Commit Graph

6648 Commits

Author SHA1 Message Date
Georges Basile Stavracas Neto
2b938ce795 clutter: minor documentation update
Just better wording for swap throttled.
2018-12-06 14:29:34 +00:00
Georges Basile Stavracas Neto
df284f9c9d clutter: Rename SYNC_TO_VBLANK to SWAP_THROTTLE
This is to reflect what this flag is actually about.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/191
2018-12-06 14:29:34 +00:00
Georges Basile Stavracas Neto
7d20101198 cogl-framebuffer: Remove swap_throttled config
Since now we don't set the swap throttled value based
on sync-to-vblank, we can effectively remove it from
Cogl. Throttling swap buffers in Cogl is as much a
historical artifact as sync-to-vblank. Furthermore,
it doesn't make sense to disable it on a compositor,
which is the case with the embedded Cogl.

In addition to that, the winsys vfunc for updating
whenever swap throttling changes could also be removed,
since swap throttling is always enabled now.

Removing it means less code, less branches when running,
and one less config option to deal with.

This also removes the micro-perf test, since it doesn't
make sense for the case where Cogl is embedded into the
compositor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/191
2018-12-06 14:29:34 +00:00
Georges Basile Stavracas Neto
ae4d3bc27d clutter: Remove ability to externally set sync-to-vblank
Externally setting the sync-to-vblank setting was a feature
added as a workaround to old Intel and ATI graphic cards, and
is not needed anymore. Furthermore, it doesn't make sense to
change it on a compositor whatsoever.

This commit removes all the ways to externally change this
setting, as well as the now unused API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/191
2018-12-06 14:29:34 +00:00
Peter Hutterer
1f3e9176fc clutter/x11: detect tablet type from the Wacom property
The xf86-input-wacom driver exports a property with the tool type as known by
the driver. This is a more reliable choice than guessing based on the device
name.

In the touchscreen case, we simply use is_touch_device() to guess which one of
the two options it is. Note that this code should never be hit anyway as we
would've succeeded earlier with a previous is_touch_device() call.
2018-12-06 11:46:44 +00:00
Carlos Garnacho
ffaec917e5 clutter: Only redraw affected portions on parent widget on show/hide
If we are lucky enough and the parent actor has the CLUTTER_ACTOR_NO_LAYOUT
flag, we would skip the relayout, but still redraw the parent actor in its
entirety.

In these cases, we can at least just redraw the area affected by the actor
being shown/hidden.
2018-12-06 02:45:11 +00:00
Carlos Garnacho
bf4ccd21c1 clutter: Avoid relayouts when raising/lowering children
These calls don't actually affect the layout, but the paint order.
It seems safe to skip the full relayout/repaint of the parent actor,
and redraw only the area occupied by the affected child.
2018-12-06 02:45:11 +00:00
Carlos Garnacho
9a843857b3 clutter: Make paint volume argument const on queue_redraw*()
The given paint volume is actually unmodified, there is no need to
require non-const arguments when some getters actually give const
paint volumes.
2018-12-06 02:45:11 +00:00
Jonas Ådahl
4baefe46b3 clutter/stage: Round viewport coordinates before setting
cogl_(fromebuffer)_set_viewport will implicitly cast away the fraction
of a floating point number, meaning if a coordinate calculation
resulted in just below the integer (which for example ~1.75 scaling on
a 1920x1080 did), we'd set a one pixel too narrow viewport. Fix this by
always rounding the floating point to the closest int before passing,
avoiding the precision loss.

https://bugzilla.gnome.org/show_bug.cgi?id=765011
2018-12-05 10:34:22 +00:00
Georges Basile Stavracas Neto
acacd3dd64 clutter/stage-cogl: Disable buffer age when painting red damage
This is to ensure we're rendering a red damage area that actually
represents what is being damaged.

Fixes an always-fullscreen red damage on bare metal Wayland and
GNOME Shell.
2018-12-04 12:50:51 +00:00
Georges Basile Stavracas Neto
20b271fa49 clutter/stage-cogl: Add option to visualize damaged regions
This is useful to visualize which parts of the screen are being
damaged.

Add a new 'damage-region' value for CLUTTER_PAINT and paint the
damaged regions accordingly.
2018-12-04 12:50:51 +00:00
Ting-Wei Lan
319500e4f3 tests: Fix warnings reported by shellcheck
This commit includes following fixes for a few shell scripts:

1. Follow the best practice of quoting variables everywhere unless they
   are used in places where word-splitting and globbing can never happen.

2. Replace `command` with $(command) because the latter is easier to use
   and read.

3. Don't use "$@" in places expecting a string because it is an array
   of strings instead of a single string.
2018-12-01 13:07:29 +00:00
Ting-Wei Lan
b2e75b5da0 build: Don't hardcode the path of bash
Bash is not always installed in /bin and we should not hardcode the path
of it in source code which is expected to be built on many operating
systems and distributions.

Since most scripts using #!/bin/bash here doesn't have any bashism,
they can be converted to #!/bin/sh instead of using /usr/bin/env trick.
2018-12-01 12:56:12 +00:00
Daniel van Vugt
557b2a0e8c clutter: Remove erroneous "fixed point" comment
The function `clutter_actor_transform_stage_point` actually operates
almost entirely in floating point.
2018-11-26 15:57:41 +00:00
Olivier Fourdan
ac6039bd2a clutter: Keep a device reference with events
If a device (virtual or real) is removed while there are remaining
events queued for that device, the event loop may try to access the
event freed memory.

To avoid the issue, add a reference to the device when the event is
created or copied, and remove the reference once the device is freed.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/393
2018-11-19 15:41:43 +00:00
Olivier Fourdan
97230a2b64 clutter/evdev: Use clutter_event_set_device()
Use the relevant clutter device API `clutter_event_set_device()` instead
of setting the device directly in the event field.
2018-11-19 15:41:43 +00:00
Georges Basile Stavracas Neto
0304433b20
clutter-rectangle: Remove cogl_rectangle()
A pretty regular removal.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
fcd1ff9c56
clutter-texture: Remove cogl_rectangle_with_texture_coords()
Mostly as expected, this port is also trivial. A small cleanup
accompanies this patch, making gen_texcoords_and_draw_cogl_rectangle()
receive the framebuffer that it should draw into.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
a227e4078b
clutter-wayland-surface: Remove cogl_rectangle()
This is a very straightforward port too: simply replacing
cogl_rectangle() by cogl_framebuffer_draw_rectangle().
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
cabcad1856
clutter-text: Replace cogl_rectangle()
Because ClutterText has a somewhat convoluted drawing routine,
replacing cogl_rectangle() here isn't as straightfoward as the
effects were.

A new CoglPipeline is now part of the ClutterText struct, and
is used to set the color of the  background or the selection.

Another change is paint_selection() now receives a framebuffer
to draw into. The check for NULL framebuffer does not make
sense here, since there is always a draw framebuffer set
when in the drawing function. Because of that, the check is
now gone.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
4c3d9fccc1
clutter-*-effect: Remove cogl_rectangle()
All those effects have the same basic pattern of setting a
color of a pipeline, then drawing a rect with cogl_rectangle().

Thus, replacing those was as easy as retrieving the draw
framebuffer and calling cogl_framebuffer_draw_rectangle() on it.
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
203725bfd3
clutter-actor: Remove cogl_rectangle from pick()
The default implementation of ClutterActor.pick() uses
cogl_rectangle() to draw the rectangle with the color
for picking.

Replace that by cogl_framebuffer_draw_rectangle(). A
static color pipeline had to be created in order to
hold the pick color.
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
c1b6184e0a
clutter-stage: Pass framebuffer to read pixels from
Instead of using cogl_read_pixels(), which is deprecated and
uses the implicit framebuffer, pass the current CoglFramebuffer
and use cogl_framebuffer_read_pixels().
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
dd82fbebf6
clutter-stage: Replace cogl_clear by cogl_framebuffer_clear
Another case of a simple and direct API translation. Instead of
using the deprecated cogl_clear() function, replace it by the
non-deprecated cogl_framebuffer_clear().
2018-11-18 20:28:37 -02:00
Jonas Ådahl
a892e7a6aa clutter/tests: Remove events-touch test
The events-touch test tested that clutter could properly process evdev
touch events. It used uinput to post evdev touch events, thus only ran
when runnig the test as root. Running as non-root it'd just silently
pass. As Clutter doesn't process evdev touch events anymore,
libinput does, so the test is fairly pointless, so remove it.
2018-11-14 15:55:45 +01:00
Jonas Ådahl
626c3745e2 clutter/master-clock: Destroy source when paused
Pausing the master clock didn't actually pause it if there was already a
scheduled frame in progress. This is problematic if one actually expects
to see no new frame scheduling to happen after pausing, for example it
caused actor 'pre-paint' to be signalled on actors, but nothing was ever
painted.

Avoid this by destroying the master clock source when pausing, and then
recreating it when resuming.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/309
2018-11-14 14:37:04 +01:00
Florian Müllner
9f79cf8a60 Revert "clutter: Avoid redundant margin changes"
This reverts commit 59acb38951.
2018-11-14 01:56:47 +01:00
Daniel van Vugt
59acb38951 clutter: Avoid redundant margin changes
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless but also expensive since it
incurs full stage relayouts and reallocation. So just avoid redundant
margin changes.

Helps to further improve:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349
2018-11-13 14:21:31 +00:00
Niels De Graef
0b9404dcbe clutter/device-manager/evdev: Fix constraint cb
As pointed out by @jadahl, this shouldn't matter too much, as the
`constraint_callback` should always be set when initializing the mutter
backend.
2018-11-12 15:38:04 +01:00
Niels De Graef
9fb46cca55 clutter/keyframe-transition: Properly compare keys 2018-11-12 15:36:29 +01:00
Niels De Graef
2a4f1be81b clutter/actor: Don't forget va_end if using varargs 2018-11-12 15:36:27 +01:00
Jonas Ådahl
213ed80284 backends: Move clutter frame clock freeze/thaw API to ClutterSTage
It had nothing to do with EGL or the eglnative backend, and will be used
by non-native backends, so move it to a common place.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/170
2018-11-09 11:16:30 +01:00
Jonas Ådahl
80d5f326e8 clutter: Assume XGE is available at build time
Almost a decade old, lets just assume it's there. This makes the button
on cally-atktext-example work again when building with meson, and
probably other things too.
2018-11-08 18:40:53 +00:00
Jonas Ådahl
15732851bc clutter-shader: Don't include unistd.h
It isn't needed.
2018-11-08 18:40:53 +00:00
Georges Basile Stavracas Neto
3d23ecc456
clutter: Drop g_object_newv from ClutterScriptParser
Build an additional set of (GStrv, GValue[]) and pass it
to the non-deprecated g_object_new_with_properties().
2018-11-08 16:20:19 -02:00
Georges Basile Stavracas Neto
cbf6e74915 tests: Remove deprecated ATK functions 2018-11-08 18:08:57 +00:00
Georges Basile Stavracas Neto
b5c4437287 tests: Remove extra const 2018-11-08 18:08:57 +00:00
Georges Basile Stavracas Neto
426d7f3bdf tests: Enumerate all possible events 2018-11-08 18:08:57 +00:00
Georges Basile Stavracas Neto
3483be8566 tests: Remove unused variables 2018-11-08 18:08:57 +00:00
Daniel van Vugt
f31cf0c3ef clutter-offscreen-effect: Disable if no texture
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `update_fbo` would return `FALSE` but leaves `priv->offscreen`
as non-NULL. So the next paint will try to use the offscreen with a
`NULL` texture and crashes. The solution is simply to ensure that
`priv->offscreen` is NULL if there is no `priv->texture`, so the default
(non-offscreen) paint path gets used instead.

Bug reported and fix provided by Gert van de Kraats.

https://launchpad.net/bugs/1795774
2018-11-08 10:18:25 +00:00
Jonas Ådahl
b86d87453d build: Fix include and lib paths in autotools .pc files
Some hadn't been updated after lib/mutter/ changed to lib/mutter-N/.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/382
2018-11-07 14:29:30 +01:00
Jonas Ådahl
cf7c39e2c1 build: Add soversion to shared libraries
It's easier to add it now, then adding it later would so be needed.
2018-11-07 13:00:47 +00:00
Jonas Ådahl
c03a401f4c clutter: Install x11 related header files when using autotools again
clutter-x11.h and x11/clutter-x11-texture-pixmap.h were not installed
any longer. Fix that.
2018-11-07 12:54:41 +00:00
Jonas Ådahl
fc5b94e077 clutter: Install cally headers again when using autotools
The install step was accidentally removed.
2018-11-07 12:54:41 +00:00
Jonas Ådahl
ef85d1a643 Add meson build support
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.

There are some differences between the autotools setup and the new
meson. Here are a few:

The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.

The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.

Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
2018-11-06 18:51:44 +01:00
Jonas Ådahl
d48d56f831 autotools: Make install directories paths more consistent
Install include files in
$prefix/include/mutter-$apiversion/[clutter,cogl,...,meta]/, and
datafiles in /usr/share/mutter-$apiversion/.... We still would conflict
e.g. given that our gettext name is "mutter", and how keybindings are
installed, but it's a step in the right direction.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
e0727aba5f clutter/tests/micro-bench: Don't define unused macro
TESTS_DATA_DIR was not used by any of the tests, so no use defining it.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
14be04a630 clutter/tests: Unconditionally include tests using gdk-pixbuf
We already have gdk-pixbuf as a dependency, so there is no reason to
make it conditional here.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0067f78155 clutter: Unconditionalize a few X11 extensions
We now require xcomposite, xkb, xi 2.2, at least at compile time.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
3e03d1e38e clutter/configure.ac: Remove left-over gbm and drm dependencies
The gbm and drm facing code has since long been moved into mutter.
2018-11-06 17:17:36 +01:00