The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
It knows better when it's needed. For now, just do it just as before,
before drawing. Eventually, we can conditionalize where to realize
depending on the cursor sprite position.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Use a common entry point into the cursor renderer implementations HW
cursor realization paths for all cursor sprite types. This is in
preparation for realizing at more strategic times.
https://gitlab.gnome.org/GNOME/mutter/issues/77
The end goal here is to being able to realize at any point in time
through a single API, so start by moving state into the cursor sprite
implementation.
https://gitlab.gnome.org/GNOME/mutter/issues/77
When using two monitors size by side with different scales, once the
cursor moves from one output to another one, its size changes based on
the scale of the given output.
Changing the size of the cursor can cause the cursor area to change
output again if the hotspot is not exactly at the top left corner of the
area, causing the texture of the cursor to change, which will trigger
another output change, so on and so forth causing continuous surface
enter/leave event which flood the clients and eventually kill them.
Change the logic to use only the actual cursor position to determine if
its on the given logical monitor, so that it remains immune to scale
changes induced by output scale differences.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/83
To be able to render the pointer cursor sprite at sub-(logical)-pixel
positions, track the pointer position using floats instead of ints.
This also requires users of the cursor sprite rect to deal with
floating points, when e.g. finding the logical monitor etc.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
This signal allows interested parties to be notified of a new cursor
frame being painted regardless of whether it's being painted by the
backend directly or if it's a software rendered cursor frame handled
by clutter.
https://bugzilla.gnome.org/show_bug.cgi?id=749913
This commits refactors cursor handling code and plugs in logic so that
cursor sprites changes appearance as it moves across the screen.
Renderers are adapted to handle the necessary functionality.
The logic for changing the cursor sprite appearance is done outside of
MetaCursorSprite, and actually where depends on what type of cursor it
is. In mutter we now have two types of cursors that may have their
appearance changed:
- Themed cursors (aka root cursors)
- wl_surface cursors
Themed cursors are created by MetaScreen and when created, when
applicable(*), it will extend the cursor via connecting to a signal
which is emitted everytime the cursor is moved. The signal handler will
calculate the expected scale given the monitor it is on and reload the
theme in a correct size when needed.
wl_surface cursors are created when a wl_surface is assigned the
"cursor" role, i.e. when a client calls wl_pointer.set_cursor. A
cursor role object is created which is connected to the cursor object
by the position signal, and will set a correct texture scale given what
monitor the cursor is on and what scale the wl_surface's active buffer
is in. It will also push new buffers to the same to the cursor object
when new ones are committed to the surface.
This commit also makes texture loading lazy, since the renderer doesn't
calculate a rectangle when the cursor position changes.
The native backend is refactored to be triple-buffered; see the comment
in meta-cursor-renderer-native.c for further explanations.
* when we are running as a Wayland compositor
https://bugzilla.gnome.org/show_bug.cgi?id=744932
There were lots of code handling the native renderer specific cases;
move these parts to the renderer. Note that this causes the X11 case to
always generate the texture which is a waste of memory, but his
regression will be fixed in a following commit.
The lazy loading of the texture was removed because it was eventually
always loaded anyway indirectly by the renderer to calculate the
current rect.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
When switching from the stage cursor to the native cursor, we
forgot to repaint the stage to get rid of the old cursor. Fix
this by having the abstract cursor renderer class track whether
we're using the backend, rather than doing chain-up shenanigans.