* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
(clutter_actor_get_abs_opacity): Add function that does what
get_opacity() does now...
(clutter_actor_get_opacity): ... and make get_opacity() do what
it's supposed to be doing. The original get_opacity() returned
a composited value, and there's no way to actually extract the
real opacity value set with set_opacity().
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Update to use get_abs_opacity().
* clutter/clutter-entry.c:
* clutter/clutter-label.c: Ditto. Also, never change the stored
alpha value. (#804)
* tests/Makefile.am:
* tests/test-opacity.c: Test suite for the get_opacity() and
get_abs_opacity() API, and correct opacity handling.
* README: Add note about the change in get_opacity().
implementation of a box-blur shader from Gwenole Beauchesne that
should work on GLSL implementing low-end IGPs not implementing
dynamic branching. The original code used crashed some of these
due to bugs in drivers or similar. Resolves bug #710.
* clutter/clutter-actor.c:
(clutter_actor_set_property):
Fixed handling of PROP_ROTATE_CENTER_Y, ROTATE_CENTER_Z
* tests/test-actors.c:
Adjusted to use anchor point for both group and hands.
* tests/test-actors.c: (frame_cb), (main):
Changed set_anchor to move_anchor.
Changed clutter_actor_rotate x & y values to 0,0.
Switched on scaling because it seems to work without drifting.
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
* clutter/clutter-shader.c:
Minor formatting cleanups to fit in 80 cols.
* clutter/clutter-texture.c:
More safety checks, clean ups in clutter_texture_new_from_actor()
* clutter/cogl/gl/cogl.c:
Always clear the FBO initially when rendering
* tests/test-fbo.c:
Overhall the test as to be more useful (and show current issues)
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* tests/Makefile.am:
* tests/test.fbo.c:
Add initial support for FBO's in Clutter (OpenGL only so far).
See new clutter_texture_new_from_actor()
Initial implementation, needs work.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_set_cursor_visible):
Fall back to again not relying on xfixes to hide cursor. *sigh*
* clutter/clutter-deprecated.h:
Add clutter_group_find_child_by_id
clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-depth.c:
(clutter_behaviour_depth_set_bounds),
(clutter_behaviour_depth_get_bounds): Add the depth-start and
depth-end accessors.
* tests/test-depth.c (timeline_completed): Use set_bounds()
instead of g_object_set().
* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
and clutter_behaviour_opacity_get_bounds() to the list of
public symbols.
Apparently floats can't be multiplied or divided with ints without
explicit type casts. Use 2.0 or float(var) where appropriate. Patch
from Tommi Komulainen (#715).
* clutter.symbols: Add new ClutterBehaviourScale setters.
* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
on both axis. Add setters for all the behaviour properties.
* clutter/clutter-effect.h:
* clutter/clutter-effect.c (clutter_effect_scale): Split the
final scale factor to match the ClutterBehaviourScale changes. (#709)
* tests/test-actors.c:
* tests/test-effects.c:
* tests/test-rotate.c:
* tests/test-scale.c: Update after API change.
* clutter/clutter-model-default.[ch]: Rename ClutterModelDefault
into ClutterListModel, to make it clear that the default
ClutterModel implementation is list-based
* tests/test-model.c: Update call
* clutter/clutter-model.h:
* clutter/clutter-model.c:
(clutter_model_appendv),
(clutter_model_prependv): Add vector based API for bindings.
(clutter_model_get_column_name),
(clutter_model_get_column_type),
(clutter_model_set_sorting_column): Fix the check in the condition
on the column index.
* tests/test-scale.c (on_timeline_completed), (main): Fix spelling
* clutter.symbols: Update public symbols
* clutter/clutter-label.c:
(clutter_label_query_coords): Return the bounding box set inside
request_coords(), if any; otherwise, return the natural allocation
of the label. (#678, reported by Gwenole Beauchesne)
* tests/test-rotate.c: Align the label
* clutter/clutter-model-default.c:
(clutter_model_default_iter_next),
(clutter_model_default_iter_prev): Do not instantiate a new
iterator, and update the passed one instead, as we say we do
in the documentation. This avoid leaking tons of iterators.
* clutter/clutter-model.[ch]: Update the documentation.
* tests/test-model.c: Prettify some output.
* clutter/clutter-behaviour.c:
(clutter_knot_get_type): Use the I_() macro.
* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
abstract classes; also, provide more virtual functions inside the
ClutterModel vtable, to allow subclasses and language bindings to
override the entire ClutterModel using other/native data types
to store the rows.
* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
default implementation of ClutterModel and ClutterModelIter using
GSequence.
* clutter/Makefile.am:
* clutter/clutter.h: Build glue for ClutterModelDefault.
* tests/test-model.c: Update for constructor changes.
* tests/test-shader.c: Fix a typo.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
* clutter/clutter-actor.c:
(clutter_actor_set_property),
(clutter_actor_get_property),
(clutter_actor_class_init): Add the rotation-* properties,
controlling the rotation angle and center on each axis. (#614)
(parse_rotation_array), (parse_rotation),
(clutter_actor_parse_custom_node),
(clutter_actor_set_custom_property),
(clutter_scriptable_iface_init): Add a new "rotation" custom
property for expressing the rotation along each axis in a
compact way:
"rotation" : [
{ "x-axis" : [ <angle>, [ <y>, <z> ] ] },
{ "y-axis" : [ <angle>, [ <x>, <z> ] ] },
{ "z-axis" : [ <angle>, [ <x>, <y> ] ] }
]
(clutter_geometry_get_type),(clutter_vertex_get_type),
(clutter_actor_box_get_type): Use the I_() macro instead of
directly calling g_intern_static_string().
* clutter/clutter-entry.c (clutter_entry_request_coords):
* clutter/clutter-label.c (clutter_label_ensure_layout),
(clutter_label_request_coords): Use CLUTTER_UNITS_FROM_DEVICE()
instead of CLUTTER_UNITS_FROM_INT(), as "device" means "pixels".
* clutter/clutter-private.h: Add the I_() macro for intern
static strings.
* tests/test-script.json: Test the newly added "rotation"
custom property.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* tests/Makefile.am:
* tests/test-unproject:
(clutter_actor_transform_stage_point):
Added new function for translating stage coordinates into local
actor coordinates.
* clutter/clutter-score.[ch]: Reimplement ClutterScore using
a N-ary tree to store the timelines. Remove clutter_score_add():
the same functionality can be achieved by passing a NULL
parent to clutter_score_append().
* tests/test-score.c: Update ClutterScore test unit, and add
debug printouts.
* clutter/clutter-actor.c (parse_units),
(clutter_actor_parse_custom_node): Do not allow using percentages
of the stage on the stage itself, as it makes little to no
sense.
* clutter/clutter-script.c:
(clutter_script_construct_object): Rearrange code.
* tests/test-script.json: Do not set the size of the stage, to
test for the stage size percentage.
* clutter/clutter-actor.c (parse_units),
(clutter_actor_parse_custom_node),
(clutter_scriptable_iface_init): Override the parsing code
for the x, y, width and height properties of ClutterActor,
to allow strings with modifiers when defining the position
and/or the dimensions of an actor. Bare integers are assumed
as pixels; floating point values in the [0, 1] interval are
assumed as percentages; strings can have these modifiers:
- px - pixels
- mm - millimeters
- pt - points (at the current resolution)
- % - percentage of the stage
* clutter/clutter-units.h: Fix the conversion macros
* tests/test-script.json: Test the new values.
* clutter/clutter-model.[ch]: Slight API change in the constructor
functions for ClutterModel: clutter_model_new() now takes a list
of GType/string pairs for both the column type and the column name.
(clutter_model_set_n_columns),
(clutter_model_set_names),
(clutter_model_set_types): Subclasses of ClutterModel will be able
to call clutter_model_set_types() and clutter_model_set_names() in
any order, provided that they don't call each function more than
once.
* tests/test-model.c: Update the test case.
Remove the layout containers: they will be moved to a
high-level library.
* clutter/clutter.h:
* clutter/Makefile.am: Remove layout and boxes from the
build.
* clutter/clutter-layout.[ch]: Remove the ClutterLayout
interface.
* clutter/clutter-box.[ch]:
* clutter/clutter-hbox.[ch]:
* clutter/clutter-vbox.[ch]: Remove ClutterBox and its
subclasses.
* clutter/clutter-label.c: Remove ClutterLayout implementation
* clutter/clutter-script-private.h:
* clutter/clutter-script-parser.c:
* clutter/clutter-script.c:
(clutter_script_parse_node): Remove special parsing for
ClutterMargin and ClutterPadding.
* clutter/clutter-types.h: Remove ClutterPadding and ClutterMargin.
* tests/Makefile.am:
* tests/test-boxes.c: Remove the boxes test case.
* clutter/clutter-actor.c:
(clutter_actor_real_show),
(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
if it is a top-level one (like ClutterStage); the backends are
responsible for setting that flag, as it might be the result of an
asynchronous operation (e.g. on X11).
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show),
(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
on show and hide respectively.
* clutter/osx/clutter-stage-osx.c:
(clutter_stage_osx_show),
(clutter_stage_osx_hide): Ditto as above.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_show),
(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
parent class show/hide virtual functions.
* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
and UnmapNotify events to call the X11 stage map/unmap functions.
* clutter/x11/clutter-stage-x11.[ch]:
(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
with the fullscreen value.
(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
flag on the stage actor and redraw; also, if the fullscreen_on_map
flag was set, call clutter_stage_fullscreen() as well. (#648)
* tests/Makefile.am:
* tests/test-fullscreen.c: Add a fullscreen test case for checking
whether fullscreen works on every backend/platform.
* clutter/clutter-effect.[ch]: Update the effects API to remove
the start value for most of them.
(clutter_effect_move): Make it a simple "move from current
position to new coordinates" effect.
(clutter_effect_path): Rename from clutter_effect_move().
(clutter_effect_rotate): Sync up with the new actor rotation API.
* tests/test-effects.c: Regression test for the effects.
* tests/Makefile.am: Build glue for test-effects
* tests/test-behave.c: Emulate a full ramp by using a looping
timeline changing its direction when reaching the last frame.