the need for big
	switch() or if() blocks for each key.

	* clutter/clutter-event.c: Consistently use "key symbol" instead
	of "key value".

	* clutter/clutter-event.h: Add more modifier masks.

	* clutter/clutter-marshal.list:

	* tests/conform/Makefile.am:
	* tests/conform/test-binding-pool.c:
	* tests/conform/test-conform-main.c: Add ClutterBindingPool
	conformance test.

	* tests/interactive/Makefile.am:
	* tests/interactive/test-binding-pool.c: Add interactive test (and
	example code) for the ClutterBindingPool usage.
2008-12-08 13:57:10 +00:00
Neil Roberts
008693d8b2 * clutter/clutter-main.c (_clutter_do_pick): Restore the GL_DITHER
state after reading the pixel value instead of before. Suggested
	in bug 1328 thanks to Guy Zadickario.
2008-12-08 12:02:36 +00:00
Emmanuele Bassi
2410f74e29 2008-12-05 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1309 - clutter_timeline_new and clutter_timeline_set_speed
	have two standard of the fps limitation

	* clutter/clutter-timeline.c:
	(clutter_timeline_class_init): Set the maximum value of the
	:fps property to be G_MAXUINT. (Zhang Wei)
2008-12-05 17:44:12 +00:00
Neil Roberts
b105efae7b * clutter/clutter-entry.c: Fix the 'Since' annotation in the
gtk-doc.
2008-12-05 14:29:57 +00:00
Neil Roberts
74ba6fd8c4 * clutter/clutter-timeline.c:
* clutter/clutter-texture.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-label.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-actor.c: Fix the 'Since' annotation in the
	gtk-doc.
2008-12-05 14:08:06 +00:00
Neil Roberts
1a63414966 Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
2008-12-05 13:13:37 +00:00
Neil Roberts
98035e4d8a Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
	(_cogl_texture_quad_hw, cogl_texture_polygon),
	(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures

	* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
	when NPOTs are not available or it is forced by the
	CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.

	* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
	GL_TEXTURE_RECTANGLE_ARB.
2008-12-04 17:24:33 +00:00
Neil Roberts
89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
Robert Bragg
bb2272992b Bug 1303 - clutter_glx_texture_pixmap_using_extension doesn't check if
fallbacks are being used

	* glx/clutter-glx-texture-pixmap.c:
	clutter_glx_texture_pixmap_using_extension now checks to see if
	priv->use_fallback is TRUE not just that the tfp extension is
	available.
2008-12-03 18:00:05 +00:00
Neil Roberts
55cec1f651 Bug 1305 - NPOT textures unaligned to a pixel sometimes have
border artifacts

	* clutter/cogl/gl/cogl-texture.c: Set the wrap mode of a texture
	on demand

	Instead of setting the wrap mode once per texture at creation, it
	is now changed whenever the texture is drawn. The previous value
	is cached so that it isn't changed if the value is the same.

	This is used in _cogl_texture_quad_hw to only enable GL_REPEAT
	mode when the coordinates are not in the range [0,1]. Otherwise it
	can pull in pixels from the other edge when the texture is
	rendered off-pixel.
2008-12-01 16:27:54 +00:00
Emmanuele Bassi
dfa730909c 2008-11-26 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-group.c:
	(clutter_group_real_raise), (clutter_group_real_lower): Repaint
	the Group on raise and lower.
2008-11-26 16:46:48 +00:00
Neil Roberts
ce189e7d77 * clutter/cogl/gl/cogl-texture.c (cogl_texture_rectangle): Fixed
the test for whether to use hardware tiling. Previously it assumed
	that texture coordinates are in increasing order but this is not
	the case since bug 1057 was fixed. The texture coordinates are now
	sorted later. It also allowed negative coordinates which doesn't
	make sense if the texture has waste.
2008-11-26 16:35:25 +00:00
Neil Roberts
50868579a0 Bug 1299 - clutter_score_remove will segmentation fault if
timelines are more than 52 and continue to remove them

	* clutter/clutter-score.c (traverse_children): Don't destroy the
	entry in the handler for REMOVE_BY_ID. It will be removed again
	anyway in the call to g_node_traverse. This was causing a
	crash. Thanks to zhangwei for spotting.
2008-11-25 13:19:48 +00:00
Neil Roberts
8ff85615b3 * clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Fix the
equation for calculating texture coordinates when using sliced
	textures. This became broken in revision 3520.
2008-11-24 12:27:48 +00:00
Neil Roberts
21617cc0f1 Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'

	Resolve glDrawRangeElements with cogl_get_proc_address instead of
	calling it directly because functions defined in GL > 1.1 are not
	directly exported under Windows.

	* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
	the context

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
	function pointer.

	* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
	pointer

	* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
	function pointer.

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
	glDrawRangeElements
2008-11-21 16:18:58 +00:00
Neil Roberts
1c4bd93b11 Bug 1269 - mingw32 building failed at clutter-media.c
* clutter/clutter-media.c: Rename the 'ERROR' signal enum to
	'ERROR_SIGNAL' otherwise it clashes with windgi.h. Thanks to David
	Kedves
2008-11-21 16:18:38 +00:00
Neil Roberts
8ca07482dd * clutter/pango/cogl-pango.h: Include pango/pango.h to get
pango-renderer.h. In versions prior to 1.18.4 pangocairo.h does
	not include pango-renderer.h
2008-11-21 16:18:31 +00:00
Neil Roberts
1ce98c97cf Bug 1280 - clutter_score_append_at_marker lead to segmentation
fault in trunk and incorrect appearance in clutter-0.8

	* clutter/clutter-score.c (start_children_entries): Check whether
	the child timeline is actually attached at a marker before
	comparing whether the marker's name matches the marker
	reached. This fixes a crash that happens when a marker is reached
	on a timeline that also has child timelines attached at the
	end. Thanks to zhangwei for spotting.
2008-11-21 12:01:41 +00:00
Emmanuele Bassi
47150304cd 2008-11-20 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property): Add sanity checks for NULL
	boxed values when setting the rotation center.

	* tests/interactive/test-animation.c:
	(on_button_press): Add an example on how to use the rotation
	properties to animate an actor.
2008-11-20 10:52:09 +00:00
Neil Roberts
eeab42b765 Fixed some trivial compiler warnings
* tests/interactive/test-pixmap.c (create_pixmap): Use a format
	string instead of passing the error message directly to g_error.

	* tests/interactive/test-easing.c (test_easing_main)
	(on_button_press):
	* tests/interactive/test-animation.c (on_button_press): Use
	unsigned variables for the results from clutter_actor_get_size
	otherwise it complains about the pointer signedness being
	different.

	* clutter/clutter-script.c (clutter_script_add_search_paths): Use
	G_GSIZE_FORMAT instead of %d for a gsize parameter otherwise it
	gets upset on 64-bit.
2008-11-18 18:53:10 +00:00
Robert Bragg
2705547469 * clutter/cogl/common/cogl-mesh.c:
Re-works validate_custom_attribute_name() so it doesn't access an
	un-initialised variable.
2008-11-18 16:24:31 +00:00
Robert Bragg
39aa5c27b5 A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce
differences and improve maintainability.

	* clutter/cogl/gl/cogl-context.h:
	Adds a CoglTextureGLVertex typedef + texture_vertices and
	texture_vertices_size members to CoglContext for using vertex arrays
	like GLES does

	* clutter/cogl/gl/cogl-context.c:
	Initializes texture_vertices + texture_vertices_size members

	* clutter/cogl/gl/cogl-internal.h:
	Adds COGL_ENABLE_COLOR_ARRAY

	* clutter/cogl/gl/cogl.c:
	Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable

	* clutter/cogl/gles/cogl-context.h:
	Change the CoglTextureGLVertex to use GLfloat for the position
	and texture coord attributes and GLubyte for the color.

	* clutter/cogl/gles/cogl-texture-private.h:
	Adds a wrap_mode member like GL has.

	* clutter/cogl/gl/cogl-texture.c
	* clutter/cogl/gles/cogl-texture.c:
	Improves the comparability of the files, such that the remaining
	differences, better reflect the fundamental differences needed
	between GL and GLES. Notably GL no longer uses glBegin/glEnd for
	submitting vertices, it uses vertex arrays like GLES and this gives
	a small but measurable fps improvement for test-text.
2008-11-18 16:24:09 +00:00