We're currently hooked to the "update" signal of the FrameClock. When
embedding Clutter inside GTK+ we want to have the layout phase of GTK+
to notify us the size of our stage.
This patch change to FrameClock signal we're listening to, to the
"paint" signal to make sure we've received the layout information from
GTK+, before painting. Otherwise we paint with a delay of one frame.
https://bugzilla.gnome.org/show_bug.cgi?id=754889
When using Clutter embed inside a Gtk application, a stage might end
up realized but not visible. In this case we might discard doing any
kind of animation processing.
https://bugzilla.gnome.org/show_bug.cgi?id=754671
While each stage has at most a GdkFrameClock, the same GdkFrameClock
instance may drive multiple stages per frame. This means that the
mapping between a GdkFrameClock and a ClutterStage is a 1:M one, not a
1:1.
We should store a list of stages associated to each frame clock
instance, so that we can iterate over it when we need to update the
stages.
This commit fixes redraws of applications using multiple stages,
especially when using clutter-gtk.
Nobody has been compiling Clutter with profiling enabled in a long time.
UProf itself hasn't been updated in 5 years, and it still depends on
deprecated components like dbus-glib, with no port to GDBus in sight.
The profiling code was moderately useful in the past, but these days
it's probably better to profile Cogl than Clutter itself; timing
information can be extracted by the timestamp on each diagnostic message
that is now available by default in the CLUTTER_NOTE macro, and we can
add ad hoc counters where needed.