Commit 7fae8ac051 changed cogl-defines.h.in so there is only a
single copy in clutter/cogl/ instead of one for each driver. However
the old files were still mentioned in the EXTRA_DIST of the
Makefile.am so make distcheck was failing.
You should not commit patches based on the bugzilla description alone.
You should not commit patches based on the bugzilla description alone.
You should not commit patches based on the bugzilla description alone.
...
A pedantic change to get_fbconfig_for_depth() so that we don't need to
make any assumptions about the GLXFBConfig typedef or what values
we can overload to indicate an invalid config.
get_fbconfig_for_depth() now simply returns FALSE if it fails to find a
config.
While dragging we don't need to perform picking to determine the actor
underneath the pointer, for two reasons:
• we use a capture on the stage to determine the motion delta.
• we know the actor underneath the pointer because that's the
actor we are dragging around.
This change should make dragging actors in complex scenes a bit faster.
The -Bsymbolic-functions linker flag allows to avoid intra-library
PLT jumps on ELF platforms. It is similar to the aliasing hack in
GLib and GTK+, but definitely less messy.
The configure script should look for the flags, in order to support
platforms/linkers that do not have it.
The pixmap handling of both of the texture pixmap actors in Clutter is
now removed and instead it just creates a CoglTexturePixmapX11. Both
actors are now equivalent so there is no need to choose between the
two.
This is a publicly exposed texture backend to create a texture which
contains the contents of an X11 pixmap. The API is currently marked as
experimental.
The backend internally holds a handle to another texture. All of the
backend virtuals simply redirect to the internal texture.
The texture can optionally be automatically updated if the
automatic_updates parameter is TRUE. If set then Cogl will listen for
damage events on the pixmap and update the texture accordingly.
Alternatively a damage object can be created externally and passed
down to Cogl.
The updates can be performed with XGetImage, XShmGetImage or the
GLX_EXT_texture_pixmap extension. If the TFP extension is used it will
optionally try to create a rectangle texture if the driver does not
support NPOTs or it is forced through the
COGL_PIXMAP_TEXTURE_RECTANGLE or CLUTTER_PIXMAP_TEXTURE_RECTANGLE
environment variables.
If the GLXFBConfig does not support mipmapping then it will fallback
to using X{Shm,}GetImage. It keeps a separate texture around for this
so that it can later start using the TFP texture again if the texture
is later drawn with mipmaps disabled.
When the 'm' key is pressed it will now recursively look for all
ClutterTexture subclasses on the stage and toggle the texture quality
between high and low. This is useful to test the mipmap fallback.
When the mouse button is pressed it would previously draw a small
1-pixel wide fully transparent line to the pixmap. This is a useful
feature to help test the automatic updates but the line is quite hard
to see so it's to easy miss. This patch changes it to draw a thick
black circle. The circle is drawn at a different position every time
the button is clicked.
The hand actor has a feature that if you click on the stage it will
draw a line to the actor. However it's not possible to see the results
of this because automatic updates were disabled so the texture would
never be updated.
test-pixmap has long had a --disable-x11 option that didn't do
anything. This patch adds the neccessary if (disable_x11) to disable
adding the ClutterX11TexturePixmap actor when the option is given.
This will be defined in cogl-defines.h whenever Cogl is built using a
winsys that supports X11. This implies CoglTexturePixmapX11 will be
available.
To make this work the two separate cogl-defines.h.in files have been
merged into one. The configure script now makes a @COGL_DEFINES@
substitution variable which contains the #define lines to put in
rather than directly having them in the seperate files.
This is similar to clutter_x11_{,un}trap_errors except that it stores
the previous trap state in a caller-allocated struct so that it can be
re-entrant.
Make _cogl_xlib_trap_errors re-entrant
(this will be squashed into an earlier commit)
The _cogl_texture_needs_premult_conversion function was already
checking whether the source format had an alpha channel before
returning TRUE, but it also doesn't make sense to do the premult
conversion if the destination format has no alpha. This patch adds
that check in too.
This adds the framework needed to check for winsys specific extensions
(such as GLX extensions) using a similar mechanism to the
cogl-feature-functions header. There is a separate
cogl-winsys-feature-functions header which will contain macros to list
the extensions and functions. cogl_create_context_winsys now calls
_cogl_feature_check for each of these functions. _cogl_feature_check
has had to be changed to accept the driver prefix as the first
parameter so that it can prepend "GLX" rather than "GL" in this case.
The Clutter X11 backend now passes all events through
_cogl_xlib_handle_event. This function can now internally be hooked
with _cogl_xlib_add_filter. These are added to a list of callbacks
which are all called in turn by _cogl_xlib_handle_event. This is
intended to be used internally in Cogl by any parts that need to see
Xlib events.
Cogl now also has an internally exposed function to set a pointer to
the Xlib display. This is stored in a global variable. The Clutter X11
backend sets this.
_cogl_xlib_handle_event and _cogl_xlib_set_display can be removed once
Cogl gains a proper window system abstraction.
This creates a separate struct to store the fields of the context that
are specific to the winsys. This is all stored in one file but ideally
this could work more like the CoglContextDriver struct and have a
different header for each winsys.
This adds an internal rectangle texture backend which is mostly based
on the CoglTexture2D backend. It will throw assert failures if any
operations are attempted that rectangle textures don't support, such
as mipmapping or hardware repeating.
Instead of the ensure_mipmaps virtual that is only called whenever the
texture is about to be rendered with a min filter that needs the
mipmap, there is now a pre_paint virtual that is always called when
the texture is about to be painted in any way. It has a flags
parameter which is used to specify whether the mipmap will be needed.
This is useful for CoglTexturePixmapX11 because it needs to do stuff
before painting that is unrelated to mipmapping.
Instead of having a hardcoded series of if-statements in
cogl_is_texture to determine which types should appear as texture
subclasses, they are now stored in a GSList attached to the Cogl
context. The list is amended to using a new cogl_texture_register_type
function. There is a convenience macro called COGL_TEXTURE_DEFINE
which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type
when the _get_type() function is first called.
This macro is similar to COGL_HANDLE_DEFINE_WITH_CODE except that it
allows a snippet of code to be inserted into the _get_type()
function. This is similar to how G_DEFINE_TYPE_WITH_CODE
works. COGL_HANDLE_DEFINE is now just a wrapper around
COGL_HANDLE_DEFINE_WITH_CODE.
_cogl_texture_2d_externally_modified is a function specific to the
CoglTexture2D texture backend that should be called whenever the
contents of the texture are modified without the backend knowing about
it. It simply marks the mipmap tree as invalid.
The include path for the winsys and driver folder was given relative
to $(srcdir) so it would end up relative to the driver folder which is
wrong. It is now specified as $(srcdir)/../../winsys to get the right
location. The driver folder is removed because it is actually just
$(srcdir) and that is already included.
Previously we were using an internal only HAVE_COGL_GLES2 define to
guard GLES 2 specific changes so for instance the precision modifiers
weren't being emitted in the shader source.
http://bugzilla.o-hand.com/show_bug.cgi?id=2178
GLES2 doesn't provide user clip planes (you would have to use a vertex +
fragment shader to achieve the same kind of result) so we make sure not
to call glEnable/Disable with any of the GL_CLIP_PLANE0..3 defines.
http://bugzilla.o-hand.com/show_bug.cgi?id=2177
The function had a line like:
CoglMaterial *material =
material = _cogl_material_pointer_from_handle (material_handle);
where the duplicate "material =" wasn't intended, so this patch removes
it.
Since the Settings:font-dpi property is exposed as 1024 * real_dpi in
order to make the setting as neutral as possible (and allow XSETTINGS
to use it natively) we need a simple API returning the DPI using a
floating point value.
Use the XSETTINGS machinery to get notification from foreign
environments about settings that might interest Clutter itself - namely:
the default font name, the font DPI, and the Xft font options that can
be mapped on cairo_font_options_t.