This allows the GL fallback path to correctly paint the cursor
if clients pre-rotated the buffer using
`wl_surface::set_buffer_transform`, visually matching the
hardware cursor path.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/344>
This adds a test framework that makes it possible to compare the result
of painting a view against a reference image. Test reference as PNG
images are stored in src/tests/ref-tests/.
Reference images needs to be created for testing to be able to succeed.
Adding a test reference image is done using the
`MUTTER_REF_TEST_UPDATE` environment variable. See meta-ref-test.c for
details.
The image comparison code is largely based on the reference image test
framework in weston; see meta-ref-test.c for details.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1698>
Only when the cursor isn't handled by the backend is the overlay made
visible. This is intended to be used when painting the stage to an
offscreen using clutter_stage_paint_to_(frame)buffer() in a way where
the cursor is always included.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1391
If there is a paint context available (i.e. for the phases that are
during the actual stage paint), pass it along the callbacks, so that
the callback implementations can change their operation depending on the
paint context state.
This also means we can get the current view from the paint context,
instead of the temporarily used field in the instance struct.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
MetaStageWatch, watch modes and the watch function are part
of the new stage view watching API. It's design does not
rely on signals on purpose; the number of signals that would
be emitted would be too high, and would impact performance.
MetaStageWatch is an opaque structure outside of MetaStage.
This will be used by the screencast code to monitor a single
view, which has a one-to-one relatioship to logical monitors.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
We rely on the frame clock to compress input events, thus if the frame
clock stops, input events are not dispatched. At the same time, there
is no reason to redraw at a full frame rate, as nothing will be
presented anyway, so slow down to 10Hz (compared to the most common
60Hz). Note that we'll only actually reach 10Hz if there is an active
animation being displayed, which won't happen e.g. if there is a screen
shield in the way.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/506
The empty MetaStage was in meta-stage-private.h for no reason, so lets
move it to the C file. This makes it pointless to have a private
instance struct, so just move the fields to the private struct
_MetaStage.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/170
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
While MetaStage, MetaWindowGroup and MetaDBusDisplayConfigSkeleton don't
appear explicitly in the public API, their gtypes are still exposed via
meta_get_stage_for_screen(), meta_get_*window_group_for_screen() and
MetaMonitorManager's parent type. Newer versions of gjs will warn about
undefined properties if it encounters a gtype without introspection
information, so expose those types to shut up the warnings.
https://bugzilla.gnome.org/show_bug.cgi?id=781471