This function is already checking for the focus surface client
matching the requestor. The type check was slightly bogus though
as it'd be an screwup in our code, make it an assert instead.
Also, move the check for the client having the focus into the
upper call, so this and wl_data_device.set_selection code can
get more in line.
https://gitlab.gnome.org/GNOME/mutter/issues/878
We have an abstract MetaWaylandDataSource and 2 subclasses for
clipboard/primary data sources. Since the abstraction provided
by the additional sublevel is arguable, push the wl_resource
field up, and leave us with just 2 objects to think about, all
of them containing a wl_resource.
https://gitlab.gnome.org/GNOME/mutter/issues/878
Otherwise we'll end up trying to access the out of date state later.
Fixes the following test failure backtrace:
#0 _g_log_abort ()
#1 g_logv ()
#2 g_log ()
#3 meta_monitor_manager_get_logical_monitor_from_number ()
#4 meta_window_get_work_area_for_monitor ()
#5 meta_window_get_tile_area ()
#6 constrain_maximization ()
#7 do_all_constraints ()
#8 meta_window_constrain ()
#9 meta_window_move_resize_internal ()
#10 meta_window_tile ()
https://gitlab.gnome.org/GNOME/mutter/merge_requests/912
`meta_surface_actor_is_obscured` implies that the actor got successfully culled
out and nothing of it will get painted. This includes that there are no clones,
no effects etc. In this cases we don't want to send frame callbacks, thus avoiding
unnecessary client work.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/918
Create the intermediate shadow framebuffer for use exclusively when a
shadowfb is required.
Keep the previous offscreen framebuffer is as an intermediate
framebuffer for transformations only.
This way, we can apply transformations between in-memory framebuffers
prior to blit the result to screen, and achieve acceptable performance
even with software rendering on discrete GPU.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/877
This is a workaround for X11 games which use randr to change the resolution
in combination with NET_WM_STATE_FULLSCREEN when going fullscreen.
Newer versions of Xwayland support the randr part of this by supporting randr
resolution change emulation in combination with using WPviewport to scale the
app's window (at the emulated resolution) to fill the entire monitor.
Apps using randr in combination with NET_WM_STATE_FULLSCREEN expect the
fullscreen window to have the size of the emulated randr resolution since
when running on regular Xorg the resolution will actually be changed and
after that going fullscreen through NET_WM_STATE_FULLSCREEN will size
the window to be equal to the new resolution.
We need to emulate this behavior for these games to work correctly.
Xwayland's emulated resolution is a per X11 client setting and Xwayland
will set a special _XWAYLAND_RANDR_EMU_MONITOR_RECTS property on the
toplevel windows of a client (and only those of that client), which has
changed the (emulated) resolution through a randr call.
This commit checks for that property and if it is set adjusts the fullscreen
monitor rect for this window to match the emulated resolution.
Here is a step-by-step of such an app going fullscreen:
1. App changes monitor resolution with randr.
2. Xwayland sets the _XWAYLAND_RANDR_EMU_MONITOR_RECTS property on all the
apps current and future windows. This property contains the origin of the
monitor for which the emulated resolution is set and the emulated
resolution.
3. App sets _NET_WM_FULLSCREEN.
4. We check the property and adjust the app's fullscreen size to match
the emulated resolution.
5. Xwayland sees a Window at monitor origin fully covering the emulated
monitor resolution. Xwayland sets a viewport making the emulated
resolution sized window cover the full actual monitor resolution.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/739
Add an adjust_fullscreen_monitor_rect virtual method to MetaWindowClass
and call this from setup_constraint_info() if the window is fullscreen.
This allows MetaWindowClass to adjust the monitor-rectangle used to size
the window when going fullscreen, which will be used in further commits
for a workaround related to fullscreen games under Xwayland.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/739
This allows xdg_popup.grab() to work with styli. Without this check
we would bail out and emit xdg_popup.popup_done, leaving stylus users
unable to interact with popup menus, comboboxes, etc...
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/886
When a touch sequence was rejected, the emulated pointer events would be
replayed with old timestamps. This caused issues with grabs as they
would be ignored due to being too old. This was mitigated by making sure
device event timestamps never travelled back in time by tampering with
any event that had a timestamp seemingly in the past.
This failed when the most recent timestamp that had been received were
much older than the timestamp of the new event. This could for example
happen when a session was left not interacted with for 40+ days or so;
when interacted with again, as any new timestamp would according to
XSERVER_TIME_IS_BEFORE() still be in the past compared to the "most
recent" one. The effect is that we'd always use the `latest_evtime` for
all new device events without ever updating it.
The end result of this was that passive grabs would become active when
interacted with, but would then newer be released, as the timestamps to
XIAllowEvents() would out of date, resulting in the desktop effectively
freezing, as the Shell would have an active pointer grab.
To avoid the situation where we get stuck with an old `latest_evtime`
timestamp, limit the tampering with device event timestamp to 1) only
pointer events, and 2) only during the replay sequence. The second part
is implemented by sending an asynchronous message via the X server after
rejecting a touch sequence, only potentially tampering with the device
event timestamps until the reply. This should avoid the stuck timestamp
as in those situations, we'll always have a relatively up to date
`latest_evtime` meaning XSERVER_TIME_IS_BEFORE() will not get confused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/886
This way, we can simply pop up the Looking Glass and run:
>>> Meta.add_clutter_debug_flags(Clutter.DebugFlag.PICK, 0, 0)
And measure specific actions or events on GNOME Shell.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/862
In a similar vein to commit 8fd55fef85. This notably failed when setting
the focus on the stage (eg. to redirect key events to Clutter actors).
Deeper in MetaDisplay focus updating machinery, it would check
meta_stage_is_focused() which would still return FALSE at the time it's
called.
This would not typically have side effects, but our "App does not respond"
dialogs see the focus change under their feet, so they try to bring
themselves to focus again. This results in a feedback loop.
Changing the order results in later checks on the X11 POV of the focus
being correct, so focus is not mistakenly stolen from the close dialog,
and it actually succeeds in keeping the key focus.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1607https://gitlab.gnome.org/GNOME/mutter/merge_requests/876
Syncronized subsurfaces that call into `merge_pending_state` might
otherwise not create new destroy handlers, ending up with a invalid
handler ids, throwing errors and leaking.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/868
It might be the case that handling an event induces the stream to
trigger completion, hence removing itself from the list. In that
case we would operate on the no longer valid list element to fetch
the next one.
Keep a pointer to the next element beforehand, so we can tiptoe
over streams that did remove themselves.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/869
The streams were only detached from MetaX11Display (and its event handling)
on completion. This is too much to expect, and those might be in some
circumstances replaced while operating.
Make those streams detach themselves on dispose(), so we don't trip into
freed memory later on when trying to dispatch unrelated X11 selection events.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/869
Instead of doing a roundtrip to the X server before setting it, rely on
the previous value fetched before the configuration was sent over DBus.
This matches the argument check we already do elsewhere, and will allow
us to more easily add an additional condition to determine if underscan
is supported.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/673
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.
This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.
Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Graphene uses C99 and includes stdbool.h, which adds a
new 'bool' type. Clutter has an a11y test that names a
variable as 'bool' too, and they do not play well together.
Rename this variable to boolean.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Fog is explicitly deprecated in favour of CoglSnippet API,
and in nowhere we are using this deprecated feature, which
means we can simply drop it without any sort of replacement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.
Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.
While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.
This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
It is opaque if the texture has no alpha channel, or if the opaque
region covers the whole content.
Internally uses a function that checks whether there is an alpha
channel. This API will be exposed at a later time as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/734