Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including
cogl.h then headers that correspond to 1.x only apis that we plan to
drop won't be included any more.
If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and
match 2.0 api with 1.x api in a single compilation unit.
Note: it's still possible that some 1.x symbols will still be available
when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch
doesn't go through the shared headers adding guards around deprecated
functions.
This only affects people playing with the experimental api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.
This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There were several members of the CoglContext struct using the
CoglHandle type for things that now have replacement typedefs which
this patch fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-texture-3d
api symbols.
This patch also replaces use of CoglHandle with a CoglTexture3D type
instead.
Finally this patch also ensures the CoglTexture3D constructors take an
explicit CoglContext pointer but not a CoglTextureFlags argument,
consistent with other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously for the wireframe debug mode we identified the users
"cogl_position_in" attribute, mapped that, created a replacement
attribute with a LINE_LIST topology and then drew the attribute with a
simple pipeline with a green colour. This meant we completely discarded
the users original pipeline which may have involved vertex processing
that would be useful to visualize in the wireframe.
The new approach instead keeps the users attributes and instead
generates CoglIndices that can be used to refererence the original
attributes in LINE_LIST topology and instead of scrapping the user's
pipeline we now create a weak copy of the original pipeline and just
replace the fragment processing with a snippet to force the output color
to be green.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This improves the implementation of _cogl_pipeline_equal() to ensure
that the cost of the function scales by the number of bits set in the
pipelines_difference variable set after calling
_cogl_pipeline_compare_differences() instead of scaling by the number of
state groups cogl tracks.
As Cogl tracks more and more state groups we don't want
_cogl_pipeline_equal() to get slower.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If setting NULL user data via cogl_object_set_user_data() and we fail to
find an entry for the given key then bail out before potentially
allocating a new entry since setting NULL data is documented to
effectively delete an entry.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes cogl_pipeline_get_layer_{min,max}_filter functions so that
applications can query back the filters set using
cogl_pipeline_set_layer_filters().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The _cogl_texture_driver_pixel_format_to_gl functions for OpenGL and
OpenGLES convert CoglPixelFormats into corresponding gl enums that can
be used to upload texture data. Previously we were only handling a few
specific formats but this patch updates the functions to handle all the
formats we know about. The functions now also switch() on the format so
that we will get build time warnings if we forget to handle new formats
in these functions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=660188
edit: tweaked the internal format returned by pixel_format_to_gl();
handled 1010102 formats and rebased -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous detection was based on bits per pixel only and would
consider bpp >= 24 as X888 or 8888 24-bit color depth formats.
This commit ensures we now use the newly added
_cogl_util_pixel_format_from_masks() api that returns a CoglPixelFormat
according to channel masks and color depth. This helps to add support
for more pixel formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a utility function for inferring a CoglPixelFormat from a
set of channel masks, a bits-per-pixel value, a pixel-depth value and
pixel byte order.
This plan is to use this to improve how we map X visuals to Cogl pixel
formats.
This patch was based on some ideas from Damien Leone <dleone@nvidia.com>
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a comment to cogl-types.h where we define all the
CoglPixelFormat enums to give lots of information about the internal
representation of the format and to explain how new formats should be
allocated.
This information came from the discussion in bug #660188
Reviewed-by: Neil Roberts <neil@linux.intel.com>
30-bit color depth formats are defined by using value 13 in the least
significant nibble of the pixel format enumeration. This nibble
encodes bytes-per-pixel and byte alignment.
The _cogl_pixel_format_get_bytes_per_pixl() function is updated
accordingly to support these new formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
edit: dropped the X101010 formats but also added 1010102 formats since
Cogl avoids exposing any padded formats and leaves it to applications to
consider the A component to be padding as needed. -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although these are in the public headers we should assume that no one is
using them since they were never documented so no could know what they
are useful for.
If you were to guess you'd be forgiven for thinking they were bitmasks
for checking some flags to see if a format is 24 or 32 bits. If you
looked further you might instead be forgiven for thinking that if you
masked of the least significant nibble of a pixel-format then you could
check the value against these defines. Neither of the previous
operations are reliable ways to check if a format is 24 or 32bit and
instead code must use then internal
_cogl_pixel_format_get_bytes_per_pixel() api if they want to know the
pixel size for a given format which relies on a 16 entry lookup table
using the least significant nibble of a pixel-format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although it's in a public header nothing should be using this define
since it's not documented what it could be used for. The cases where we
were using it internally were quite fragile because they were trying to
mask information from the least significant nibble of CoglPixelFormat
but really that nibble just has to be dealt with using lookup tables.
The least significant nibble of a pixel format gives information about
the bytes per pixel and whether the components are byte aligned but the
information needs to be accessed using
_cogl_pixel_format_get_byes_per_pixel() and
_cogl_pixel_format_is_endian_dependant().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since (A & ~COGL_PREMULT_BIT) is basically as readable as (A &
COGL_UNPREMULT_MASK) this patch removes the mask define. Without the
mask the code is slightly more explicit and there's less risk in error
caused by us forgetting to update the COGL_UNPREMULT_MASK if the way
CoglPixelFormat is defined evolves.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an internal utility function
_cogl_pixel_format_is_endian_dependant() that can query whether
accessing the components of a given format depends on the endianness of
the current host CPU or whether a pixel can be loaded as a word and
channels accessed using bit masking and shifting.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves _cogl_get_format_bpp from cogl-bitmap.c to cogl.c and renames
it to _cogl_pixel_format_get_bytes_per_pixel. This makes it clearer that
it doesn't return bits per pixel and makes the naming consistent with
other cogl api. The prototype has been moved to cogl-private.h since it
seems we should be aiming to get rid of cogl-internal.h at some point.
The patch also adds a simple gtk-doc comment since we might want to make
this api public.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
So we can get to the point where cogl.h is merely an aggregation of
header includes for the 1.x api this moves all the function prototypes
and type definitions into a cogl-context.h and a new cogl1-context.h.
Ideally no code internally should ever need to include cogl.h as it just
represents the public facing header for accessing the 1.x api which
should only be used by Clutter.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Ideally we wouldn't have exposed cogl-texture-pixmap-x11.h as a
top level header and would have just automatically included it in cogl.h
but we already have code that assumes it can be directly included.
This ensures we define __COGL_H_INSIDE__ as a reminder that it is a top
level header in case we later need to include other cogl internal cogl
headers which would cause a build time error without this defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl_public_h variable in cogl/Makefile.am was a mixture of 1.x
headers and experimental headers which meant that glib-mkenums was
processing lots of experimental api headers. This patch lists
experimental api headers under the cogl_experimental_h variable instead.
This patch also ensures we undef the COGL_ENABLE_EXPERIMENTAL_* defines
when running the gobject introspection scanner for Cogl-1.0.gir
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The get_all_uniform_values function tries to walk the parent hierarchy
of pipelines to find pipelines overriding the uniforms state and then
grabs the values from the override. However it was accessing data
inside the ‘big state’ even if the pipeline didn't override the
uniforms state so it would crash if it encountered a parent pipeline
with no big state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The snippet hook COGL_SNIPPET_HOOK_TEXTURE_LOOKUP now gets passed an
extra variable called cogl_sampler which is the sampler attached to
this layer. For example this will be useful when implementing the blur
effect in Clutter so that it can make the texture hook for that layer
sample the texture multiple times.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There might be custom hooks that want to sample arbitrary layers
even though they aren't referenced as part of the auto generated layer
combine code. This ensures the sampler uniforms are always output for
non-null layers so at least these can be used.
We may consider changing this later to always emit a wrapper
cogl_sampleX() function for each layer so all samples of a layer can
consistently be modified by a COGL_SNIPPET_HOOK_TEXTURE_LOOKUP hook.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When generating GLSL code, the names of the builtin uniforms for the
sampler and the layer constant have been renamed to use the layer
number not the unit number. This will make it easier if we ever want
to make them public.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
In a combine string the application can specify TEXTURE_? as a source
to sample from the texture attached to a particular unit. The number
specified here was being interpreted as a unit index. This is not
helpful to applications because theoretically the unit index is an
internal implementation detail so they can't reliably determine what
it is. This patch changes them to be interpreted as layer indices
instead.
To make this work the enums in CoglPipelineCombineSource are no longer
directly mapped to GLenums. Otherwise it implies a low limit on the
number of layer indices because there are only 32 reserved numbers
between GL_TEXTURE0 and GL_ACTIVE_TEXTURE.
This also fixes a bug in the ARBfp fragend where it was generating
code using the texture type of the layer doing the referencing rather
than the layer that was being referenced.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds _cogl_pipeline_get_layer_with_flags which takes a set of
flags to modify the behaviour. The only flag currently available is
one to disable creating the layer if the layer index does not already
exist.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to replace the texture for a layer with
the default white texture. It is equivalent to calling
cogl_pipeline_set_layer_texture with NULL for the texture object
except that it also lets you choose a type for the texture. The idea
is that applications using a base pipeline to make multiple copies
that can share the generated shaders can use this function to make the
layer come into existence with the right texture type. Previously the
idiom would be to create a 1x1 dummy texture of the right type but
this ends up creating lots of redundant little textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When comparing the texture data for a pipeline layer it tries to get
the GL texture handle out of the texture object. However it's valid
for a layer to have a NULL texture object but in that case the code
would just crash. This patch fixes it to compare the texture types
when the texture object is NULL.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of storing the GLenum for the target of the last used texture
for a layer it now stores the CoglTextureType instead. The state name
has been renamed to 'texture type' instead of 'texture target'.
Previously the default pipeline layer would store 0 here to represent
that there is no texture. This has been changed to store
COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers
always have a valid value for the texture type. Any places that were
previously fetching the texture from a layer to determine the target
(for example when generating shaders or when enabling a particular
texture target) now use the texture type instead. This means they will
work even for layers that don't have a texture.
This also changes it so that when binding a fallback texture instead
of always using a 2D texture it will now use the default texture
corresponding to the texture type of the layer. That way when the
generated shader tries to do a texture lookup for that type of texture
it will get a valid texture object. To make this work the patch adds a
default texture for 3D textures to the context and also makes the
default rectangle texture actually be a rectangle texture instead of
using a 2D texture.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds an internal function to get the type of the underlying
hardware texture for any CoglTexture. It can return one of three
values to represent 2D textures, 3D textures or rectangle textures.
The idea is that this can be used as a replacement for
cogl_texture_get_gl_texture when only the target is required to make
it a bit less GL-centric. The implementation adds a new virtual
function which all of the texture backends now implement.
The enum is in a public header because a later patch will want to use
it from the CoglPipeline API. We may want to consider making the
function public too later.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Just being a bit paranoid here, as the SDL winsys sources are dealt in the
projects as they are not built for all configurations to avoid them
included more than once in the projects, which can cause trouble.
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Adapt to the removal of _EXP mangling from many of the experimental
functions
-Adapt to newly added/replaced APIs
-_cogl_handle_atlas_texture_get_type is gone
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Add a define for COGL_HAS_GLIB_SUPPORT, the Visual C++ projects will build
GLib support for COGL for all builds at this time, unless there is a
significant call for the need of a COGL Visual C++ build with no
dependency on GLib
-Pre-define COGL_SYSDEF_POLL* as listed in the default values in commit
74974752 since Windows does not have poll.h and thus does not have special
values for these.
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When using COGL_DEBUG=wireframe we were overlaying a wireframe of the
users geometry over the top of what was drawn for each primitive. It
seems to be more useful though that if the wireframe debug option has
been enabled then we should draw only the wireframes instead of
overlaying them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we are adapting the Cogl api to be less stateful one of the things
we no longer require is the cogl_set_source() api since a pipeline can
be explicitly passed as an argument when drawing. This means the term
"source" has been deprecated and internally we should aim to
consistently use the term "pipeline" instead. This patch updates the
journal code to use the term pipeline instead of source.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although we internally had a COGL_DEBUG_WINSYS enum we weren't providing
a way to enable that via the COGL_DEBUG environment variable. This adds
a "winsys" option that can be used to enable printing of winsys debug
notes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the display api
symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.
All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.
Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.
Reviewed-by: Neil Roberts <neil@linux.intel.com>