When used it setups an X11 event monitor that replies to WM_TAKE_FOCUS
ClientMessage's with a XSetInputFocus request.
It can only be used by x11 clients on windows that have WM_TAKE_FOCUS atom set
and that does not accept input.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/669
(cherry picked from commit b80250e483)
When using gtk under X11 some WM related events are always filtered and not
delivered when using the gdk Window filters.
So, add a new one with higher priority than the GTK events one so that we can
pick those events before than Gtk itself.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/669
(cherry picked from commit bd0f1bd338)
As per commit f71151a5 we were ignoring WM_TAKE_FOCUS-only windows as focus
targets, however this might end-up in an infinite loop if there are multiple
non-input windows stacked.
So, accept any focusable window as fallback focus target even if it's a
take-focus one (that might not reply to the request).
Added a stacking test to verify this.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/660https://gitlab.gnome.org/GNOME/mutter/merge_requests/669
(cherry picked from commit c327b2df95)
When looking for the best fallback focus window, we ignore it if it is in the
unmanaging state, but meta_stack_get_default_focus_window() does this is check
for us already.
So, ignore the redundant test.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/669
(cherry picked from commit 9aee47daa9)
X11 actors need to release the server data (pixmap and damage) before the
display is closed.
During the close phase all the windows are unmanaged and this causes the window
actors to be removed from the compositor, unsetting their actor surface.
However, in case a window is animating the surface might not be destroyed until
the animation is completed and a reference to it kept around by gjs in the shell
case. By the way, per commit 7718e67f all window actors (even the animating
ones) are destroyed before the display is closed, but this is not true for the
child surface, because the parent window will just unref it, leaving it around
if reffed somewhere else. This is fine for wayland surfaces, but not for X11
ones which are bound to server-side pixmaps.
So, connect to the parent MetaWindowActor "destroy" signal, releasing the x11
resources that implies detaching the pixmap (unsetting the texture) and removing
the damages.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/629https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
(cherry picked from commit de97b54595)
free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.
So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
(cherry picked from commit d7d97f2477)
In MetaWindowActor creation we're setting the compositor private (i.e. the
window actor itself) of a window before creating the surface actor, and so
passing to the it a window without its compositor side set.
Since the surface actor might use the parent actor, set this before updating
the surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
(cherry picked from commit 7776941b89)
When requesting to a take-focus window to acquire the input, the client may or
may not respond with a SetInputFocus (this doesn't happen for no-input gtk
windows in fact [to be fixed there too]), in such case we were unsetting the
focus while waiting the reply.
In case the client won't respond, we wait for a small delay (set to 250 ms) for
the take-focus window to grab the input focus before setting it to the default
window.
Added a test for this behavior and for the case in which a window takes the
focus meanwhile we're waiting to focus the default window.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit f71151a5dd)
This allows to sleep for a given timeout in milliseconds.
Rename test_case_before_redraw to test_case_loop_quit since it's a generic
function and use it for the timeout too.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit d08763c18c)
This allows to verify which window should have the focus, which might not
be the same as the top of the stack.
It's possible to assert the case where there's no focused window using
"NONE" as parameter.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit 51f9e04ef1)
Allow to set/unset WM_TAKE_FOCUS from client window.
This is added by default by gtk, but this might not happen in other toolkits,
so add an ability to (un)set this.
So fetch the protocols with XGetWMProtocols and unset the atom.
test-client now needs to depend on Xlib directly in meson build.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit f2d2d473b7)
When destroying a window that has a parent, we initially try to focus one of
its ancestors. However if no ancestor can be focused, then we should instead
focus the default focus window instead of trying to request focus for a window
that can't get focus anyways.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/308
(cherry picked from commit eccc791f3b)
Currently the EGLDevice code gets the display and calls eglInitialize.
As a follow-up it checks the required EGL extensions - technically it
could check the EGL device extensions earlier.
In either case, eglTerminate is missing. Thus the connection to the
display was still bound.
This was highlighted with Mesa commit d6edccee8da ("egl: add
EGL_platform_device support") + amdgpu.
In that case, since the eglTerminate is missing, we end up reusing the
underlying amdgpu_device due to some caching in libdrm_amdgpu. The
latter in itself being a good solution since it allows buffer sharing
across primary and render node of the same device.
Note: we should really get this in branches all the way back to 3.30.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/619
Fixes: 934184e23 ("MetaRendererNative: Add EGLDevice based rendering support")
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9213574870)
When free'ing a pipeline we destroy the BigState first and then the fragment and
vertex snippets lists using the big state pointer which is now invalid.
This causes a crash when G_SLICE=always-malloc is set and using MALLOC_CHECK_.
So, invert the operations by free'ing the snippet lists first, and the big state
afterwards.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/581
(cherry picked from commit 7e0d185120)
Keycode lookup can fail for serveral reasons, e.g. if there is no combination of
modifiers and keycodes that can produce the target keysym with the current
keyboard layout.
In case the keycode lookup fails, remap temporarily the keysym to an unused
keycodes.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/109
(cherry-picked from commit e3e933c47a)
When the compositor is destroyed we should cleanup the list of window actors we
created and destroy them.
Since all the actors are added to the window_group or top_window_group we can
just destroy these containers (together with the feedback_group), and simply
free the windows list.
This is particularly needed under X11 because before we destroy the display, we
might do some cleanups as detaching the surface pixmaps and freeing the damages
and if this happens at later point (for example when triggered by garbage
collector in gnome-shell), we might crash because the x11 dpy reference is
already gone.
Destroying the window actors instead, ensures we avoid any further call to X11
related functions and that we release the actors XServer resources.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576
(cherry picked from commit 7718e67f5c)
Since e3e933c4 a keyval can be temporarily remapped to an unused keycode. Due to
some limitations in XTestFakeKeyEvent, the remapping has to be done in the first
xkb group/layout. In case there are two or more keyboard layouts enabled and the
selected keyboard layout is not the first, clutter_keymap_x11_keycode_for_keyval
will fail to retrieve the correct keycode for a remapped keyval. Let's use the
reserved_keycodes map in order to retrieve the correct keycode if needed.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/443
(cherry picked from commit e0811ce141)
Enabling keyboard accessibility features on Wayland from the keyboard
was wrongly assumed to be controlled by the "togglekeys" setting,
whereas it should be simply controlled by the "enable" setting.
As "togglekeys" is off by default and doesn't have a UI option to
enable, that would prevent turning on or off the keyboard accessibility
features using the keyboard.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/501
Switch-configs are only to be used in certain circumstances (see
meta_monitor_manager_can_switch_config()) so when ensuring
configuration and attempting to create a linear configuration, use the
linear configuration constructor function directly without going via the
switch config method, otherwise we might incorrectly fall back to the
fallback configuration (only enable primary monitor).
This is a regression introduced by 6267732bec.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/342
(cherry picked from commit 149e4d6934)
It scaled the logical monitor rect with scale to get the stream
dimensions, but that is only valid when having
'scale-monitor-framebuffers' enabled. Even when it was, it didn't work
properly, as clutter_stage_capture_into() doesn't work properly with
scaled monitor framebuffers yet.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/415
(cherry picked from commit 3fa6a92cc5)
The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).
Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.
(cherry picked from commit 1d73533f78)
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
(cherry picked from commit a7df459416)
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `update_fbo` would return `FALSE` but leaves `priv->offscreen`
as non-NULL. So the next paint will try to use the offscreen with a
`NULL` texture and crashes. The solution is simply to ensure that
`priv->offscreen` is NULL if there is no `priv->texture`, so the default
(non-offscreen) paint path gets used instead.
Bug reported and fix provided by Gert van de Kraats.
https://launchpad.net/bugs/1795774
(cherry picked from commit f31cf0c3ef)
(cherry picked from commit 1b78ca8c5e)
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `cogl_texture_new_with_size` was trying to use the same CoglError
twice. The second time was after it had already been freed.
Bug reported and fix provided by Gert van de Kraats.
https://launchpad.net/bugs/1790525
(cherry picked from commit d21478b0f0)
Commit 8d3e05305 ("window: Force update monitor on hot plugs") added the
flag `META_WINDOW_UPDATE_MONITOR_FLAGS_FORCE` passed to
`update_monitor()` from `update_for_monitors_changed()`.
However, `update_for_monitors_changed()` may choose to call another code
path to `move_between_rects()` and `meta_window_move_resize_internal()`
eventually.
As `meta_window_move_resize_internal()` does not use the "force" flag,
we may still end up in case where the window->monitor is left unchanged.
To avoid that problem, add a new `MetaMoveResizeFlags` that
`update_for_monitors_changed()` can use to force the monitor update from
`meta_window_move_resize_internal()`.
Fixes: 8d3e05305 ("window: Force update monitor on hot plugs")
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/189
(cherry picked from commit fa495286a1)
Closing a GdkDisplay during an event handler is not currently supported by Gdk
and it will result in a crash when doing e.g. 'mutter --replace'. Using an idle
function will close it safely in a subsequent main loop iteration.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/595
IBus naturally doesn't know how to implement the text-input protocol,
and some input methods emit event streams that are incompatible with the
protocol, if not assumed to be part of an grouped series of events. As
IBus doesn't have any API to let us know about such groupings, let's
fake it by adding a specially crafted idle callback.
The idle callback has a known limitation; if there is an idle callback
with a higher priority, that either doesn't remove itself, or
reschedules itself before the next idle, we'll never get triggered.
This, however, is unlikely to actually be the bigger problem in such
situations, as it'd likely mean we'd have a 100% CPU bug.
https://gitlab.gnome.org/GNOME/gtk/issues/1365
Commit 840378ae68 changed the code to use XmbTextPropertyToTextList()
instead of gdk_text_property_to_utf8_list_for_display(), but didn't
take into account that the replacement returns text in the current
locale's encoding, while any callers (rightfully) expect UTF8.
Fix this by converting the text if necessary.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/227
The WM_NAME property is of type TEXT_PROPERTY, which is supposed to be
returned as UTF-8. Commit 840378ae68 broke that assumption, resulting
in crashes with non-UTF8 locales; however the "fix" of converting from
LATIN1 to UTF8 is wrong as well, as the conversion will spit out garbage
when the input encoding isn't actually LATIN1.
Now that the original issue in text_property_to_utf8() has been fixed,
we can simply revert the relevant bits of commit d62491f46e.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/227