These functions are used when attaching frames at a start point other
than layer 0 is required. This could potentially be used to "layer"
videos and textures on top of each other in the CoglPipeline. This
layering could come handy if videos are used as alpha masks or normal
maps, or when arranging layers in a perticular order, so Cogl could
blend them nicely without extra hassle.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f98b437c9ea79f04ef1ebbb6ff547f58b49b0008)
This is an inappropriately pessimistic remark for the header of
CoglGstVideoSink.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ce2a70165054fea3e9d992c14650ba8cccf60e97)
There were a few hugging pointer asterisks and inconsistent newlines for
a prototype which this patch tweaks.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 488c074316b270b17d1000c68f26210108b1b0ca)
CoglGst is a GStreamer integration library that facilitates
video playback using the Cogl API. It works by retrieving
each video frame from the GStreamer pipeline and attaching
it to a Cogl pipeline in the form of a Cogl texture along
with possible color model conversion shaders. The pipeline
is then retrieved by the user during each draw. An example
use of the CoglGst API is included in the examples directory.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit dfb94cf4b0b6b42d6465df362a0c0af780596890)