When we freed the cursor GPU state including the gbm_bo objects attached
to it, we didn't unset the cursor renderer private of the CRTCs of the
associated GPU. This means that HW cursor invalidation could potentially
break if a new gbm_bo happened to be allocated at the same memory
address as the previous one.
To avoid this, iterate through the CRTCs of the GPU of which the cursor
data is freed, and unset the cursor renderer private if it was the one
destroyed.
https://gitlab.gnome.org/GNOME/mutter/issues/199
Commit 25f416c13d added additional compilation warnings, including
-Werror=return-type. There are several places where this results
in build failures if `g_assert_not_reached()` is disabled at compile
time and the compiler misses a return value.
https://gitlab.gnome.org/GNOME/mutter/issues/447
There may be reasons to temporarly inhibit the HW cursor under certain
circumstances. Allow adding such inhibitations by adding API to the
cursor renderer to allow API users to add generic inhibitors with
whatever logic is deemed necessary.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/357
Which eliminates the 1px jitter that was visible when dragging windows,
and eliminates the flickering that was visible when pushing the cursor
against the right/bottom edges of the screen.
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
The function is intentionally provided as macro to not require a
cast. Recently the macro was improved to check that the passed in
pointer matches the free function, so the cast to GDestroyNotify
is now even harmful.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/176
Where to realize a hardware cursor depends on where on the screen it
will be displayed. For example it only needs buffers for the cursor
plane on a certain GPU if it overlaps with a monitor that is connected
said GPU.
Previously, we were too eager with uploading the cursor plane buffers,
which in effect resulted in the secondary GPU always being woken up
when changing the cursor, even though the cursor plane would actually
never be set unless the pointer cursor was moved to a monitor connected
to the secondary GPU. These wake-ups caused noticable stuttering; thus
by uploading the buffers more lazilly, the stuttering is avoided.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/77
When a cursor is hidden, the native backend will properly hide the HW
cursor sprite as well, but it would communicate this as if the cursor
was not handled by the backend, while in fact it still was. This caused
the generic cursor rendering layer to queue a redraw.
https://gitlab.gnome.org/GNOME/mutter/issues/77
When force-updating the HW state we might end up with a situation where
the HW cursor is no longer usable. If this would happen, we'd before
this commit not trigger the fallback paths using a GL texture.
https://gitlab.gnome.org/GNOME/mutter/issues/77
It is already handled by the monitor-updated-internal signal handler in
meta-cursor-renderer-native.c, which will always be called indirectly
by resuming the monitor manager.
While at it, remove a useless comment.
https://gitlab.gnome.org/GNOME/mutter/issues/77
It knows better when it's needed. For now, just do it just as before,
before drawing. Eventually, we can conditionalize where to realize
depending on the cursor sprite position.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Use a common entry point into the cursor renderer implementations HW
cursor realization paths for all cursor sprite types. This is in
preparation for realizing at more strategic times.
https://gitlab.gnome.org/GNOME/mutter/issues/77
The end goal here is to being able to realize at any point in time
through a single API, so start by moving state into the cursor sprite
implementation.
https://gitlab.gnome.org/GNOME/mutter/issues/77
Rotating an output would show duplicate cursors when the pointer is
located over an area which would be within the output if not rotated.
Make sure to swap the width/height of the output when rotated.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/85
Even if the logical_monitor config does not have an active transform,
we might still be doing a transform under the hood to compensate for
panel-orientation. Check for this and fall back to the sw cursor if this
is the case.
https://bugzilla.gnome.org/show_bug.cgi?id=782294
Adding an internal signal and use it to update the internal state before
emitting "monitors-changed" which will be repeated by the screen to the world.
https://bugzilla.gnome.org/show_bug.cgi?id=788860
On hybrid GPU systems, hardware cursors needs to be realized on all the
GPUs, as scanout cursor planes cannot be shared. Do this by moving gbm
buffer and drm buffer ID management to a per GPU struct, realizing a
cursor on each GPU when previously only realized on the primary GPU.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Don't permanently fall back to OpenGL based cursor rendering when
setting the HW cursor fails with EACCES as that may happen on VT
switching and other things temporarily revoking fd access.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
In order to eventually support multilpe GPUs with their own connectors,
split out related meta data management (i.e. outputs, CRTCs and CRTC
modes) into a new MetaGpu GObject.
The Xrandr backend always assumes there is always only a single "GPU" as
the GPU is abstracted by the X server; only the native backend (aside
from the test backend) will eventually see more than one GPU.
The Xrandr backend still moves some management to MetaGpuXrandr, in
order to behave more similarly to the KMS counterparts.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Pass the backend to a new factory function, and keep a pointer to the
monitor manager, which is accessed elsewhere in the same file instead of
fetching the singleton. The HW cursor initialization part is also made
more obvious, without depending on seemingly irrelevant clutter
features.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Move finding, opening and managment of the KMS file descriptor to
MetaMonitorManagerKms. This means that the monitor manager creation can
now fail, both if more than one GPU with connectors is discovered, or
if finding or opening the primary GPU fails.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
Turn MetaOutput into a GObject and move it to a separate file. This
changes the storage format, resulting in changing the API for accessing
MetaOutputs from using an array, to using a GList.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
The HW cursor plane can't do any transformations, and as we still don't
pre-transform any buffer before uploading to the cursor plane, we must
disable the HW cursor when a logical monitor is transformed.
This worked previously because the transform of a MetaCrtc did not
correspond to the transform of a CRTC, but the transform of the logical
monitor the CRTC was assigned to.
https://bugzilla.gnome.org/show_bug.cgi?id=786023
To be able to render the pointer cursor sprite at sub-(logical)-pixel
positions, track the pointer position using floats instead of ints.
This also requires users of the cursor sprite rect to deal with
floating points, when e.g. finding the logical monitor etc.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
Add support for rotated monitors. This is done per logical monitor, as
every monitor assigned to a logical monitor must be transformed in the
same way. This includes being transformed on the same level; e.g. if
the backend does not support transforming any monitor of a logical
monitor natively, then all monitors will be transformed using the
offscreen intermediate framebuffer.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
The CRTC position depends on the transform and how the transform is
implemented. The function calculating the positions still doesn't
support anything but the non-transformed case; this commit is in
preparation of adding support for transforms.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
This commit adds support for rendering onto enlarged per logical
monitor framebuffers, using the scaled clutter stage views, for HiDPI
enabled logical monitors.
This works by scaling the mode of the monitors in a logical monitors by
the scale, no longer relying on scaling the window actors and window
geometry for making windows have the correct size on HiDPI monitors.
It is disabled by default, as in automatically created configurations
will still use the old mode. This is partly because Xwayland clients
will not yet work good enough to make it feasible.
To enable, add the 'scale-monitor-framebuffer' keyword to the
org.gnome.mutter.experimental-features gsettings array.
It is still possible to specify the mode via the new D-Bus API, which
has been adapted.
The adaptations to the D-Bus API means the caller need to be aware of
how to position logical monitors on the stage grid. This depends on the
'layout-mode' property that is used (see the DisplayConfig D-Bus
documentation).
https://bugzilla.gnome.org/show_bug.cgi?id=777732
In some cases the hardware cursor is invisible when Mutter is launched from the
TTY, due to drmModeSetCursor2 failing without a fallback being set.
This patch captures the return value of drmModeSetCursor2 and in case of an
error, enables the texture based fallback. It adds a `broken` state, that is
checked in should_have_hw_cursor() and
meta_cursor_renderer_native_realize_cursor_from_*() to avoid copying every
cursor into a gbm buffer when we know it will fail every single time.
https://bugzilla.gnome.org/show_bug.cgi?id=770020
The initial state of the hardware cursor is not known, so always force
update it the first time we update the cursor. Do this by changing the
'force' flag of update_hw_cursor() to an 'invalidated' hw cursor state.
https://bugzilla.gnome.org/show_bug.cgi?id=771056
For when there is no gbm available, for example when using
EGLDevice/EGLStream's, just fall back to the OpenGL texture based
cursor rendering path.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
This signal allows interested parties to be notified of a new cursor
frame being painted regardless of whether it's being painted by the
backend directly or if it's a software rendered cursor frame handled
by clutter.
https://bugzilla.gnome.org/show_bug.cgi?id=749913
Move the KMS interaction from cogl into mutter, where most of the other
KMS interaction already takes place. This also removes dead code which
were only excercised when non-mutter callers used the cogl KMS backend.
The cogl KMS API was updated to pass via MetaRendererNative instead of
via the different cogl objects.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instancing a gbm device without initializing EGL with it means that it
won't be able to import wl_drm buffers. Instead, let's re-use cogl's
gbm device which is already properly initialized.
https://bugzilla.gnome.org/show_bug.cgi?id=761557
We can know the rotation modes supported by the driver, so
export these as our supported modes, and ensure these modes
are honored on the CRTC primary plane upon apply_configuration().
It is worth noting however that not all hardware will be
capable of supporting all rotation modes (in fact, most of
them won't). A driver independent solution should be in
place to back up the rotation modes unsupported by the
drivers, so this is still a partial solution.
The cursor renderer has also been changed to default to
software-based rendering anytime the cursor enters a
rotated CRTC. Another solution would be actually rotating
the DRM cursor planes, but then it requires applying rotation on
these per-CRTC, and actually transforming the pointer position by
the output matrix. This brings marginal gains, so we use the
"sw" rendered cursor, which will be transformed together with
the primary plane.
https://bugzilla.gnome.org/show_bug.cgi?id=745079
Calling queue_redraw() in _force_update() is not needed because
update_cursor() will do this when needed, i.e. when switching between
hardware cursor and texture cursor, or when drawing with texture cursor.
There is also no need to force _native_force_update() because
update_cursor() will cover this as well when needed. When not changing
cursor but only the gbm_bo, the "dirty" boolean on the gbm_bo will
trigger a redraw.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
This commits refactors cursor handling code and plugs in logic so that
cursor sprites changes appearance as it moves across the screen.
Renderers are adapted to handle the necessary functionality.
The logic for changing the cursor sprite appearance is done outside of
MetaCursorSprite, and actually where depends on what type of cursor it
is. In mutter we now have two types of cursors that may have their
appearance changed:
- Themed cursors (aka root cursors)
- wl_surface cursors
Themed cursors are created by MetaScreen and when created, when
applicable(*), it will extend the cursor via connecting to a signal
which is emitted everytime the cursor is moved. The signal handler will
calculate the expected scale given the monitor it is on and reload the
theme in a correct size when needed.
wl_surface cursors are created when a wl_surface is assigned the
"cursor" role, i.e. when a client calls wl_pointer.set_cursor. A
cursor role object is created which is connected to the cursor object
by the position signal, and will set a correct texture scale given what
monitor the cursor is on and what scale the wl_surface's active buffer
is in. It will also push new buffers to the same to the cursor object
when new ones are committed to the surface.
This commit also makes texture loading lazy, since the renderer doesn't
calculate a rectangle when the cursor position changes.
The native backend is refactored to be triple-buffered; see the comment
in meta-cursor-renderer-native.c for further explanations.
* when we are running as a Wayland compositor
https://bugzilla.gnome.org/show_bug.cgi?id=744932
There were lots of code handling the native renderer specific cases;
move these parts to the renderer. Note that this causes the X11 case to
always generate the texture which is a waste of memory, but his
regression will be fixed in a following commit.
The lazy loading of the texture was removed because it was eventually
always loaded anyway indirectly by the renderer to calculate the
current rect.
https://bugzilla.gnome.org/show_bug.cgi?id=744932