Commit 5eb5f72 - wayland: Check surface outputs after mapped state
changes connected the ::mapped signal handler, we need to disconnect it
on destroy to avoid a possible assertion failure in
update_surface_output_state()
https://bugzilla.gnome.org/show_bug.cgi?id=776036
Commit 4295fdb892 made us skip focusing
all xdg_popups instead of just non-grabbing ones as intended. This
means that when unmanaging a window we might select a xdg_popup window
to focus (in meta_stack_get_default_focus_window() ) but then since we
don't actually focus it we go on unmanaging the focused window which
triggers an assertion, as it should.
To avoid this and still fixing bug 771694 we can make use of the
MetaWindow->input property for non-grabbing xdg_popup windows since
their semantics, in this regard, are the same as no input X11 windows.
This way, when unmanaging a focused window while a xdg_popup is up,
we'll either give focus to the xdg_popup or not select the popup at
all to be focused if it's non-grabbing.
https://bugzilla.gnome.org/show_bug.cgi?id=775986
We need to do swap notifications asynchronously from flip events since
these might be processed during swap buffers if we are waiting for the
previous frame's flip to continue with the current.
This means that we might have more than one swap notification queued
to be delivered when the idle handler runs. In that case we must
deliver all notifications for which we've already seen a flip event.
Failing to do so means that if a new frame, that only swaps buffers on
such a swap notification backlogged Onscreen, is started, when later
we get its flip event, we'd notify only an old frame which would hit
this MetaStageNative's frame_cb() early exit:
if (global_frame_counter <= presented_frame_counter)
return;
and we'd never finish the new frame and thus clutter's master clock
would be waiting forever stuck.
https://bugzilla.gnome.org/show_bug.cgi?id=774557
EGLDevice requires a define from GLES2, even when GL is used instead.
As type definitions may conflict between the two, we shouldn't include
both at the same time. Instead, provide the missing define explicitly
when not using GLES2.
https://bugzilla.gnome.org/show_bug.cgi?id=774891
We currently only focus unfocused windows on button press if no
modifiers (or just ignored modifiers) are in effect. This behavior
seems surprising and counter-intuitive so let's do it for any modifier
combination instead.
https://bugzilla.gnome.org/show_bug.cgi?id=746642
There's no reason to keep this ~15 year old piece of code around as
well as the preference handling that would only make sense if this
hunk was actually enabled.
https://bugzilla.gnome.org/show_bug.cgi?id=746642
When flush-swap-notify is already queued, we might end up trying to
requeue it, for example when handling flip callbacks inside
swap-buffers. Actually queuing it there is harmless, since old frames
will be discarded anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=774923
We might still end up in swap-buffer without the previous flip callback
having been invoked. This can happen if there are two monitors, and we
manage to draw before having all monitor flip callbacks invoked.
https://bugzilla.gnome.org/show_bug.cgi?id=774923
A window's unconstrained_rect is essentially just the target rectangle
we hand to meta_window_move_resize_internal() except it's not updated
until the window actually moves or resizes.
As such, for wayland client resizes, since they're async, using
window->unconstrained_rect right after calling move_resize_internal()
to update the grab anchor position on unmaximize doesn't work as it
does for X clients.
To fix this, we can just use the target rectangle for the grab
anchor. Note that comment here was already wrong since it says we
should be taking constraints into account and yet the code used the
unconstrained rect anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
This reverts commit 989ec7fc60.
We now rely on accurately knowing if a window moved and/or resized in
meta_window_move_resize_internal() so the wayland implementation can't
lie any longer.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
In order for the compositor plugin to be able to animate window size
changes properly we need to let it know of the starting and final
window sizes.
For X clients this can be done synchronously and thus with a single
call into the compositor plugin since it's us (the window manager)
who's in charge of the final window size.
Wayland clients though, have the final say over their window size
since it's determined from the client allocated buffer.
This patch moves the meta_compositor_size_change_window() calls before
move_resize_internal() which lets the compositor plugin know the old
window size and freezes the MetaWindowActor.
Then we get rid of the META_MOVE_RESIZE_DONT_SYNC_COMPOSITOR flag
since it's not needed anymore as the window actor is frozen and that
means we can use meta_compositor_sync_window_geometry() as the point
where we inform the compositor plugin of the final window size.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
This will be used to let plugins know when a previous size change
actually becomes effective. This is needed to handle wayland client
resizing properly since, unlike X, it's async.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
This commit adds for a new type of buffer being attached to a Wayland
surface: buffers from an EGLStream. These buffers behave very
differently from regular Wayland buffers; instead of each buffer
reperesenting an actual frame, the same buffer is attached over and
over again, and EGL API is used to switch the content of the OpenGL
texture associated with the buffer attached. It more or less
side-tracks the Wayland buffer handling.
It is implemented by creating a MetaWaylandEglStream object, dealing
with the EGLStream state. The lifetime of the MetaWaylandEglStream is
tied to the texture object (CoglTexture), which is referenced-counted
and owned by both the actors and the MetaWaylandBuffer.
When the buffer is reattached and committed, the EGLStream is triggered
to switch the content of the associated texture to the new content.
This means that one cannot keep old texture content around without
copying, so any feature relying on that will effectively be broken.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Add API to enable the caller to have a custom method for allocating an
external texture. This will enable the possibility for mutter to
generate a texture from for example an EGLStream without having to add
support for that in Cogl.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Don't rely on the Cogl layer having Wayland specific paths by
determining the buffer type and creating the EGLImage ourself, while
using the newly exposed CoglTexture from EGLImage API. This changes the
API used by MetaWaylandSurface to make the MetaWaylandBuffer API be
aware when the buffer is being attached. For SHM and EGL buffers, only
the first time it is attached will result in a new texture being
allocated, but later for EGLStream's, more logic on every attach is
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
This commit adds support for using a EGLDevice and EGLStreams for
rendering on top of KMS instead of gbm. It is disabled by default; to
enable it pass --enable-egl-device to configure.
By default gbm is first tried, and if it fails, the EGLDevice path is
tried. If both fails, mutter will terminate just as before.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
There is no way to pass any backend specific parameters to a
CoglFramebuffer until after it has been allocated by
cogl_framebuffer_allocate() (since this is where the winsys/platform
fields are initialized). This can make it hard to actually allocate
anything, if the platform depends on some backend specific data.
A proper solution would be to refactor the onscreens and framebuffers to
use a GObject based type system instead of the home baked Cogl one, but
that'll be left for another day. For now, allocate in two steps, one to
allocate the backend specific parts (MetaOnscreenNative), and one to
allocate the actual onscreen framebuffer (via
meta_onscreen_native_allocate()).
So far there is nothing that forces this separation, but in the future
there will, for example EGLDevice's need to know about the CRTC in
order to create the EGLSurface.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
A swap-buffers should never be issued when we are waiting for a flipped
callback, so instead of trying to handle a situation that sholud never
happen, warn instead.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
When a swap failed with EACCES (possibly due to VT switching), don't
mark the framebuffer as 'in use', so that it'll be cleaned up properly
and not set as current.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
For when there is no gbm available, for example when using
EGLDevice/EGLStream's, just fall back to the OpenGL texture based
cursor rendering path.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Drivers may be bad at guessing what is passed to eglGetDisplay, ending
up return non-functioning EGLDisplay's. Using eglGetPlatformDisplay
avoids this issue.
https://bugzilla.gnome.org/show_bug.cgi?id=773629