Commit Graph

2 Commits

Author SHA1 Message Date
Jonas Ådahl
294f9419f7 renderer-native-gles3: Don't pass GPU when rendering
It wasn't used for anything, so don't pass it.

https://bugzilla.gnome.org/show_bug.cgi?id=788695
2017-10-30 19:52:42 +08:00
Jonas Ådahl
c9259c2b15 renderer-native: Add hybrid GPU system support
A hybrid GPU system is a system where more than one GPU is connected to
connectors. A common configuration is having a integrated GPU (iGPU)
connected to a laptop panel, and a dedicated GPU (dGPU) connected to
one or more external connector (such as HDMI).

This commit adds support for rendering the compositor stage using the
iGPU, then copying the framebuffer content onto a secondary framebuffer
that will be page flipped on the CRTC of the dGPU.

This can work in two different ways: GPU accelerated using Open GL ES
3, or CPU unaccelerated.

When supported, GPU accelerated copying works by exporting the iGPU
onscreen framebuffer as a DMA-BUF, importing it as a texture on a
separate dGPU EGL context, then using glBlitFramebuffer(), blitting it
onto a framebuffer on the dGPU that can then be page flipped on the dGPU
CRTC.

When GPU acceleration is not available, copying works by creating two
dumb buffers, and each frame glReadPixels() from the iGPU EGL render
context directly into the dumb buffer. The dumb buffer is then page
flipped on the dGPU CRTC.

https://bugzilla.gnome.org/show_bug.cgi?id=785381
2017-10-06 13:18:12 -04:00