Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
This moves the framebuffer stack apis out of cogl-framebuffer.c into
cogl/deprecated/cogl-framebuffer-deprecated.c so cogl-framebuffer.c is
more in-line with the master branch to ease cherry picking patches.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves all of the automagic texture constructor prototypes from
cogl-texture.h into a new deprecated/cogl-auto-texture.h file. This also
moves cogl_texture_new_from_sub_texture() into
deprecated/cogl-auto-texture.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)
Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.
CoglPixelFormat is not a good way of describing the internal
format of a texture because it's too specific given that we don't
actually have exact knowledge of the internal format used by the driver.
This makes cogl_texture_get_format private and in the future we'll
provide a better way of querying the channels and their precision.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8)
Note: Since we can't break API compatibility on the 1.x branch this adds
a cogl/deprecated/cogl-texture-deprecated.c file with a
cogl_texture_get_format() wrapper around the private api. This also
moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref()
functions that were previously deprecated into cogl-texture-deprecated.c
This removes cogl_framebuffer_get_color_format() since the actual
internal format isn't strictly controlled by us. CoglFramebuffer::format
has been renamed to ::internal_format to make it clearer that it only
really represents the premultiplication status.
The plan is to make most of the work involved in creating a texture
happen lazily when allocating so this patch also changes
_cogl_framebuffer_init() to not take a format argument anymore since we
won't know the format of offscreen framebuffers until the framebuffer is
allocated, after the corresponding texture has been allocated. In the
case of offscreen framebuffers we now update the framebuffer
internal_format during allocation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8cc9e1c8bd2fac8b2a95087249c23c952d5e379f)
Note: Since we can't break API compatibility on the 1.x branch this
actually keeps the cogl_framebuffer_get_color_format() api but moves it
into a new deprecated/cogl-framebuffer-deprecated.c file and it now
returns the newly name ::internal_format.
Since we now have more time to ensure that Clutter is updated to check
for the now separate cogl-path package as part of its build
configuration we are now making the package split, in line with Cogl
master.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This reverts commit bc41489336.
The reason this was causing problems for Clutter is that it defines
COGL_ENABLE_EXPERIMENTAL_2_0_API which is meant to cause the Cogl
headers not to declare the deprecated API. The reverted patch moved
some additional clipping API to a deprecated header which was
previously being used by Clutter. Clutter was still successfully
compiling but with some warnings for the missing function
declarations. However when the binary is run the clipping would get
completely messed up because it would assume all of the arguments to
the functions are integers instead of floats and the wrong values
would be passed.
Clutter now has commit to make it use the 2.0 API instead of the
deprecated functions so the revert is no longer necessary.
https://git.gnome.org/browse/clutter/commit?id=705640367a5c2ae21405806bfa
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This reverts commit ae9cd7ca01.
Pushing this for now so we can get gnome-shell working again without
memory corruption. Let's push a proper fix later for everybody.
There used to be a function called cogl_clip_stack_save in the public
API which was used when temporarily switching to an offscreen buffer
to save the clip state. This is no longer necessary because each
framebuffer has its own clip stack anyway so the function was removed
in master. However the code to maintain the stack of stacks was
retained. This patch removes it in an effort to simplify the code.
On the 1.18 branch this function is deprecated and the documentation
says that it does nothing. However that is incorrect because it does
actually the push clip stack. I think it would be safe to backport
this patch to the 1.18 branch and actually make it do nothing like it
is documented to do.
https://bugzilla.gnome.org/show_bug.cgi?id=719546
(cherry picked from commit 8655027fdcf03b02fcbbb02d179a0a88ed79c5b3)
This patch has some extra changes while backporting to the 1.18
branch. Here the cogl-clip-state file still contained some deprecated
functions. Instead of deleting the file completely it has been moved
to the deprecated folder. The declarations for this functions have
been moved from cogl1-context.h to a new deprecated/cogl-clip-state.h
header.
Conflicts:
cogl/Makefile.am
cogl/cogl-clip-state.c
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)
Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
This makes a start on clearly factoring the deprecated code of core Cogl
into a deprecated/ directory. Ideally we want to get to the point where
all code here can be re-worked in terms of the public 2.0 api so that it
can be kept indefinitely for cogl 1.x api compatibility without
cluttering the core code base itself. If we can do this then we can
avoid maintaining the Cogl 1.x branches in parallel with master which
would reduce the maintenance effort.