A GValue containing a ClutterUnit should be transformable into a
GValue holding an integer, a floating point value or a fixed point
value.
This means adding more transformation functions when registering
the ClutterUnit GType.
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
The type machinery for CoglFixed should be implemented by COGL
itself, now that COGL exports the GType of its types.
This allows moving most of what ClutterFixed did directly to
CoglFixed where it belongs.
ClutterFixed as a type is going away, superceded by CoglFixed. The
fixed point entry points in the API should be ported to the
CoglFixed type so that they are useful again.
Since the conversion of a floating point value to a fixed point
value is already done in double precision we can safely expose
a macro that converts a double precision floating point value to
a CoglFixed one.
Grabs are an entirely evil way to override the whole event delivery
machinery that Clutter has in place.
A pointer grab can be effectively replaced by a much more reliable
::captured-event signal handler, for instance.
Sometimes, grabs are a necessary evil -- and that is why Clutter
exposes them in the API; that should not fool anyone into thinking
that they should be used unless strictly necessary.
When calling clutter_actor_animate() on an actor that is being
currently animated the default behaviour is to update the duration
of the animation; the easing mode; update all the common properties;
and finally add the new properties.
This:
clutter_actor_animate (actor, 500, CLUTTER_LINEAR,
"width", 100,
"height", 100,
NULL);
clutter_actor_animate (actor, 250, CLUTTER_EASE_IN_CUBIC,
"x", 100,
"y", 100,
"height", 200,
NULL);
Is logically equivalent to:
clutter_actor_animate (actor, 250, CLUTTER_EASE_IN_CUBIC,
"x", 100,
"y", 100,
"width", 100,
"height", 200,
NULL);
The documentation of the function should be slightly more verbose
in describing the default behaviour.
The generation of the GObject introspection data has broken
the distcheck phase.
The location of the header and source files should always be
depending on the $(top_srcdir) and $(srcdir) variables,
respectively; the special handling of the COGL API inside the
GIR generation should also take those two variables into
account.
COGL should ship its own pkg-config file, obviously still pointing
to Clutter's compiler flags and linking options, for COGL-specific
variables that might be queried at configure time.
For instance, it's easier (and less verbose) to do:
PKG_CHECK_EXISTS([cogl-gl-1.0],
[has_gl_backend=yes],
[has_gl_backend=no])
Than doing:
AC_MSG_CHECKING([for GL support in COGL])
cogl_backend=`$PKG_CONFIG --variable=cogl clutter-0.9`
if test x$cogl_backend = xgl; then
has_gl_backend=yes
AC_MSG_RESULT([found])
else
has_gl_backend=no
AC_MSG_RESULT([not found])
fi
ClutterShader contains a lot of duplication, as the vertex and fragment
shader code paths are mostly the same.
The code should be simplified by adding new internal functions that can
be called with a value from the already present ClutterShaderType
enumeration.
In the future it'll also be possible to deprecate the current split API
and expose the generic accessors instead.
The ClutterColor API has some inconsistencies:
- the string deserialization function does not match the rest of
the conversion function naming policy; the naming should be:
clutter_color_parse() -> clutter_color_from_string()
and the first parameter should be the ClutterColor that will
be set from the string, not the string itself (a GDK-ism).
- the fixed point API should not be exposed, especially in the
form of ClutterFixed values
- the non-fixed point HLS conversion functions do not make any
sense. The values returned should be:
hue := range [ 0, 360 ]
luminance := range [ 0, 1 ]
saturation := range [ 0, 1 ]
like the current fixed point API does. Returning a value in
the [ 0, 255 ] range is completely useless
- the clutter_color_equal() should be converted for its use inside
a GHashTable; a clutter_color_hash() should be added as well
- the second parameter of the clutter_color_shade() function should
be the shading factor, not the result (another GDK-ism). this way
the function call can be translated from this:
color.shade(out result, factor)
to the more natural:
color.shade(factor, out result)
This somewhat large commit fixes all these issues and updates the
internal users of the API.
The CoglPango code falls under the COGL "jurisdiction"; this means
that it cannot include Clutter headers unless strictly necessary.
The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now
that COGL has it's own COGL_NOTE() similar macro, CoglPango should
use that and avoid including clutter-debug.h (which pulls in
clutter-private.h which in turn pulls in clutter-actor.h).
A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug
flags.
Bug 1493 - GL ES does not work since Jan 9 in PowerVR SGX 535, Intel
The mapped flag needs to be set on the stage otherwise
clutter_actor_queue_redraw will never queue a redraw and never draw
anything.
In these two backends there is not really a way to hide the stage so
they both set the mapped flag immediatly when clutter_actor_show is
called.
Using glEnable() directly confuses COGL and can result in problems
like subsequent pick operations not working correctly. Get the
material for the ClutterTexture and call cogl_material_flush_gl_state()
instead.
http://bugzilla.openedhand.com/show_bug.cgi?id=1483
When event delivery is invoked by synthetic events through
clutter_do_event from inside an event handler clutter was silently
ignoring it, this warning will hopefully help resolving some issues.
In the future if we want to annotate matrices with internal flags, and add
caching of the inverse matrix then we need to ensure that all matrix
modifications are done by cogl_matrix API so we'd know when to dirty the
cache or update the flags.
This just adds documentation to that effect, and assuming the most likley
case where someone would try and directly write to matrix members would
probably be to load a constant matrix other than the identity matrix; I
renamed cogl_matrix_init_from_gl_matrix to cogl_matrix_init_from_array to
make it seem more general purpose.
The font options accessors in ClutterBackend only deal with const
cairo_font_options_t values, since:
- set_font_options() will copy the font options
- get_font_options() will return a pointer to the internal
font options
Not using const in these cases makes the API confusing and might lead
to erroneous calls to cairo_font_options_destroy().
gcc warns about casting a pointer to a guint because it is a different
size on 64-bit machines. However the pointer is only used as a hash so
it doesn't matter if we lose the most significant bits. The patch
makes it use GPOINTER_TO_UINT instead which first casts it to a gulong
and avoids the warning.
Instead of creating a separate thread for each texture load, the loads
are now queued in a thread pool which will use at most 3 textures at a
time. This avoids the potentially large overhead of creating and
destroying a thread for every image while still avoiding throttling
the CPU if a large number of textures are loaded at the same time.
If the load is cancelled the old code needed to join the thread which
effectively meant it had to wait for the load to finish. With this
model the threads are owned by the thread pool so there is no need to
wait for them to finish. Instead, each thread is given its own thread
data which we can use to mark the thread as aborted. Once the load is
finished the thread will check whether it is aborted before setting
the texture data. That way the ClutterTexture can just disown threads
that it needs to cancel.
The duration in ClutterMedia is currently expressed in integer multiples
of a second. This does not offer enough granularity for media playback
that has fractionary durations -- 2.3 seconds; 1 minute, 23.4 seconds;
1 hour, 23 minutes, 4.5 seconds; etc.
The duration value should be expressed in seconds with a sub-second
granularity; for this reason, a double should be used insted of an
unsigned integer.
The semantics haven't changed: the :duration property still exposes
seconds.
Bug 1474 - ClutterMedia interface
The GET_INTERFACE() macro is still using the old type name of
the ClutterMedia interface structure in the cast.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1473 - CoglPixelFormat enum data must be declared static
When registering an enumeration GType, the GEnumValue or GFlagsValue
arrays must be declared static; otherwise, you get a segmentation
fault when calling the function again.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Instead of using a fixed size array for storing the scenegraph sub-node
during event delivery we should use a GPtrArray. The benefits are:
- a smaller allocation
- no undocumented yet binding constraint on the scenegraph size
The environment variable to disable mipmapping should also be
a command line switch, and be handled like the rest of Clutter's
environment variables/command line switches.
The ClutterFixed type and symbols are now equivalent to the native
float type. In order to remove ambiguity and clean up the code, any
usage of ClutterFixed and relative macros has been removed.
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:
CLUTTER_DEBUG=...
or by using a command line switch:
--clutter-debug=...
--clutter-no-debug=...
Both are parsed during the initialization process by using the
GOption API.
COGL would benefit from having the same support.
In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:
--cogl-debug
--cogl-no-debug
With the same semantics of the Clutter ones.
During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.
Every debug message written using:
COGL_NOTE (SECTION, "message format", arguments);
Will then be printed only if SECTION was enabled at runtime.
This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
Mipmapped text is enabled by default in Clutter but it can cause
problems on some drivers so it is convenient to have an environment
variable to disable it for all apps.
An assert to verify there was no error when generating a buffer object
for the vertex buffer API was being hit when running the GLES1 conformance
tests.
Bug #1457 - Creating a new texture messes up the cogl material state
cache; reported by Neil Roberts
We still don't have caching of bound texture state so we always have to
re-bind the texture when flushing the GL state of any material layers.
Bug #1460 - Handling of flags in cogl_material_set_color
Cogl automatically enables/disables blending based on whether the source color
has an alhpa < 1.0, or if any textures with an alpha component are in use, but
it wasn't doing it quite right.
At the same time I removed some of the dirty flags which on second thought
are nothing more than micro-optimsations that only helped clutter the code.
thanks to Owen Taylor for reporting the bug
Since the CoglMatrix type was added for supporting texture matrices recently
it made sense to be consistent accross the Cogl API and use the Cogl type
over the GL style GLfloat m[16] arrays.
The INCLUDES directive should only contain pre-processor flags, since
we're passing it also to the introspection scanner.
Using AM_CFLAGS for compiler flags, like debug flags and maintainer
flags, is more indicated.
Bug 1442 - multistage, same-window resize events invalidate stage
When ensuring that the GL context is attached to the correct
ClutterStage we need to set the SYNC_MATRICES flag on the stage
itself. This is needed in case the size of the new stage does
not match the size of the old -- thus requiring a call to
glViewport() when the paint cycle starts.
cogl_wrap_glActiveTexture needs to call the GL version of
glActiveTexture otherwise the subsequent calls to glBindTexture will
all be using texture unit 0. This fixes test-cogl-multitexture.
Previously the texture unit settings were stored in growable GArrays
and every time a new texture unit was encountered it would expand the
arrays. However the array wasn't copied when stored in a
CoglGles2WrapperSettings struct so all settings had the same
array. This meant that it wouldn't detect that a different program is
needed if a texture unit is disabled or enabled.
The texture unit settings arrays are all now a fixed size and the
enabledness of each unit is stored in a bit mask. Therefore the
settings can just be copied around by assignment as before.
This puts a limit on the number of texture units accessible by Cogl
but I think it is worth it to make the code simpler and more
efficient. The material API already poses a limit on the number of
texture units it can use.
configure.ac: Check for gobject-introspection
build/introspection.m4: Include the file that defines the
GOBJECT_CHECK_INTROSPECTION m4 macro in case we want to disable
the introspection data generation.
clutter/json/Makefile.am: Build the .gir for "ClutterJson"
(json-glib as part of the Clutter library)
clutter/Makefile.am: Build the .gir for clutter, compile the
Clutter and ClutterJson girs into typelibs, and install them.
Also move GCC_FLAGS from $(INCLUDES) to $(AM_CFLAGS) since it includes
non-preprocessor flag like -Wall.
See also:
http://bugzilla.openedhand.com/show_bug.cgi?id=1450
Based on a patch by: Owen W. Taylor <otaylor@fishsoup.net>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Add annotations such as (transfer-none) (out) (element-type ClutterActor),
and so forth to the doc comments as appropriate.
The annotations added here are a combination of the annotations previously
in gir-repository for Clutter and annotations found in a review of all
return values with that were being parsed with a transfer of "full".
http://bugzilla.openedhand.com/show_bug.cgi?id=1452
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1464 - clutter_timeline_list_markers should set n_markers=0 when
there are no markers
If no markers are registered and we bail out we should also set the
n_markers out parameter to 0 so that code checking the number of
markers will still work.
Bug 1465 - clutter_path_parse_description should check p==NULL
When accepting a stringified path description, ClutterPath methods
and the parser should not accept NULL or empty strings.
Bug 1463 - clutter_color_lighten(darken) unexpected because of
ClutterFixed=>float
These two functions contained ClutterFixed constants represented as
integers which are no longer valid since the cogl-float branch
merge. They are now converted to ClutterFixed from float constants
using CLUTTER_FLOAT_TO_FIXED (which is now a no-op).
Thanks to Zhang Wei for reporting.
This causes clutter to skip all the GL work of state changes and
texturing if the opacity was 0. This is done in ClutterTexture and not
ClutterActor to ensure that pre and post paint signals work correctly.
Other expensive actors should be doing the same thing.
The call to "cmp" to compare a built file with its current version
should use the -s (silent) command line switch. This avoids a ugly
message on the console when building Clutter the first time.
When setting the COGL texture handle for a ClutterTexture the
texture will be set as the first layer of the material used
by the ClutterTexture. The documentation should clarify this
point.
The :texture and :material properties of ClutterTexture use a
Clutter-provided GType shielding from CoglHandle. Since CoglHandle
now has a GType we can use COGL_TYPE_HANDLE instead.
This commit also removes the conditional compilation of the
:material property, as it makes little sense now that the
Materials API has landed.
COGL types should be registered inside the GType system, for
bindings and type checking inside properties and signals.
CoglHandle is a boxed type with a ref+unref semantics; slightly evil
from a bindings perspective (we cannot associate custom data to it),
but better than nothing.
The rest of the exposed types are enumerations or bitmasks.
The COGL_DEFINE_HANDLE macro generates a cogl_is_<type> function
as well, to check whether a CoglHandle opaque pointer is of type
<type>.
The handle for CoglMaterial does not export cogl_is_material() in
its installed header.
The rotation angle calculated in clutter_behaviour_rotate_alpha_notify
gets applied to each actor using clutter_behaviour_actors_foreach. The
angle is a ClutterFixed value. Before the cogl float branch merge it
was stuffed into a gpointer using GPOINTER_TO_UINT. The pointer was
then converted back to a uint and cast to a ClutterFixed which worked
out fine even for negative numbers.
After the cogl-float merge the angle is effectively a gfloat. This
gets cast to a uint and stored in a pointer and converted back to a
float via a uint at the other end. However this fails for negative
numbers because a uint -> float conversion can't take advantage of
overflow to preserve the sign so you end up with a large number.
It also had the side effect that it only rotated in whole degrees.
This commit fixes the problem by just passing the ClutterFixed value
inside a closure struct instead of trying to stuff it into a pointer.
Bug 1167 - clutter_effect_rotate improperly clamps negative angles
The rotation angle properties had a minimum value of 0.0 but the
rotation works fine with a negative value so the limitation is
unnecessary. This makes rotation using the ClutterAnimation API more
flexible because it was previously not possible to rotate
counter-clockwise from the 0.0 position.
When rendering a clone before this commit the clone's opacity was
combined with the opacity of the source but this is not usually the
desired effect. Instead the clone's opacity (combined with its
parents) should completely override the opacity of the source.
cogl_paint_init was a bit too miscellaneous; it mainly cleared the color, depth
and stencil buffers but arbitrarily it also disabled fogging and lighting.
It no longer disables lighting, since we know Cogl never enables lighting and
disabling of fog is now handled with a seperate function.
Since I noticed cogl_set_fog was taking a density argument documented as
"Ignored" I've also added a mode argument to cogl_set_fog which exposes the
exponential fog modes which can make use of the density.
Bug #1453 - Asynchronous texture loading can starve cpu.
Add a mutex that is held in the loader threads during the image
decoding. We were spawning and starting a thread for each asynchronously
loaded texture. This can cause cpu / memory starvation when many pixbuf
loaders allocate their temporary memory at the same time.
Also added -fno-strict-aliasing to MAINTAINER_CFLAGS in configure.ac
to avoid incorrect warnings caused by the static mutex code.
The clutter_get_current_event_time() function will return the event
timestamp coming from a Clutter event. Clutter might synthesize or
throttle events, so the function cannot be used when dealing with
backend-specific use cases.
The X11 backend is the only backend supported by Clutter that makes
use of timestamps, so it's altogether fitting that it should come
with a specific function to deal with the timestamps of the X events.
In generate_enter_leave_events it passes the device pointer from the
event to set_motion_last_actor but it was reading it directly from
event->motion.device. However the function is also used to process
button events so it would read from the wrong location in this case.
The device location in the union happened to be in the same place as
the click_count field of ClutterButtonEvent so it only mattered if the
click_count is non-zero. The X11 backend doesn't set this but
Clutter-GTK does so it was causing a crash.
Bug 1178 - No enter / leave events on actors when pointer leaves the
stage window
This patch causes the Win32 backend to emit CLUTTER_LEAVE events when
a WM_MOUSELEAVE event is received in the same way that f505536 does
for the X11 backend.
Windows will only send WM_MOUSELEAVE events if they are previously
requested using TrackMouseEvent so this needs to be called whenever
the mouse enters the window. There is no WM_MOUSELEAVE event but we
can detect when the mouse enters because we get a WM_MOUSEMOVE event.
All GL functions that are defined in a version later than 1.1 need to
be called through cogl_get_proc_address because the Windows GL DLL
does not export them to directly link against.
Bug 1178 - No enter / leave events on actors when pointer leaves the
stage window
The patch is mostly thanks to Johan Bilien with small modifications
based on suggestions by Owen Taylor.
The X11 backend now listens for enter and leave notifications. Leave
notifications get translated directly to a CLUTTER_LEAVE
event. Clutter can detect these special events because the source
actor is NULL in which case it sets the source actor to the last known
actor and then sets the last known actor to NULL.
Enter notifications just get translated to CLUTTER_MOTION events which
will cause Clutter to generate an enter event through the usual code
path.
clutter-x11.h declares clutter_x11_set_display twice, which means code using
clutter doesn't compile cleanly with -Wredundant-decls.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Moved clutter_stage_set_title() before call to clutter_actor_realize()
to ensure _NET_WM_NAME is set early enough for use by interested WM's,
Signed-off-by: Shane Bryan <shane.bryan@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The clutter_get_current_event_time() is a global function for
retrieving the timestamp of the current event being propagated
by Clutter. Such function avoids the need to propagate the
timestamp from within user code.
ClutterListModel has been added as a terminal class in case we
decided to change API or implementation.
Apparently, it's a lot more resilient than we expected -- or far
too few are using it and reporting bugs. Once common issue, though,
is that it cannot be subclassed, hence it's fairly limited in its
usage.
In the hope that more developers will start using it, here's a
patch that makes ListModel a fully subclassable object.
May whatever god you believe in have mercy on your eventual soul.
The main COGL header file is generated at configure time. If something
changes in the template, though, the file will not be regenerated.
Adding cogl.h to the BUILT_SOURCES list will allow the regeneration to
happen.
Key events can come from different input devices, so they need a
ClutterInputDevice member like the pointer-related events. This
field is reserved for future use.
To convert from a TextureQuality to a COGL filter enumeration
we need to perform two function calls. Since we need both filters
when calling cogl_texture_set_filters() we can safely consolidate
the two conversion functions into one. This also allows using a
shorter function name, thus reducing the lenght of the lines
involved and, more importantly preventing Emmanuele from crying.
This hides a number of internal structs and enums from the docs, and moves
some functions to more appropriate sections as well as misc description
updates (mostly for the vertex buffer api)
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.
Adds a basic textured triangle to test-vertex-buffer-contiguous.