The code is already trying to avoid creating new laters when there
already is one for the queue type, but this wasn't working because the
ID of the later was never stored after creating a new one. This would
then result in as many laters as meta_display_queue_window() was called
and all of them would run the handler function, even if only the first
one had a non-empty window queue.
Similarly this was causing the later to not be removed if the window
queue got empty after meta_display_unqueue_window().
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2414>
Currently the signal is getting emitted accidentally, because even when
removing a window from the queue, the later handler of that queue will
still get run due to a bug. This bug is going to get fixed in the next
commit, but some things might depend on the signal getting emitted when
the visibility of a window has changed.
This change affects the behavior in two ways. First the signal is now
emitted immediately rather than from an idle. And second it now
correctly includes the window in the should_show or should_hide list.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2414>
The compositor currently only updates the topmost window actor that is
visible to it after stacking changes. The visibility of a window actor
to the compositor however might only change via the display idle queue
after the stacking changes. This could then lead to the topmost window
actor being assumed to be NULL on Wayland after switching from an empty
workspace or when opening the first window on an empty workspace. The
result of this is direct scanout being disabled in these cases.
To fix this also trigger the update when the visibility of windows
changes.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2269
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2413>
Some windows span the entire screen but still use transparency, such as
the desktop window of Nemo. When these windows were used for direct
scanout, the transparent areas would turn black and nothing else would
be rendered.
In addition to checking the surface for opaqueness, for X11 windows also
the window actor itself has to be checked, because its opacity might
have been changed via _NET_WM_WINDOW_OPACITY.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2263
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
This replaces the API to get the topmost surface actor with an API to
get the surface actor that could be a candidate for direct scanout. The
advantage of this is that it allows X11 and Wayland specific
restrictions for these actors.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
It's not allowed to call eglQueryWaylandBuffer() if the call to
eglBindWaylandDisplay() failed, and will result in an assert being hit
in mesa if called.
Avoid that by keeping track whether we succeeded to bind, and only
attempt to realize a legacy EGL wl_buffer if binding succeeded.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2415>
Mutter makes use of a gsettings scheme that comes from
gnome-settings-daemon to check for the screen orientation.
In use cases where gnome-settings-daemon is not available,
this would lead to a crash as the key doesn't exists
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2398>
The monitors settings such as the privacy screen property is propagated
to the monitors via kms updates, however during initialization and
on monitors changes, we end up clearing the pending KMS updates because
such settings are added to the queue before the backend has fully
initialized the monitors, and this may lead to discarding all the
pending updates, including the one we've just planned.
To avoid this, move settings applications after we've both initialized
the backend and notified it about changes.
Also avoid to try set the settings during actual initialization, but
delay that after post-init.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2372>
Prior to 'compositor: Destroy actors when unmanaging', window actors
were destroyed when the compositor object was destroyed, long after the
windows were unmanaged, however, when this instead changed to happen
when unmanaging, with the original goal to avoid having these actors try
to interact with the disposed MetaCompositor instance, it caused an
issue where window actors would be indirectly destroyed as a side effect
of their parents being destroyed, which caused some fallout in the logic
handling window-close animation tracking, which relies on
meta_window_actor_queue_destroy() being called before a window actor is
actually destroyed.
Fix this by unmanaging windows before unmanaging the compositor.
From an X11 point of view, this should be harmless, since all it really
do is call XCompositeUnredirectSubwindows().
For the native backend and the common behavior, all unmanaging the
compositor instance does is destroy clutter actors, so doing so after
window actors were already cleaned up should not be a problem, as this
was the case before too.
Fixes: 35ac3a096d
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5330
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2403>
Quoting Ray Strode:
we don't expose a way to explicitly save the session in gnome anymore
afaik, and I don't think it's going to show on log out because
I believe we use the FORCE flag from the log out dialog.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2370>
A slightly annoying "feature" of Clutters debug messages is that it also
logs the filename and line of the current debug message. If you don't
have an ultrawide monitor, this can be very annoying and cause lots of
linebreaks in the debug logs.
So remove that debugging feature and no longer log the filename and
line number with debugging messages.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2378>
'kms/impl-device/simple: Get the buffer handle from MetaDrmBuffer'
changed how fb ids are generated, but it only made it fully work with
atomic mode setting. For legacy/simple mode setting, it only handled the
primary plane buffer, not the hardware cursor.
Fix this by making sure the fb id is generated also in the legacy mode
setting case.
Fixes: ea39142da2
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2250
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2397>
When an X11 window becomes an all-workspace window its `workspace` is
set to NULL before `meta_window_x11_current_workspace_changed()` is
called. The latter then checks for `workspace` being NULL (which also
happens when unmanaging) and then returns early. So this does not update
`_NET_WM_DESKTOP` to 0xFFFFFFFF. Instead it remains at the workspace the
window was on before. This was causing programs like `wmctrl` to switch
to this old workspace when activating such a window.
Fix this by checking if the window is unmanaging instead.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2242
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2387>
Simply signal preedit string changes from/to NULL once, in order
to avoid unwanted activity in the client side. We do still need to
send the preedit once each .done event, if there is one, in order
to behave according to the protocol when it matters the most.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2395>
With the unthrottled input emission, we ended up often getting the
cursor updates long before any damage had been posted, meaning that if
you moved around the mouse pointer where the mouse had a high enough
refresh rate, we'd effectively stall the screen cast stream by only
sending cursor updates and nothing else.
Fix this by scheduling an update when we get a cursor update, then
sending a cursor-only frame after any damage and relayout has been
processed, but only if there is no queued damage that will cause an
actual repaint.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2393>