Commit Graph

319 Commits

Author SHA1 Message Date
Emmanuele Bassi
7c356fd05b stage/x11: Add a debug note for unrealization
We remove the ClutterStageWindow ↔ Window mapping in the ::unrealize
implementation; let's just check that we get there using a simple
debug note.
2011-02-13 19:25:21 +00:00
Emmanuele Bassi
bb56a26daa keymap/x11: Remove unused variables
Silence compiler warnings.
2011-02-09 16:33:55 +00:00
Emmanuele Bassi
56d133f908 backend: Move event translators to the base class
In the future, we want event translators to be the way to handle events
in backends. For this reason, they should be a part of the base abstract
ClutterBackend class, and not an X11-only concept.
2011-02-09 13:29:30 +00:00
Emmanuele Bassi
bbf73f58b6 Skip some x11-specific calls when generating introspection
Some types are just not handled currently.
2011-02-08 15:31:20 +00:00
Emmanuele Bassi
9090070a98 x11: Refresh key mapping when notified by X11
Use both the MappingNotify event and the XKB XkbMapNotify event, if
we're compiled with XKB support.

This change is also useful for making ClutterKeymapX11 an event
translator and let it deal with XKB events internally like we do for
stage and input events.

Based on a patch by: Damien Lespiau <damien.lespiau@intel.com>

Signed-off by: Emmanuele Bassi <ebassi@linux.intel.com>

http://bugzilla.clutter-project.org/show_bug.cgi?id=2525
2011-02-08 12:13:13 +00:00
Emmanuele Bassi
9be4cfe8a9 x11/stage: Use a global Window ↔ Stage relationship
Since we need to find the stage from the X11 Window, it's better to use
a static hashmap that gets updated every time the ClutterStageX11:xwin
member is changed, instead of iterating over every stage handled by the
global ClutterStageManager singleton.
2011-01-28 18:19:49 +00:00
Emmanuele Bassi
82d1e5a6ee Clean up crossing event synthesis code
Clutter should just require that the windowing system used by a backend
adds a device to the stage when the device enters, and removes it from
the stage when the device leaves; with this information, we can
synthesize every crossing event and update the device state without
other intervention from the backend-specific code.

The generation of additional crossing events for actors that are
covering the stage at the coordinates of the crossing event should be
delegated to the event processing code.

The x11 and win32 backends need to be modified to relay the enter and
leave events from the windowing system.
2011-01-28 18:19:49 +00:00
Emmanuele Bassi
3502f326b2 x11/stage: Remove redundant line location
The CLUTTER_NOTE() macro already adds the line location; adding another
will just clutter up the log.
2011-01-28 18:19:49 +00:00
Emmanuele Bassi
acf51259d2 x11: Store a back pointer to the backend in the stage
Since we access it in order to get the X11 Display pointer, it makes
sense to have the ClutterBackendX11 already available inside the
ClutterStageX11 structure, and avoid the pattern:

  ClutterBackend *backend = clutter_get_default_backend ();
  ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);

which costs us a function call, a type cast and an unused variable.
2011-01-28 18:19:08 +00:00
Neil Roberts
e7519a149b clutter-stage-x11: Don't ensure the viewport when the window moves
When we receive a ConfigureNotify event that doesn't affect the size
of the window (only the position) then we were still calling
clutter_stage_ensure_viewport which ends up queueing a full stage
redraw. This patch makes it so that it only ensures the viewport when
the size changes as it already did for avoiding queueing a relayout.

It now also avoids setting the clipped redraws cool off period when
the window only moves under the assumption that it's only necessary
for size changes.
2011-01-28 16:49:53 +00:00
Emmanuele Bassi
5593792a40 Include stdint.h when using uint32_t
Since the XI2 device manager code is going to be compiled only on
POSIX compliant systems, we can safely assume the presence of stdint.h
and include it unconditionally.
2011-01-26 10:32:42 +00:00
Emmanuele Bassi
4f53653bf9 x11: Remove more private symbols
Some private functions escaped my wrath in commit
a277b4091a.

Thanks to: Emilio Pozuelo Monfort on #clutter
2011-01-25 11:00:20 +00:00
Emmanuele Bassi
e46571d639 device-manager/xi2: Sync the stage of source devices
Keep the slave devices in sync with their master, so that we don't
ignore their events because they lack the stage pointer.
2011-01-21 15:26:52 +00:00
Emmanuele Bassi
0e99346915 device-manager/xi2: Fix device hotplugging
Hierarchy and Device changed events come through with the X window set
to be the root window, not the stage window. We need to whitelist them
so that we can actually support hotplugging and device changes.
2011-01-21 11:41:36 +00:00
Emmanuele Bassi
6da51f6ed3 device/x11: Store min/max keycode in the XI device class
The generic device class shouldn't have the minimum and maximum keycode,
since no other input backend provides those.
2011-01-21 10:25:46 +00:00
Emmanuele Bassi
a277b4091a x11: Hide all private symbols
The x11 backend exposes a lot of symbols that are meant to only be used
when implementing a subclassed backend, like the glx and eglx ones.

The uninstalled headers are also filled with cruft declarations of
functions long since removed.

Let's try to clean up this mess.
2011-01-21 10:25:46 +00:00
Emmanuele Bassi
73cf6bd52c device: Allow enabling/disabling non-master devices
Slave and floating devices should always be disabled, and not deliver
events to the scene. It is up to the user to enable non-master devices
and handle events coming from them.

ClutterInputDevice gets a new :enabled property, defaulting to FALSE;
when a device manager creates a new device it has to set it to TRUE if
the :device-mode property is set to CLUTTER_INPUT_MODE_MASTER.

The main event queue entry point, _clutter_event_push(), will
automatically discard events coming from disabled devices.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
405e611279 device/xi2: Translate the axis data after setting devices
We need the devices (source and virtual) to be set before translating
the axis data from XI2 to the Clutter event.
2011-01-21 10:25:45 +00:00
Emmanuele Bassi
431200f40d device: Add keys and axes accessors
Allow retrieving the number of keys and axes, since we provide the API
to iterate over them both.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
a3102a777e docs: Fill out documentation for new symbols 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
fa3c5a28a7 backend/x11: Allow querying xinput support
Undeprecate the XInput-related X11 API: since we don't enable XI support
by default we still need to ask for it, and see if we have it after the
backend initialization sequence.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
c8cc03f8a7 event/x11: Epic clean up
Event translation is now done where it belongs: we don't need a massive
switch in a file with direct access to private structure members.

So long, event_translate(); and thanks for all the fish.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
c044e44dc7 device/x11: Use similar core for axis translation as XI2 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
c9c6236d37 stage/x11: Do not check a boolean for equality
Booleans should only be used like direct conditions, never as
comparisons with TRUE or FALSE.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
ee15d0d2d0 Add copyright and licensing blurbs 2011-01-21 10:25:44 +00:00
Emmanuele Bassi
2cb0077f7d device/xi2: Implement get_core_device()
We ask XI2 to get the client pointer for CLUTTER_POINTER_DEVICE, and
we use the attached keyboard device for CLUTTER_KEYBOARD_DEVICE. For
everything else, we return NULL.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
9c48486d7a device/xi2: Remove the ::remove implementation
Removing a device is only internal API, and we already have a function
for that: we don't need to implement the DeviceManager virtual as well.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
0075c45ca4 device/xi2: Blow the cached devices list
Every time we add or remove a device we should clear the cached list
that we return in get_devices(), so that it gets repopulated.
2011-01-21 10:25:44 +00:00
Emmanuele Bassi
de93f721c1 Clean up the copyright and licensing blurbs 2011-01-21 10:25:43 +00:00
Emmanuele Bassi
7c25b063aa x11: Use XI2 API only if we support it
XIQueryVersion() is XI2 API.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
342cdd2575 input-device: Move select_stage_events() to a vfunc
Don't use a signal, use a virtual function.
2011-01-21 10:25:43 +00:00
Emmanuele Bassi
1b1e77b469 event/x11: Rework the way we translate X11 events
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.

The new design for handling X11 event translation works this way:

  - ClutterBackend::translate_event() has been added as the central
    point used by a ClutterBackend implementation to translate a
    native event into a ClutterEvent;

  - ClutterEventTranslator is a private interface that should be
    implemented by backend-specific objects, like stage
    implementations and ClutterDeviceManager sub-classes, and
    allows dealing with class-specific event translation;

  - ClutterStageX11 implements EventTranslator, and deals with the
    stage-relative X11 events coming from the X11 event source;

  - ClutterStageGLX overrides EventTranslator, in order to
    deal with the INTEL_GLX_swap_event extension, and it chains up
    to the X11 default implementation;

  - ClutterDeviceManagerX11 has been split into two separate classes,
    one that deals with core and (optionally) XI1 events, and the
    other that deals with XI2 events; the selection is done at run-time,
    since the core+XI1 and XI2 mechanisms are mutually exclusive.

All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
2011-01-21 10:25:43 +00:00
Adel Gadllah
0c070cdf91 ClutterX11TexturePixmap: Fix doc comment
The wrong signal name was used probably a copy & paste
mistake, fix that.
2011-01-17 12:21:22 +00:00
Kristian Høgsberg
8c23766da8 x11: Create the list of all devices correctly
Linked lists are tricky.
2011-01-06 14:28:41 +00:00
Emmanuele Bassi
497f39e2f4 x11: Implement the set_accept_focus() vfunc
Actually set the InputHint flag and set the input field of the WM_SPEC
hints depending on the value of the accept-focus bitfield.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2500
2010-12-30 12:47:00 +00:00
Emmanuele Bassi
d229036441 Reduce the amount of g-ir-scanner warnings
As much as we can; the remaining warnings are mostly valid things that
the introspection scanner still flags as potential issues.
2010-12-09 12:36:50 +00:00
Owen W. Taylor
9df6f0c524 ClutterX11TexturePixmap: Optimize ConfigureEvent handling
ClutterX11TexturePixmap watches for configure events to tell when it
needs to name a new pixmap for the window. However, ConfigureEvents
occur on moves in addition to resizes, and doing round trips and
naming new pixmaps every time a window is moved is a real performance
killer.

Add clutter_x11_texture_pixmap_sync_window_internal() that takes the
size/position of the window as arguments rather than always calling
XGetWindowAttributes. This allows us to bypass all work other than
notifying the window-x/window-y properties when we get a ConfigurEvent
for a move.

The last received width/height is saved to allow us to also omit
XGetWindowAttributes on MapNotify events.

The public clutter_x11_texture_pixmap_sync_window() becomes a bit less
efficient since we no longer combine the roundtrips for
XGetWindowAttributes() and XCompositeNameWindowPixmap(), but it appears
to have no callers in current publicly available code.

Several FIXME's are added for areas where there are still weird things
going on in the code or improvements could be made.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2356
2010-11-24 16:19:21 +00:00
Emmanuele Bassi
446107f19d x11: Check for initialized context when enabling ARGB visuals
Instead of using the backend singleton. This allows lazy initialization
of Clutter.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2435
2010-11-24 12:02:38 +00:00
Robert Bragg
52bf38c38c x11: only queue clipped redraw for Expose
When we handle Expose events we try and queue a clipped redraw of the
stage, but for some reason we were also redundantly calling
clutter_actor_queue_redraw for the stage which would negate the request
to queue a clipped redraw.
2010-11-23 16:31:49 +00:00
Emmanuele Bassi
b8c9ee7e88 x11: Ignore NULL settings
Prevent a segfault when dealing with XSETTINGS_ACTION_DELETE.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2441
2010-11-23 10:26:15 +00:00
Owen W. Taylor
9249bd8411 xsettings: don't use the xsettings watch function functionality
The "watch" function functionality in xsettings-client.c is designed
for setups like GDK where filters are per-window. If we are going
to pass all events to _clutter_xsettings_client_process_event()
anyways, we can just pass in NULL for watch.

This avoids a nasty infinite loop where an event would get processed
triggering removing a filter and adding a new filter, which would
immediately run and remove a filter and add another and so on
ad-infinitum.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2415
2010-11-14 14:50:25 +00:00
Emmanuele Bassi
bf6c635e9d Merge branch 'private-cleanup'
* private-cleanup:
  Add copyright notices
  Clean up clutter-private.h/6
  Clean up clutter-private.h/5
  Clean up clutter-private.h/4
  Clean up clutter-private.h/3
  Clean up clutter-private.h/2
  Clean up clutter-private.h/1
2010-10-25 23:44:53 +01:00
Neil Roberts
f1752ff3ba Avoid mixing declarations and code
Mixing declarations and code causes problems for MSVC as it is a C99
feature so we should try to avoid it.
2010-10-25 13:18:25 +01:00
Neil Roberts
8e3674dcc1 Avoid variable length arrays in clutter-backend-x11
There was an array whose length was define by a static const int
variable. GCC seems to consider this a variable-length array so it
will cause warnings now that -Wvla is enabled. We might as well make
this constant a #define instead to avoid the warning.
2010-10-25 13:18:25 +01:00
Emmanuele Bassi
46c597a1f6 Clean up clutter-private.h/6
Move all Actor private API to a separate file.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
cf3a29f224 Clean up clutter-private.h/5
Move PaintVolume private API to a separate header.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
43edfc9400 Clean up clutter-private.h/4
Move the private Backend API to a separate header.

This also allows us to finally move the class vtable and instance
structure to a separate file and plug the visibility hole that left
the Backend class bare for everyone to poke into.
2010-10-21 12:22:17 +01:00
Emmanuele Bassi
8613013ab0 Clean up clutter-private.h/3
Move Stage private API to a separate header.
2010-10-21 11:33:26 +01:00
Emmanuele Bassi
c1771d152e Clean up clutter-private.h/1
Move DeviceManager/InputDevice private API to a different header.
2010-10-21 10:54:14 +01:00
Emmanuele Bassi
dd2f55c6f6 x11: Protect XComposite API calls
Since we allow compiling Clutter without the XComposite extension
available, we need to protect the calls to the XComposite API with
the guards provided by the configure script.
2010-10-19 10:43:50 +01:00
Emmanuele Bassi
8429aa8d75 Remove unnecessary GLib version checks
We now depend on a newer version of GLib than those checks tested for.
2010-10-18 11:26:45 +01:00
Robert Bragg
18e3273fb1 x11-tfp: Implement get_paint_volume virtual
One of the later changes made on the paint volume branch before merging
with master was to make paint volumes opt in only since we couldn't make
any safe assumptions about how custom actors may constrain their
painting. We added very conservative implementations for the existing
Clutter actors - including for ClutterTexture which
ClutterX11TexturePixmap is a sub-class of - but we were conservative to
the extent of explicitly checking the GType of the actor so we would
avoid making any assumptions about sub-classes. The upshot was that we
neglected to implement the get_paint_volume vfunc for
ClutterX11TexturePixmap.

This patch provides an implementation that simply reports the actor's
allocation as its paint volume. Also unlike for other core actors it
doesn't explicitly check the GType so we are assuming that all existing
sub-classes of ClutterX11TexturePixmap constrain their drawing to the
actor's transformed allocation. If anyone does want to draw outside the
allocation in future sub-classes, then they should also provide an
updated get_paint_volume implementation.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2349
2010-09-30 11:44:12 +01:00
Emmanuele Bassi
e36cc40a49 Merge branch 'wip/non-recursive'
* wip/non-recursive:
  build: Start moving to a non-recursive layout
2010-09-29 15:55:58 +01:00
Robert Bragg
771348b369 x11: minimize nasty artefacts when resizing windows
This is a workaround for a race condition when resizing windows while
there are in-flight glXCopySubBuffer blits happening.

The problem stems from the fact that rectangles for the blits are
described relative to the bottom left of the window and because we can't
guarantee control over the X window gravity used when resizing so the
gravity is typically NorthWest not SouthWest.

This means if you grow a window vertically the server will make sure to
place the old contents of the window at the top-left/north-west of your
new larger window, but that may happen asynchronous to GLX preparing to
do a blit specified relative to the bottom-left/south-west of the window
(based on the old smaller window geometry).

When the GLX issued blit finally happens relative to the new bottom of
your window, the destination will have shifted relative to the top-left
where all the pixels you care about are so it will result in a nasty
artefact making resizing look very ugly!

We can't currently fix this completely, in-part because the window
manager tends to trample any gravity we might set.  This workaround
instead simply disables blits for a while if we are notified of any
resizes happening so if the user is resizing a window via the window
manager then they may see an artefact for one frame but then we will
fallback to redrawing the full stage until the cooling off period is
over.
2010-09-29 15:12:59 +01:00
Robert Bragg
012e4ab153 x11: Queue clipped redraws for Expose events
Instead of triggering a full stage redraw for Expose events we use the
geometry of the exposed region given in the event to queue a clipped
redraw of the stage.
2010-09-29 15:12:59 +01:00
Robert Bragg
1ea7145efc Queue clipped redraws work in terms of paint volumes
There is an internal _clutter_actor_queue_redraw_with_clip API that gets
used for texture-from-pixmap to minimize what we redraw in response to
Damage events. It was previously working in terms of a ClutterActorBox
but it has now been changed so an actor can queue a redraw of volume
instead.

The plan is that clutter_actor_queue_redraw will start to transparently
use _clutter_actor_queue_redraw_with_clip when it can determine a paint
volume for the actor.
2010-09-29 15:12:57 +01:00
Emmanuele Bassi
8dd8fbdbdf build: Start moving to a non-recursive layout
*** WARNING: THIS COMMIT CHANGES THE BUILD ***

Do not recurse into the backend directories to build private, internal
libraries.

We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.

We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.

This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.

Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.

Currently disabled:

  ‣ OSX backend
  ‣ Fruity backend

Currently enabled but untested:

  ‣ EGL backend
  ‣ Windows backend
2010-09-29 14:40:15 +01:00
Robert Bragg
f5f066df9c Try to clean up how we handle actor transformations
When building actor relative transforms, instead of using the matrix
stack to combine transformations and making assumptions about what is
currently on the stack we now just explicitly initialize an identity
matrix and apply transforms to that.

This removes the full_vertex_t typedef for internal transformation code
and we just use ClutterVertex.

ClutterStage now implements apply_transform like any other actor now
and the code we had in _cogl_setup_viewport has been moved to the
stage's apply_transform instead.

ClutterStage now tracks an explicit projection matrix and viewport
geometry. The projection matrix is derived from the perspective whenever
that changes, and the viewport is updated when the stage gets a new
allocation. The SYNC_MATRICES mechanism has been removed in favour of
_clutter_stage_dirty_viewport/projection() APIs that get used when
switching between multiple stages to ensure cogl has the latest
information about the onscreen framebuffer.
2010-09-13 18:18:34 +01:00
Robert Bragg
bcf20955d3 ClutterX11TexturePixmap: Fix unbalanced error trapping
I think this is what commit 2cf1405506 intended to do since it
specifically mentioned cleaning up the trap in
clutter_x11_texture_pixmap_set_pixmap, but although it moved the untrap
to only be done in the case where Pixmap != None it left the position of
the trap itself unchanged. This meant the error trapping wouldn't be
balanced if pixmap == None since the untrap wouldn't be done. We now
only trap and untrap around the XGetGeometry call done when pixmap !=
None.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2303
2010-09-09 11:18:53 +01:00
Emmanuele Bassi
f8bd45dbce x11-texture-pixmap: Do not go through g_object_get()
The pixmap width and height are stored in our own private data
structure; going through g_object_get() is pointless overhead.
2010-09-08 17:39:04 +01:00
Owen W. Taylor
2cf1405506 Clean up CoglTexturePixmapX11 first
With currently distributed versions of Mesa, calling XFreePixmap()
before glxDestroyPixmap() will cause an X error from DRI. So, we
need to make sure that we get rid of the CoglTexturePixmapX11 before
we XFreePixmap().

clutter_x11_texture_pixmap_dispose(): Call
 clutter_x11_texture_pixmap_set_pixmap() instead of using XFreePixmap
 directly so that we leverage the text-clearing hack and destroy
 things in the right order.

clutter_x11_texture_pixmap_set_pixmap(): Don't do a pointless roundtrip
 and trap a pointless error when setting pixmap to None.

clutter_x11_texture_pixmap_set_pixmap(): Free damage resources when
 we are setting Pixmap to None.

clutter_x11_texture_pixmap_set_window(): When setting a new window
 or setting the window to None, immedediately  call
 cluter_x11_texture_pixmap_set_pixmap(). This means that set_window(None)
 immediately will free any referenced resources related to the window.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2303
2010-09-08 17:24:49 +01:00
Emmanuele Bassi
e4870ebaf4 Constify Event accessors and copy method
This is still C, but at least we can get some sort of safety net when
using the API correctly.
2010-09-08 15:15:57 +01:00
Emmanuele Bassi
ac6256ae60 docs: Add @Title to the X11TexturePixmap gtk-doc section 2010-08-28 21:17:23 +01:00
Neil Roberts
8d51617979 Conditionally use g_object_notify_by_pspec
This adds a wrapper macro to clutter-private that will use
g_object_notify_by_pspec if it's compiled against a version of GLib
that is sufficiently new. Otherwise it will notify by the property
name as before by extracting the name from the pspec. The objects can
then store a static array of GParamSpecs and notify using those as
suggested in the documentation for g_object_notify_by_pspec.

Note that the name of the variable used for storing the array of
GParamSpecs is obj_props instead of properties as used in the
documentation because some places in Clutter uses 'properties' as the
name of a local variable.

Mose of the classes in Clutter have been converted using the script in
the bug report. Some classes have not been modified even though the
script picked them up as described here:

json-generator:

 We probably don't want to modify the internal copy of JSON

behaviour-depth:
rectangle:
score:
stage-manager:

 These aren't using the separate GParamSpec* variable style.

blur-effect:
win32/device-manager:

 Don't actually define any properties even though it has the enum.

box-layout:
flow-layout:

  Have some per-child properties that don't work automatically with
  the script.

clutter-model:

  The script gets confused with ClutterModelIter

stage:

  Script gets confused because PROP_USER_RESIZE doesn't match
  "user-resizable"

test-layout:

  Don't really want to modify the tests

http://bugzilla.clutter-project.org/show_bug.cgi?id=2150
2010-08-10 17:12:06 +01:00
Emmanuele Bassi
fa54b7c60d docs: Further clarifications
Mention the XFixes extension for compositors using input regions to let
events "pass through" the stage.

Thanks to: Robert Bragg <robert@linux.intel.com>
2010-08-03 16:48:53 +01:00
Emmanuele Bassi
da6b2660ba docs: Clarify the event retrieval disable behaviour
When we disable the event retrieval, we now just disable the X11 event
source, not the event selection. We need to make that clear to
applications, especially compositors, which might expect complete
control over the selection.
2010-08-03 16:30:04 +01:00
Emmanuele Bassi
a20a509584 x11: Split out conditions and warnings
XGetGeometry is a great piece of API, since it gets a lot of stuff that
are moderately *not* geometry related - the root window, and the depth
being two.

Since we have multiple conditions depending on the result of that call
we should split them up depending on the actual error - and each of them
should have a separate error message. This makes debugging simpler.
2010-07-29 17:18:25 +01:00
Emmanuele Bassi
99d7d31318 docs: Improve the text of X11 event-related functions
We need to make sure that people disabling event handling in Clutter
call clutter_x11_handle_event() to update Clutter's internal state.
2010-07-22 10:48:21 +01:00
Emmanuele Bassi
eae4561929 Clean up the private flags for ClutterActor
Provide macros to quickly query a flag, and remove all namespacing
except the initial 'CLUTTER'.
2010-07-21 16:10:46 +01:00
Emmanuele Bassi
0dfbf010b8 x11: Add more checks to set_stage_foreign()
Check all the pre-requisites to avoid segfaults later on.
2010-07-21 15:21:08 +01:00
Emmanuele Bassi
8538e1bf58 x11: Clean up TexturePixmap header and private data structure
Align the header file and use bitfields instead of booleans.
2010-07-21 15:14:36 +01:00
Emmanuele Bassi
fd27ca7398 Mark property strings for translation
Both the nick and the blurb fields should be translatable, for UI
builders and other introspection-based tools.
2010-07-15 14:07:07 +01:00
Emmanuele Bassi
6c913aa55e x11: Use XKB to translate keycodes into key symbols
And fall back to XKeycodeToKeysym() if XKB is not available.
2010-07-13 11:54:44 +01:00
Emmanuele Bassi
1ea4c50041 x11: Use XKB to track the Locks state
For Caps Lock and Num Lock. Store the state of both in the
platform-specific per-event data structure. No accessors, yet.
2010-07-13 09:15:21 +01:00
Emmanuele Bassi
bf2f8d670d x11: Use XKB detectable auto-repeat
If we have XKB support then we should be using it to turn on the
detectable auto-repeat; this allows avoiding the peeking trick
that emulates it inside the event handling code.
2010-07-13 08:27:48 +01:00
Emmanuele Bassi
bea657d3d5 x11: Add a Keymap ancillary object
We should try to abstract everything that is related with the key mapping
to its own object, to avoid complicating ClutterBackendX11 any further.
2010-07-13 08:27:48 +01:00
Emmanuele Bassi
d345a61e6c x11: Store the group inside the event platform data
Now that we have private, per-event platform data, we can start putting
it to good use. The first, most simple use is to store the key group
given the event's modifiers. Since we assume a modern X11, we use XKB
to retrieve it, or we simply fall back to 0 by default.

The data is exposed as a ClutterX11-specific function, within the
sanctioned clutter_x11_* namespace.
2010-07-13 08:27:48 +01:00
Emmanuele Bassi
608a5a8ae6 x11: Clean up NET_WM_STATE modifiers
Use a separate function to avoid code duplication.
2010-07-07 14:52:19 +01:00
Emmanuele Bassi
eca398f113 x11: Do not swallow XSettings events
We might want pieces higher in the stack (like Mx) to handle XSettings
events as well, and swallowing them by removing them from the events
queue would make it impossible.
2010-07-07 14:52:19 +01:00
Chris Lord
8801c947d5 event: Typos in event code could cause crashes
A typo in clutter-event.c meant that the wrong struct location could be
used for the input device of key events. Also, a typo in the X11 event
code meant that key-presses would come from the pointer device (releases
would still come from the keyboard device).
2010-06-29 15:42:59 +01:00
Emmanuele Bassi
c81ef75942 x11: Add XSETTINGS watcher
If we want to be able to get live notification of system settings
changes, we need watch the window that the XSETTINGS client conjures
up for us.
2010-06-28 10:32:54 +01:00
Neil Roberts
5d860a9978 clutter-{glx,x11}-texture-pixmap: Use CoglTexturePixmapX11
The pixmap handling of both of the texture pixmap actors in Clutter is
now removed and instead it just creates a CoglTexturePixmapX11. Both
actors are now equivalent so there is no need to choose between the
two.
2010-06-22 12:22:48 +01:00
Neil Roberts
6ca13e54d8 Add -DCOGL_ENABLE_EXPERIMENTAL_API to Makefiles for Cogl and x11/glx
Cogl and Clutter should be able to use the experimental API so this
adds the required define to the CPPFLAGS in the Makefiles.
2010-06-22 12:22:47 +01:00
Neil Roberts
9cdcc155f3 Pass all Xlib events through Cogl
The Clutter X11 backend now passes all events through
_cogl_xlib_handle_event. This function can now internally be hooked
with _cogl_xlib_add_filter. These are added to a list of callbacks
which are all called in turn by _cogl_xlib_handle_event. This is
intended to be used internally in Cogl by any parts that need to see
Xlib events.

Cogl now also has an internally exposed function to set a pointer to
the Xlib display. This is stored in a global variable. The Clutter X11
backend sets this.

_cogl_xlib_handle_event and _cogl_xlib_set_display can be removed once
Cogl gains a proper window system abstraction.
2010-06-22 12:20:59 +01:00
Emmanuele Bassi
1eb7f57582 x11: Use the _clutter symbols for xsettings_* API
Instead of using the bare xsettings_* API; this maintains consistency.
2010-06-21 18:56:16 +01:00
Emmanuele Bassi
b470d6930d settings: freeze notification on XSETTINGS notify 2010-06-21 16:10:49 +01:00
Emmanuele Bassi
98c3c84c00 x11: Add the XSETTINGS machinery
Use the XSETTINGS machinery to get notification from foreign
environments about settings that might interest Clutter itself - namely:
the default font name, the font DPI, and the Xft font options that can
be mapped on cairo_font_options_t.
2010-06-21 15:55:36 +01:00
Emmanuele Bassi
b2c905ff50 Hide the marshallers
The marshallers we use for the signals are declared in a private header,
and it stands to reason that they should also be hidden in the shared
object by using the common '_' prefix. We are also using some direct
g_cclosure_marshal_* symbol from GLib, instead of consistently use the
clutter_marshal_* symbol.
2010-06-11 16:09:36 +01:00
Colin Walters
f0ded315e4 g_source_set_name on custom sources (if available)
Call g_source_set_name, if the versio of GLib is new enough.
This aids debugging, using e.g. SystemTap.  See
https://bugzilla.gnome.org/show_bug.cgi?id=620511
for more information

http://bugzilla.openedhand.com/show_bug.cgi?id=2151

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-07 12:05:24 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Damien Lespiau
52a78a7220 analysis: FALSE/0 used in pointer context
While this is totally fine (0 in the pointer context will be converted
in the right internal NULL representation, which could be a value with
some bits to 1), I believe it's clearer to use NULL in the pointer
context.

It seems that, in most case, it's more an overlook than a deliberate
choice to use FALSE/0 as NULL, eg. copying a _COGL_GET_CONTEXT (ctx, 0)
or a g_return_val_if_fail (cond, 0) from a function returning a
gboolean.
2010-06-01 12:08:18 +01:00
Owen W. Taylor
f9072b8663 Call backend handle_event from clutter_x11_handle_event()
Whether events come from the main loop source or from
clutter_x11_handle_event(), we need to feed them to the backend
virtual handle_event function. This fixes problems with clients
using clutter_x11_handle_event() hanging because
GLXBufferSwapComplete events aren't received.

http://bugzilla.openedhand.com/show_bug.cgi?id=2101
2010-05-04 11:04:03 +01:00
Owen W. Taylor
6fcc8c5bce x11: Use has_allocation() in TfP actor
ClutterX11TexturePixmap calls get_allocation_box() when queueing a
clipped redraw. If the allocation is not valid, and if we queue a
lot of redraws in response to a series of damage events, the net
result is that we spend all our time in a re-layout. We can
short-circuit this by checking if the actor has a valid allocation, and
if not, just queue a redraw - the actor will be allocated by the time it
is going to be painted.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-26 00:46:43 +00:00
Emmanuele Bassi
169ce1508b x11-texture-pixmap: Move signal handler override
The signal handling override for the ::queue-damage-redraw should be
done in the class initialization function, not in the instance one.
2010-03-03 17:46:53 +00:00
Robert Bragg
c0d5af5de5 Adds initial clipped redraw support to Clutter
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.

The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.

Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
  ignores any clip rectangles.

» queuing multiple clipped redraws will result in the bounding box of
  each clip rectangle being used.

» If a clipped redraw has a height > 300 pixels then it's promoted into
  a full stage redraw, so that the GPU doesn't end up blocking too long
  waiting for the vsync to reach the optimal position to avoid tearing.

  » Note: no empirical data was used to come up with this threshold so
    we may need to tune this.

» Currently only ClutterX11TexturePixmap makes use of this new API. This
  is done via a new "queue-damage-redraw" signal that is emitted when
  the pixmap is updated. The default handler queues a clipped redraw
  with the assumption that the pixmap is being painted as a rectangle
  covering the actors transformed allocation. If you subclass
  ClutterX11TexturePixmap and change how it's painted you now also
  need to override the signal handler and queue your own redraw.

  Technically this is a semantic break, but it's assumed that no one
  is currently doing this.

This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:

» Because we have no reliable way to determine if the painting of any
  given actor is being modified any optimizations implemented using
  _clutter_actor_queue_redraw_with_clip must be overridable by a
  subclass, and technically must be opt-in for existing classes to avoid
  a change in semantics. E.g. consider that a user connects to the paint
  signal for ClutterTexture and paints a circle instead of a rectangle.
  In this case any original logic to queue clipped redraws would be
  incorrect.

» Currently only the implementation of an actor has enough information
  with which to queue clipped redraws. E.g. It is not possible for
  generic code in clutter-actor.c to queue a clipped redraw when hiding
  an actor because actors have no way to report a "paint box". (remember
  actors can draw outside their allocation and actors with depth may
  also be projected outside of their allocation)

  » The current plan is to add a actor_class->get_paint_cuboid()
    virtual so actors can report a bounding cube for everything they
    would draw in their current state and use that to queue clipped
    redraws against the stage by projecting the paint cube into stage
    coordinates.

» Our heuristics for promoting clipped redraws into full redraws to
  avoid blocking the GPU while we wait for the vsync need improving:

  » vsync issues aren't relevant for redirected/composited applications
    so they should use different heuristics. In this case we instead
    need to trade off the cost of blitting when using glXCopySubBuffer
    vs promoting to a full redraw and flipping instead.
2010-03-02 17:19:11 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
23867875a1 build: Remove unused checks on platform functions
There is no need for us to check for low-level functions and header
files, especially since we haven't been checking the results until
now. This makes cross-compiling slightly more bearable.
2010-03-01 11:12:16 +00:00
Emmanuele Bassi
ec0c7fcd9b build: Use the right headers when enumerating them
The installed _HEADERS should be the public ones and the enumeration
types; repeating clutter-x11-texture-pixmap.h breaks with automake 1.11
and doesn't strictly make any sense.

http://bugzilla.openedhand.com/show_bug.cgi?id=2002
2010-02-24 14:23:58 +00:00
Emmanuele Bassi
d54af2363d build: Use template for ClutterX11 enumerationt types
Clutter and Cogl use the template Makefile.am.enums for building the
enumeration GTypes from public headers, but ClutterX11 is not.
2010-02-24 10:20:10 +00:00