This adds three new feature flags COGL_FEATURE_TEXTURE_NPOT_BASIC,
COGL_FEATURE_TEXTURE_NPOT_MIPMAP and COGL_FEATURE_TEXTURE_NPOT_REPEAT
that can tell you if your hardware supports non power of two textures,
npot textures + mipmaps and npot textures + wrap modes other than
CLAMP_TO_EDGE.
The pre-existing COGL_FEATURE_TEXTURE_NPOT feature implies all of the
above.
By default GLES 2 core supports npot textures but mipmaps and repeat
modes can only be used with power of two textures. This patch also makes
GLES check for the GL_OES_texture_npot extension to determine if mipmaps
and repeating are supported with npot textures.
OpenGL 3.0 deprecated querying of the GL_{RED,GREEN,BLUE}_BITS
constants, and the FBO extension provides a mechanism to query for the
color buffer sizes which *should* work even with the default
framebuffer. Unfortunately, this doesn't seem to hold for Mesa - so we
just use this for the offscreen CoglFramebuffer type, and we fall back
to glGetIntegerv() for the onscreen one.
http://bugzilla.openedhand.com/show_bug.cgi?id=2094
The Cogl context has now a feature_flags_private enum that will allow us
to query and use OpenGL features without exposing them in the public
API.
The ARB_fragment_program extension is the first user of those flags.
Looking for this extension only happens in the gl driver as the gles
drivers will not expose them.
One can use _cogl_features_available_private() to check for the
availability of such private features.
While at it, reindent cogl-internal.h as described in CODING_STYLE.
In 91cde78a7 I accidentally changed the function names that get looked
up for the framebuffer extension under GLES so that they didn't have
any suffix. The spec for extension specifies that they should have the
OES suffix.
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.
Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.
As a side note: this commit closes the oldes bug in Clutter's bug
report tool.
http://bugzilla.openedhand.com/show_bug.cgi?id=521
This adds a COGL_INDICES_TYPE_UNSIGNED_INT enum value so that unsigned
ints can be used with cogl_vertex_buffer_indices_new. Unsigned ints
are not supported in core on GLES so a feature flag has also been
added to advertise this. GLES only sets the feature if the
GL_OES_element_index_uint extension is available. It is an error to
call indices_new() with unsigned ints unless the feature is
advertised.
http://bugzilla.openedhand.com/show_bug.cgi?id=1998
Previously if you need to depend on a new GL feature you had to:
- Add typedefs for all of the functions in cogl-defines.h.in
- Add function pointers for each of the functions in
cogl-context-driver.h
- Add an initializer for the function pointers in
cogl-context-driver.c
- Add a check for the extension and all of the functions in
cogl_features_init. If the extension is available under multiple
names then you have to duplicate the checks.
This is quite tedious and error prone. This patch moves all of the
features and their functions into a list of macro invocations in
cogl-feature-functions.h. The macros can be redefined to implement all
of the above tasks from the same header.
The features are described in a struct with a pointer to a table of
functions. A new function takes the feature description from this
struct and checks for its availability. The feature can take a list of
extension names with a list of alternate namespaces (such as "EXT" or
"ARB"). It can also detect the feature from a particular version of
GL.
The typedefs are now gone and instead the function pointer in the Cogl
context just directly contains the type.
Some of the functions in the context were previously declared with the
'ARB' extension. This has been removed so that now all the functions
have no suffix. This makes more sense when the extension could
potentially be merged into GL core as well.