Commit Graph

257 Commits

Author SHA1 Message Date
Neil Roberts
6ca13e54d8 Add -DCOGL_ENABLE_EXPERIMENTAL_API to Makefiles for Cogl and x11/glx
Cogl and Clutter should be able to use the experimental API so this
adds the required define to the CPPFLAGS in the Makefiles.
2010-06-22 12:22:47 +01:00
Robert Bragg
56315d92bd stage-glx: Never promote clipped redraws to full redraws.
When clipped redraws were first supported in Clutter a heuristic was
added to promote tall clipped redraws into full redraws due to a concern
that using glXCopySubBuffer for tall rectangles would block the GPU for
too long waiting for the vtrace to be in a suitable position so that
tearing isn't seen. We've so far been unable to measure any impact from
this blocking even with full height windows so we are removing the
arbitrary threshold of 300px that was originally "plucked out of thin
air".

http://bugzilla.o-hand.com/show_bug.cgi?id=2136
2010-06-16 01:04:35 +01:00
Robert Bragg
b1f7d2fea8 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
Robert Bragg
30296a3307 backend-glx: Avoid vblank waits/glFinish calls when throttling blits
If we have the GLX_SGI_video_sync extension then it's possible to always
keep track for the video sync counter each time we call glXSwapBuffers
or do a sub stage blit. This then allows us to avoid waiting before
issuing a blit if we can see that the counter has already progressed.

Also since we expect that glXCopySubBuffer is synchronized to the vblank
we don't need to use glFinish () in conjunction with the vblank wait
since the vblank wait's only purpose is to add a delay.
2010-06-09 02:11:17 +01:00
Robert Bragg
1b31ac465d backend-glx: only check for GLX_SGI_video_sync for direct contexts
The GLX_SGI_video_sync spec explicitly says that it's only supported for
direct contexts so we don't setup up the function pointers if
glXIsDirect () returns GL_FALSE.
2010-06-09 02:10:08 +01:00
Robert Bragg
f37de23dec backend-glx: Make sure to throttle sub region blits
Neither glXCopySubBuffer or glBlitFramebuffer are integrated with the
swap interval of a framebuffer so that means when we do partial stage
updates (as Mutter does in response to window damage) then the blits
aren't throttled which means applications that throw lots of damage
events at the compositor can effectively cause Clutter to run flat out
taking up all the system resources issuing more blits than can even be
seen.

This patch now makes sure we use the GLX_SGI_video_sync or a
DRM_VBLANK_RELATIVE ioctl to throttle blits to the vblank frequency as
we do when using glXSwapBuffers.
2010-06-09 02:10:08 +01:00
Adel Gadllah
630a2c5edc backend-glx: Provide copy_sub_buffer fallback
Currently glXCopySubBufferMESA is used for sub stage redraws, but in case
a driver does not support GLX_MESA_copy_sub_buffer we fall back to redrawing
the complete stage which isn't really optimal.

So instead to directly fallback to complete redraws try using GL_EXT_framebuffer_blit
to do the BACK to FRONT buffer copies.

http://bugzilla.openedhand.com/show_bug.cgi?id=2128
2010-06-09 02:10:08 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Owen W. Taylor
d8e1bd989c Ignore unexpected GLX_BufferSwapComplete
A server that supports GLX_BufferSwapComplete will always send
these events, so we should just silently ignore them if we've
chosen not to take advantage of the INTEL_swap_event GLX
extension.

http://bugzilla.openedhand.com/show_bug.cgi?id=2102

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 12:00:40 +01:00
Robert Bragg
62ac3b312e glx: handle spurious GLX_BufferSwapComplete events gracefully
Instead of simply aborting we now print out a warning, when a spurious
GLX_BufferSwapComplete event is handled since it seems that people are
coming across the problem (perhaps due to a buggy driver) and making
apps crash in this situation is a bit extreme.
2010-04-19 11:24:42 +01:00
Adel Gadllah
5de85051c3 Make sure GLX_SGI_swap_control is set up correctly
glXSwapIntervalSGI only affects buffer swaps to the
current GLX drawable.

That means that calling it once in clutter_backend_glx_get_features
isn't sufficent, so set it up in clutter_backend_glx_ensure_context to
make sure it affects buffer swaps for the current drawable.

http://bugzilla.openedhand.com/show_bug.cgi?id=2044

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-22 11:23:55 +00:00
Owen W. Taylor
2fc8ecdb92 glx: Clean up the clip area conditions
Move the size check after the NULL check, add the clip height into the
check logic and fix up the comment.

http://bugzilla.openedhand.com/show_bug.cgi?id=2040

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 18:23:03 +00:00
Emmanuele Bassi
a39cef41b8 glx: Do not access stage_clip without checking it
The stage_clip parameter for add_redraw_clip() can be NULL, so we need
to check before accessing its members.
2010-03-19 11:41:12 +00:00
Owen W. Taylor
d21b7522f8 Fix errors in keeping track of the stage bounding rectangle
* Add new clutter_geometry_union(), because writing union intersection
  is harder than it looks. Fixes two problems with the inline code in
  clutter_stage_glx_add_redraw_clip().

  1) The ->x and ->y of were reassigned to before using them to
     compute the new width and height.
  2) since ClutterGeometry has unsigned width, x + width is unsigned,
     and comparison goes wrong if either rectangle has a negative
     x + width. (We fixed width for GdkRectangle to be signed for GTK+-2.0,
     this is a potent source of bugs.)

* Use in clutter_stage_glx_add_redraw_clip()

* Account for the case where the incoming rectangle is empty, and don't
  end up with the stage being entirely redrawn.

* Account for the case where the stage already has a degenerate
  width and don't end up with redrawing only the new rectangle and not
  the rest of the stage.

The better fix here for the second two problems is to stop using a 0
width to mean the entire stage, but this should work for now.

http://bugzilla.openedhand.com/show_bug.cgi?id=2040

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-19 10:29:53 +00:00
Emmanuele Bassi
54504b7ac4 glx: Remove unnecessary call to create_stage()
If we are in the stage realization sequence we already have a GLX
context set in the backend; there is no need to call create_backend().
2010-03-17 17:41:52 +00:00
José Dapena Paz
6bd1846d6c Fix argb initialisation.
Fix clutter initialisation if argb visuals are enabled, setting a border
color on creating the dummy window. This should avoid BadMatch happening
when the depth of the root window visual is not the same of the depth
of the argb visual.

http://bugzilla.openedhand.com/show_bug.cgi?id=2011

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-10 00:13:37 +00:00
Robert Bragg
38a2414498 glx tfp: make clutter_glx_texture_pixmap_update_area cheap
This changes clutter_glx_texture_pixmap_update_area so it defers the
call to glXBindTexImageEXT until our pre "paint" signal handler which
makes clutter_glx_texture_pixmap_update_area cheap to call.

The hope is that mutter can switch to reporting raw damage updates to
ClutterGLXTexturePixmap and we can use these to queue clipped redraws.
2010-03-02 17:19:11 +00:00
Robert Bragg
c0d5af5de5 Adds initial clipped redraw support to Clutter
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.

The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.

Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
  ignores any clip rectangles.

» queuing multiple clipped redraws will result in the bounding box of
  each clip rectangle being used.

» If a clipped redraw has a height > 300 pixels then it's promoted into
  a full stage redraw, so that the GPU doesn't end up blocking too long
  waiting for the vsync to reach the optimal position to avoid tearing.

  » Note: no empirical data was used to come up with this threshold so
    we may need to tune this.

» Currently only ClutterX11TexturePixmap makes use of this new API. This
  is done via a new "queue-damage-redraw" signal that is emitted when
  the pixmap is updated. The default handler queues a clipped redraw
  with the assumption that the pixmap is being painted as a rectangle
  covering the actors transformed allocation. If you subclass
  ClutterX11TexturePixmap and change how it's painted you now also
  need to override the signal handler and queue your own redraw.

  Technically this is a semantic break, but it's assumed that no one
  is currently doing this.

This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:

» Because we have no reliable way to determine if the painting of any
  given actor is being modified any optimizations implemented using
  _clutter_actor_queue_redraw_with_clip must be overridable by a
  subclass, and technically must be opt-in for existing classes to avoid
  a change in semantics. E.g. consider that a user connects to the paint
  signal for ClutterTexture and paints a circle instead of a rectangle.
  In this case any original logic to queue clipped redraws would be
  incorrect.

» Currently only the implementation of an actor has enough information
  with which to queue clipped redraws. E.g. It is not possible for
  generic code in clutter-actor.c to queue a clipped redraw when hiding
  an actor because actors have no way to report a "paint box". (remember
  actors can draw outside their allocation and actors with depth may
  also be projected outside of their allocation)

  » The current plan is to add a actor_class->get_paint_cuboid()
    virtual so actors can report a bounding cube for everything they
    would draw in their current state and use that to queue clipped
    redraws against the stage by projecting the paint cube into stage
    coordinates.

» Our heuristics for promoting clipped redraws into full redraws to
  avoid blocking the GPU while we wait for the vsync need improving:

  » vsync issues aren't relevant for redirected/composited applications
    so they should use different heuristics. In this case we instead
    need to trade off the cost of blitting when using glXCopySubBuffer
    vs promoting to a full redraw and flipping instead.
2010-03-02 17:19:11 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
9db135c4ef glx: Clean up sync-to-vblank mechanism discovery
The code has gotten really complicated to follow.

As soon as we have a sync-to-vblank mechanism we should just bail out.

Also, __GL_SYNC_TO_VBLANK (which is used by nVidia) should be assumed
equivalent to a CLUTTER_VBLANK_GLX_SWAP.
2010-02-25 18:56:39 +00:00
Emmanuele Bassi
a9941e9499 debug: Split debugging notes from behavioural modifiers
Some of the ClutterDebugFlags are not meant as a logging facility: they
actually change Clutter's behaviour at run-time.

It would be useful to have this distinction ratified, and thus split
ClutterDebugFlags into two: one DebugFlags for logging facilities and
another set of flags for behavioural changes.

This split is warranted because:

  • it should be possible to do "CLUTTER_DEBUG=all" and only have
    log messages on the output

  • it should be possible to use behavioural modifiers even on a
    Clutter that has been compiled without debugging messages
    support

The commit adds two new debugging flags:

  ClutterPickDebugFlags - controlled by the CLUTTER_PICK environment
                          variable

  ClutterPaintDebugFlags - controlled by the CLUTTER_PAINT environment
                           variable

The PickDebugFlags are:

  nop-picking
  dump-pick-buffers

While the PaintDebugFlags is:

  disable-swap-events

The mechanism is equivalent to the CLUTTER_DEBUG environment variable,
but it does not depend on the debug level selected when configuring and
compiling Clutter. The picking and painting debugging flags are
initialized at clutter_init() time.

http://bugzilla.openedhand.com/show_bug.cgi?id=1991
2010-02-23 14:39:23 +00:00
Chris Lord
2fcb644e4f [stage] Fix some races to do with window resizing
When we resize, we relied on the stage's allocate to re-initialise the
GL viewport. Unfortunately, if we resized within Clutter, the new size
was cached before the window is actually resized, so glViewport wasn't
being called after resizing (some of the time, it's a race condition).

Change the way resizing works slightly so that we only resize when the
geometry size doesn't match our preferred size, and queue a relayout on
ConfigureNotify so the glViewport gets called.

Also change window creation slightly so that setting the size of a
window before it's realized works correctly.
2010-02-15 18:56:50 +00:00
Robert Bragg
5f18fc928d cogl: explicitly mark cogl_<object>_ref/unref APIs as deprecated
This uses the G_GNUC_DEPRECATED macros to mark the
cogl_{texture,vertex_buffer,shader}_ref and unref APIs as deprecated.
Since this flagged that cogl-pango-display-list.c and
clutter-glx-texture-pixmap.c were still using deprecated _ref/_unref
APIs they have now been changed to use the cogl_handle_ref/unref API
instead.
2010-02-12 14:05:01 +00:00
Robert Bragg
8c9472bc4c cogl: deprecates cogl_check_extension
OpenGL is an implementation detail for Cogl so it's not appropriate to
expose OpenGL extensions through the Cogl API.

Note: Clutter is currently still using this API, because it is still
doing raw GL calls in ClutterGLXTexturePixmap, so this introduces a
couple of (legitimate) build warnings while compiling Clutter.
2010-02-12 14:05:00 +00:00
Robert Bragg
1899dbdc27 backend-glx: Fix glXQueryVersion test
This fixes some backwards logic for asserting that we have a GLX major
version == 1 and a minor version >= 2. (NB: Although we technically
depend on GLX 1.3 features, we still have to support drivers that report
GLX 1.2 because there are a lot of mesa drivers out there incorrectly
report GLX 1.2 even though they export extensions that depend on GLX
1.3)
2010-02-10 15:04:53 +00:00
Robert Bragg
4a9f08639f debug: Adds CLUTTER_DEBUG=disable-swap-events option
This allows us to forcibly disable the use of the GLX_INTEL_swap_events
extension for testing or debugging purposes.
2010-02-09 22:19:41 +00:00
Robert Bragg
5d702853b8 glx backend: Adds support for GLX_INTEL_swap_event
If your OpenGL driver supports GLX_INTEL_swap_event that means when
glXSwapBuffers is called it returns immediatly and an XEvent is sent when
the actual swap has finished.

Clutter can use the events that notify swap completion as a means to
throttle rendering in the master clock without blocking the CPU and so it
should help improve the performance of CPU bound applications.
2010-02-09 22:19:41 +00:00
Robert Bragg
848db1ee4c glx backend: when running with GLX 1.3 then create GLXWindows for stages
Some extensions only support GLX versions > 1.3 and may not support
old style X Windows as GLXDrawables, so we now create GLXWindows for
stages when possible.
2010-02-09 22:19:41 +00:00
Chris Lord
c82c94e620 [stage-x11] Set the default size differently
We want to set the default size without triggering the layout machinary,
so change the window creation process slightly so we start with a
640x480 window.
2010-02-07 19:17:43 +01:00
Neil Roberts
1f70da62a7 glx: Create a colormap for the dummy window
Otherwise X will fail to create the window and throw a BadMatch error
at least on NVidia.
2010-02-04 16:35:42 +00:00
Emmanuele Bassi
466b00a806 glx: Clarify *why* we need the dummy window
The reason why we have a dummy, offscreen Window when we create the
GLX context is that GLX does not like it when you ask the context for
features if it's not made current to a Drawable. Maybe in the future
it will allow us to do so, but right now we have to make do with what
GLX offers us.
2010-02-04 13:59:39 +00:00
Emmanuele Bassi
ea5e33cf3a glx: Do not leak a XVisualInfo
The XVisualInfo we retrieve for the dummy window should be freed after
we used it.
2010-02-04 13:56:33 +00:00
Emmanuele Bassi
479fdffc7d glx: Fix error messages and debug notes
Instead of using g_critical() inside the create_context() implementation
of the ClutterBackendGLX we should use the passed GError, so that the
error message can bubble up to the caller.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
d2c091e62d glx: Create the dummy Window with the GLX context
Since we must guarantee that Cogl has a GL context to query, it is too
late to use the "dummy Window" trick from within the get_features()
virtual function implementation.

Instead, we can create a dummy Window from create_context() itself and
leave it around - basically trading a default stage with a dummy X
window.

We need to have the dummy X window around all the time so that the
GLX context can be selected and made current.
2010-02-03 16:34:27 +00:00
Emmanuele Bassi
6fbed66add Delay default stage creation
The default stage creation should be delayed as much as possible,
ideally at the end of the init() process.
2010-02-03 16:34:27 +00:00
Neil Roberts
bb8352ca95 cogl: Remove the CGL_* defines
These macros used to define Cogl wrappers for the GLenum values. There are
now Cogl enums everywhere in the API where these were required so we
shouldn't need them anymore. They were in the public headers but as
they are not neccessary and were not in the API docs for Clutter 1.0
it should be safe to remove them.
2010-01-12 17:10:15 +00:00
Robert Bragg
0057755854 profiling: Adds initial UProf support across clutter
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance.  It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.

This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time

The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end.  When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.

To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof

If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.

Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code.  This just means that when you question strange results don't rule out
a mistake in the instrumentation.  Obviously though we hope the benfits out
weigh e.g.  by focusing on very key stats and by having automatic reporting.
2010-01-08 20:19:49 +00:00
Emmanuele Bassi
5157da9fc8 x11: Switch back to RGB visuals by default
Since asking for ARGB by default is still somewhat experimental on X11
and not every toolkit or complex widgets (like WebKit) still do not like
dealing with ARGB visuals, we should switch back to RGB by default - now
that at least we know it works.

For applications (and toolkit integration libraries) that want to enable
the ClutterStage:use-alpha property there is a new function:

  void clutter_x11_set_use_argb_visual (gboolean use_argb);

which needs to be called before clutter_init().

The CLUTTER_DISABLE_ARGB_VISUAL environment variable can still be used
to force this value off at run-time.
2010-01-08 15:09:21 +00:00
Neil Roberts
821e622de6 Don't set the GLX_TRANSPARENT_TYPE attribute to choose an FBConfig
When Clutter tries to pick an ARGB visual it tried to set the
GLX_TRANSPARENT_TYPE attribute of the FBConfig to
GLX_TRANSPARENT_RGB. However the code to do this was broken so that it
was actually trying to set the non-existant attribute number 0x8008
instead. Mesa silently ignored this so it appeared as if it was
working but the Nvidia drivers do not like it.

It appears that the TRANSPARENT_TYPE attribute is not neccessary for
getting an ARGB visual anyway and instead it is intended to support
color-key transparency. Therefore we can just remove it and get all of
the FBConfigs. Then if we need an ARGB visual we can just walk the
list to look for one with depth == 32.

The fbconfig is now stored in a single variable instead of having a
separate variable for the rgb and rgba configs because the old code
only ever retrieved one of them anyway.
2010-01-07 15:58:53 +00:00
Emmanuele Bassi
e6ca2d891a glx: Always request an ARGB visual
When requesting the GLXFBConfig for creating the GLX context, we should
always request one that links to an ARGB visual instead of a plain RGB
one.

By using an ARGB visual we allow the ClutterStage:use-alpha property to
work as intended when running Clutter under a compositing manager.

The default behaviour of requesting an ARGB visual can be disabled by
using the:

  CLUTTER_DISABLE_ARGB_VISUAL

Environment variable.
2009-12-01 16:25:54 +00:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Robert Bragg
3187e19642 [x11 backend] remove data duplicated between backends and stages
Make backends the canonical point of reference for the xdisplay, the xscreen
number, the x root window and the xvisinfo for creating foreign stages.
2009-10-16 18:58:48 +01:00
Robert Bragg
63414ab233 [glx backend] white space fixes
Simply removes lots of trailing white spaces
2009-10-16 18:58:48 +01:00
Robert Bragg
45a668bef8 [glx backend] use FBConfigs instead of Visuals for GL context creation
This replaces calls to the old (glx 1.2) functions glXChooseVisual,
glXCreateContext, glXMakeCurrent with the 1.3+ fbconfig varients
glXChooseFBConfig, glXCreateNewContext, glXMakeContextCurrent.
2009-10-16 18:58:48 +01:00
Robert Bragg
15d7a86621 [backends] Remove the idea of offscreen stages from all backends
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.

The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.

This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.

In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
2009-10-16 18:58:47 +01:00
Emmanuele Bassi
72243081b5 Merge branch 'stage-window-object'
* stage-window-object:
  [x11] Fix Stage user-initiated resize
  [x11] Remove a useless forced paint
  [stage] Rework the Stage implementation class
2009-10-05 12:37:08 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
172074fd29 [glx] Perform more checks before calling glXMakeCurrent
Right now we just check for a NULL stage before calling glXMakeCurrent().

We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
2009-08-21 12:05:52 +01:00
Damien Lespiau
94b35a4a5e [build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
CC_FLAGS was a left over from the 0.8.x age. Killed it and use the
newer MAINTAINER_CFLAGS variable instead.
2009-08-03 14:25:08 +01:00
Emmanuele Bassi
6e6d0a5ea6 [glx] Explicitly set the depth size for GLX visuals
When requesting a GLX visual from the X server we should explicitly
set the GL_DEPTH_SIZE and the GL_ALPHA_SIZE bits, otherwise some
functionality might just not work, or work unreliably.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1723
2009-07-27 15:08:03 +01:00
Emmanuele Bassi
07453a5861 [glx] Make the wait_for_vblank function private
Nobody should be using the function to wait for the vblank outside
of the GLX backend.
2009-07-13 15:31:38 +01:00
Owen W. Taylor
5425a6e311 Call glFinish() before manually waiting for VBLANK
If we manually wait for the VBLANK with:

  - SGI_video_sync
  - Direct usage of the DRM ioctl

Then we should call glFinish() first, or otherwise the swap-buffers
may be delayed by pending drawing and cause a tear.

http://bugzilla.openedhand.com/show_bug.cgi?id=1636

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-07-13 15:18:12 +01:00
Robert Bragg
6d9498da7c Adds a cogl_flush() to give developers breaking into raw GL a fighting chance
This function should only need to be called in exceptional circumstances
since Cogl can normally determine internally when a flush is necessary.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

cogl_flush() ensures that the underlying driver is issued all the commands
necessary to draw the batched primitives.  It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals.  For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs internally for the material API, but for now it
can use cogl_flush() to at least ensure that the ARBfp program isn't applied
to additional primitives.

This does not provide a robust generalized solution supporting safe use of
raw GL, its use is very much discouraged.
2009-06-30 17:13:38 +01:00
Robert Bragg
845ff67301 [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes
Previously the journal was always flushed at the end of
_cogl_rectangles_with_multitexture_coords, (i.e.  the end of any
cogl_rectangle* calls) but now we have broadened the potential for batching
geometry.  In ideal circumstances we will only flush once per scene.

In summary the journal works like this:

When you use any of the cogl_rectangle* APIs then nothing is emitted to the
GPU at this point, we just log one or more quads into the journal.  A
journal entry consists of the quad coordinates, an associated material
reference, and a modelview matrix.  Ideally the journal only gets flushed
once at the end of a scene, but in fact there are things to consider that
may cause unwanted flushing, including:

- modifying materials mid-scene
    This is because each quad in the journal has an associated material
    reference (i.e. not copy), so if you try and modify a material that is
    already referenced in the journal we force a flush first)

    NOTE: For now this means you should avoid using cogl_set_source_color()
	      since that currently uses a single shared material. Later we
	  should change it to use a pool of materials that is recycled
	  when the journal is flushed.

- modifying any state that isn't currently logged, such as depth, fog and
  backface culling enables.

The first thing that happens when flushing, is to upload all the vertex data
associated with the journal into a single VBO.

We then go through a process of splitting up the journal into batches that
have compatible state so they can be emitted to the GPU together.  This is
currently broken up into 3 levels so we can stagger the state changes:

1) we break the journal up according to changes in the number of material layers
   associated with logged quads. The number of layers in a material determines
   the stride of the associated vertices, so we have to update our vertex
   array offsets at this level. (i.e. calling gl{Vertex,Color},Pointer etc)
2) we further split batches up according to material compatability. (e.g.
   materials with different textures) We flush material state at this level.
3) Finally we split batches up according to modelview changes. At this level
   we update the modelview matrix and actually emit the actual draw command.

This commit is largely about putting the initial design in-place; this will be
followed by other changes that take advantage of the extended batching.
2009-06-30 17:13:34 +01:00
Matthew Allum
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
Owen W. Taylor
795e005566 Fix handling of not-visible texture pixmaps
If we have an not-visible texture pixmap, we need to:

 - Still update it if it is realized, since it won't be
   updated when shown. And it might be also be cloned.

 - Queue a redraw if even if not visible, since it
   it might be cloned.

http://bugzilla.openedhand.com/show_bug.cgi?id=1647

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00
Owen W. Taylor
4dcd5f6134 Use correct texture format for pixmap textures and FBO's
RGBA data in X pixmaps and in FBOs is already premultiplied; use
the right format when creating cogl textures.

http://bugzilla.openedhand.com/show_bug.cgi?id=1406

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-11 14:17:51 +01:00
Garry Bodsworth
d873a57ec9 Fix for new potential memory leak in ClutterGLXTexturePixmap.
This fixes a new instance of glXDestroyGLXPixmap which should be
glXDestroyPixmap.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 23:51:08 +01:00
Garry Bodsworth
04dc4106e5 [glx-texture-pixmap] Unref a cogl texture handle.
According to clutter_texture_set_cogl_texture you should unref the handle as
the texture takes its own.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 11:58:47 +01:00
Garry Bodsworth
c968b06f15 Fix memory leak in ClutterGLXTexturePixmap.
The OpenGL spec states that if you create a pixmap using glXCreatePixmap you
should use glXDestroyPixmap to destroy it.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-06-08 11:52:24 +01:00
Owen W. Taylor
1e6e41190b Straighten out 'realize' handling for ClutterGLXTexturePixmap
Setting the pixmap for an unrealized ClutterGLXTexturePixmap should
not cause it to be realized, and certainly shouldn't cause the the
REALIZED flag to be set without using clutter_actor_realize().

This patch uses the simple approach that;

 - pixmap changes on an unrealized ClutterGLXTexturePixmap
   are ignored
 - when the ClutterGLXTexturePixmap is realized, we then create
   the GLXPixmap and the corresponding texture.

The call to clutter_glx_texture_pixmap_update_area() is moved
from create_cogl_texture() to
clutter_glx_texture_pixmap_create_glx_pixmap() since
create_cogl_texture() is only called from one place, and updating
the area is really something we do *after* creating the texture,
not part of creating the texture.

clutter_glx_texture_pixmap_create_glx_pixmap() is reorganized a
bit to avoid debug-logging confusingly if it's called before a pixmap
has been set, and for readability.

http://bugzilla.openedhand.com/show_bug.cgi?id=1635

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:43 +01:00
Owen W. Taylor
d28c9e5db1 Remove unnecessary setting of CLUTTER_ACTOR_REALIZED flag
An implementaton of realize() never needs to set the
CLUTTER_ACTOR_REALIZED flag, though it can unset the flag if
things fail unexpectedly. (Previously, stage backend implementations
had to do this since clutter_actor_realize() wasn't used; this
is no longer the case.)

http://bugzilla.openedhand.com/show_bug.cgi?id=1634

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-08 11:07:33 +01:00
Neil Roberts
54d8aadf1d [cogl] Move the texture filters to be a property of the material layer
The texture filters are now a property of the material layer rather
than the texture object. Whenever a texture is painted with a material
it sets the filters on all of the GL textures in the Cogl texture. The
filter is cached so that it won't be changed unnecessarily.

The automatic mipmap generation has changed so that the mipmaps are
only generated when the texture is painted instead of every time the
data changes. Changing the texture sets a flag to mark that the
mipmaps are dirty. This works better if the FBO extension is available
because we can use glGenerateMipmap. If the extension is not available
it will temporarily enable automatic mipmap generation and reupload
the first pixel of each slice. This requires tracking the data for the
first pixel.

The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with
COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to
auto-mipmapping. The mipmap generation is now effectively free if you
are not using a mipmap filter mode so you would only want to disable
it if you had some special reason to generate your own mipmaps.

ClutterTexture no longer has to store its own copy of the filter
mode. Instead it stores it in the material and the property is
directly set and read from that. This fixes problems with the filters
getting out of sync when a cogl handle is set on the texture
directly. It also avoids the mess of having to rerealize the texture
if the filter quality changes to HIGH because Cogl will take of
generating the mipmaps if needed.
2009-06-04 19:03:40 +01:00
Emmanuele Bassi
e4ff24bcff [x11] Rework map/unmap and resizing
The mapping and unmapping of the X11 stage implementation is
a bit bong. It's asynchronous, for starters, when it really
can avoid it by tracking the state internally.

The ordering of the map/unmap sequence is also broken with
respect to the resizing.

By tracking the state internally into StageX11 we can safely
remove the MapNotify and UnmapNotify X event handling.

In theory, we should use _NET_WM_STATE a lot more, and reuse
the X11 state flags for fullscreening as well.
2009-06-04 16:30:32 +01:00
Emmanuele Bassi
b05d4be19d Use GLib variant of strcasecmp()
The GLib version of strcasecmp() ignores any non-ASCII character,
unlike the original which is locale-dependent.
2009-05-25 12:42:17 +01:00
Emmanuele Bassi
71498a6376 [cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 19:35:19 +01:00
Emmanuele Bassi
c262ab0b63 Merge branch 'master' into 1.0-integration
* master:
  [cogl-vertex-buffer] Ensure the clip state before rendering
  [test-text-perf] Small fix-ups
  Add a test for text performance
  [build] Ensure that cogl-debug is disabled by default
  [build] The cogl GE macro wasn't passing an int according to the format string
  Use the right internal format for GL_ARB_texture_rectangle
  [actor_paint] Ensure painting is a NOP for actors with opacity = 0
  Make backface culling work with vertex buffers
2009-05-22 12:00:33 +01:00
Owen W. Taylor
5481681e5c Use the right internal format for GL_ARB_texture_rectangle
When ClutterGLXTexturePixmap uses GL_ARB_texture_rectangle,
it needs to pass the right internal format (GL_RGB or GL_RGBA)
when it initializes the texture with glTexImage2D() or later
handling won't recognize the alpha channel.

http://bugzilla.openedhand.com/show_bug.cgi?id=1586

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-21 15:10:37 +01:00
Emmanuele Bassi
f8f54989be Merge commit 'origin/master' into 1.0-integration
Conflicts:
	clutter/clutter-texture.c
	clutter/cogl/gl/cogl-fbo.c
2009-05-20 16:49:22 +01:00
Emmanuele Bassi
aa1246e891 [backend] Abstract the GL context creation
This is the another step into abstracting the backend operations
that are currently spread all across the board back into the
backend implementations where they belong.

The GL context creation, for instance, is demanded to the stage
realization which makes it a critical path for every operation
that is GL-context bound. This usually does not make any difference
since we realize the default stage, but at some point we might
start looking into avoiding the default stage realization in order
to make the Clutter startup faster.

It also makes the code maintainable because every part is self
contained and can be reworked with the minimum amount of pain.
2009-05-13 22:21:48 +01:00
Emmanuele Bassi
e59a19bd03 [x11] Abstract XVisualInfo creation
The XVisualInfo for GL is created when a stage is being realized.
When embedding Clutter inside another toolkit we might not want to
realize a stage to extract the XVisualInfo, then set the stage
window using a foreign X Window -- which will cause a re-realization.

Instead, we should abstract as much as possible into the X11 backend.

Unfortunately, the XVisualInfo for GL is requested using GLX API; for
this reason we have to create a ClutterBackendX11 method that we
override inside the ClutterBackendGLX implementation.

This also allows us to move a little bit of complexity from out of
the stage realization, which is currently a very delicate and hard
to debug section.
2009-05-13 21:49:45 +01:00
Robert Bragg
36cfb60307 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Emmanuele Bassi
0b7e459d48 Add more debugging notes 2009-05-11 12:45:33 +01:00
Emmanuele Bassi
9582fddb24 [x11] Do not needlessly check XVisualInfo
Since we are destroying any previously set VisualInfo we keep we know
for sure that stage->xvisinfo is going to be None; hence, no reason to
check this condition.
2009-05-11 12:45:33 +01:00
Emmanuele Bassi
5bcde25cbb Tentative fix for multi-stage support on GLX
The fix for bug 1138 broke multi-stage support on GLX, causing
X11 to segfault with the following stack trace:

Backtrace:
0: /usr/X11R6/bin/X(xf86SigHandler+0x7e) [0x80c91fe]
1: [0xb7eea400]
2: /usr/lib/xorg/modules/extensions//libglx.so [0xb7ae880c]
3: /usr/lib/xorg/modules/extensions//libglx.so [0xb7aec0d6]
4: /usr/X11R6/bin/X [0x8154c24]
5: /usr/X11R6/bin/X(Dispatch+0x314) [0x808de54]
6: /usr/X11R6/bin/X(main+0x4b5) [0x8074795]
7: /lib/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7c75775]
8: /usr/X11R6/bin/X(FontFileCompleteXLFD+0x21d) [0x8073a81]

which I can only track down to clutter_backend_glx_ensure_current()
being passed a NULL stage -- something that happens when a stage
is not correct realized. That should lead to a glXMakeCurrent(None)
and not to a segmentation fault, though.
2009-05-08 17:17:48 +01:00
Havoc Pennington
125bded814 Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state

* Add a VISIBLE flag tracking application programmer's
  expected showing-state for the actor, allowing us to
  always ensure we keep what the app wants while tracking
  internal implementation state separately.

* Make MAPPED reflect whether the actor will be painted;
  add notification on a ClutterActor::mapped property.
  Keep MAPPED state updated as the actor is shown,
  ancestors are shown, actor is reparented, etc.

* Require a stage and realized parents to realize; this means
  at realization time the correct window system and GL resources
  are known. But unparented actors can no longer be realized.

* Allow children to be unrealized even if parent is realized.
  Otherwise in effect either all actors or no actors are realized,
  i.e. it becomes a stage-global flag.

* Allow clutter_actor_realize() to "fail" if not inside a toplevel

* Rework clutter_actor_unrealize() so internally we have
  a flavor that does not mess with visibility flag

* Add _clutter_actor_rerealize() to encapsulate a somewhat
  tricky operation we were doing in a couple of places

* Do not realize/unrealize children in ClutterGroup,
  ClutterActor already does it

* Do not realize impl by hand in clutter_stage_show(),
  since showing impl already does that

* Do not unrealize in various dispose() methods, since
  ClutterActor dispose implementation already does it
  and chaining up is mandatory

* ClutterTexture uses COGL while unrealizable (before it's
  added to a stage). Previously this breakage was affecting
  ClutterActor because we had to allow realize outside
  a stage. Move the breakage to ClutterTexture, by making
  ClutterTexture just use COGL while not realized.

* Unrealize before we set parent to NULL in clutter_actor_unparent().
  This means unrealize() implementations can get to the stage.
  Because actors need the stage in order to detach from stage.

* Update clutter-actor-invariants.txt to reflect latest changes

* Remove explicit hide/unrealize from ClutterActor::dispose since
  unparent already forces those
  Instead just assert that unparent() occurred and did the right thing.

* Check whether parent implements unrealize before chaining up
  Needed because ClutterGroup no longer has to implement unrealize.

* Perform unrealize in the default handler for the signal.
  This allows non-containers that have children to work properly,
  and allows containers to override how it's done.

* Add map/unmap virtual methods and set MAPPED flag on self and
  children in there. This allows subclasses to hook map/unmap.
  These are not signals, because notify::mapped is better for
  anything it's legitimate for a non-subclass to do.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:19 +01:00
Robert Bragg
169d472d17 Use $(MAINTAINER_CFLAGS) in clutter/{x11,glx}/Makefile.am
These makefile weren't resulting in the addition of the maintainer flags while
building clutter.
2009-04-17 14:53:24 +01:00
Neil Roberts
0a48a52ba1 [glx-texture-pixmap] Don't enable the texture target when binding the texture
There's no need to enable the texture target unless it is going to be
used for rendering. Enabling it directly with glEnable calls confuses
Cogl's state caching.

This is a replacement for the patch in bug 1483 which was reverted.
2009-03-19 17:54:17 +00:00
Neil Roberts
c4dcbb6bdb Revert "Use COGL to establish GL state for ClutterGLXTexturePixmap"
This reverts commit f9d996a460.

The change from calling glBindTexture to using the material API with
cogl_material_flush_gl_state does not always work because it doesn't
necessarily leave the active texture unit as GL_TEXTURE0. For example,
if the previously rendered texture was multi-layered then the last
thing cogl_material_flush_gl_state will do is select GL_TEXTURE1 just
to disable it.
2009-03-19 17:48:15 +00:00
Emmanuele Bassi
ccca24ab76 Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Havoc Pennington
08932584b5 Virtualize GL matrix operations and use a client-side matrix when GL is indirect
This is useful because sometimes we need to get the current matrix, which
is too expensive when indirect rendering.

In addition, this virtualization makes it easier to clean up the API in
the future.
2009-03-12 18:32:45 +00:00
Owen W. Taylor
f9d996a460 Use COGL to establish GL state for ClutterGLXTexturePixmap
Using glEnable() directly confuses COGL and can result in problems
like subsequent pick operations not working correctly. Get the
material for the ClutterTexture and call cogl_material_flush_gl_state()
instead.

http://bugzilla.openedhand.com/show_bug.cgi?id=1483
2009-03-09 15:42:23 +00:00
Neil Roberts
5d6a11e1bf Emit CLUTTER_LEAVE events when the pointer leaves the stage
Bug 1178 - No enter / leave events on actors when pointer leaves the
           stage window

The patch is mostly thanks to Johan Bilien with small modifications
based on suggestions by Owen Taylor.

The X11 backend now listens for enter and leave notifications. Leave
notifications get translated directly to a CLUTTER_LEAVE
event. Clutter can detect these special events because the source
actor is NULL in which case it sets the source actor to the last known
actor and then sets the last known actor to NULL.

Enter notifications just get translated to CLUTTER_MOTION events which
will cause Clutter to generate an enter event through the usual code
path.
2009-02-16 12:46:36 +00:00
Emmanuele Bassi
df62a037b0 Fix compile warning for a possible uninitialized variable 2009-01-14 15:04:28 +00:00
Robert Bragg
f09b221ade [ClutterGLXTexturePixmap] Use an RGB texture (not ARGB) for 24bpp pixmaps
By creating an ARGB texture for 24bpp pixmaps we were exposing an undefined
alpha channel to the blending and texture combine stages which resulted in
nasty artefacts. (This issue was seen on i945 + DRI2)
2009-01-12 13:15:32 +00:00
Takao Fujiwara
8e6423a1b6 Bug 1397 - Allow localizing the command line help
Clutter has a set of command line options that are added to every
application by means of clutter_init() or by obtaining the Clutter
GOptionGroup and using g_option_context_parse(). Thus, every Clutter
application will automatically have an --help command line switch
showing the list of options and their description.

At the moment, Clutter does not enable localization of the help,
thus making it less than useful on non-English locales.

This patch enables the machinery to create a localization file and
load it when initializing Clutter, by means of the GLib macros and
locale.h API we already use.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-01-06 12:15:02 +00:00
Robert Bragg
5e0daa8ecd Improves tfp performance on Nvidia
Some drivers (e.g. Nvidia) get upset if you try to create multiple glx pixmaps
for the same server side pixmap object, even though you might have unique
client side names, we now avoid hitting this problem by destroying the current
glx pixmap early within clutter_glx_texture_pixmap_create_glx_pixmap.
2008-12-18 17:54:35 +00:00
Neil Roberts
98035e4d8a Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
	(_cogl_texture_quad_hw, cogl_texture_polygon),
	(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures

	* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
	when NPOTs are not available or it is forced by the
	CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.

	* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
	GL_TEXTURE_RECTANGLE_ARB.
2008-12-04 17:24:33 +00:00
Robert Bragg
bb2272992b Bug 1303 - clutter_glx_texture_pixmap_using_extension doesn't check if
fallbacks are being used

	* glx/clutter-glx-texture-pixmap.c:
	clutter_glx_texture_pixmap_using_extension now checks to see if
	priv->use_fallback is TRUE not just that the tfp extension is
	available.
2008-12-03 18:00:05 +00:00
Matthew Allum
c7c5cf9bd4 2008-11-07 Matthew Allum <mallum@linux.intel.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-private.h:
        * clutter/clutter-texture.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:

        Attempt to lower overhead of updating TFP's (particularly mipmaped).
        Compresses mipmap updates only for visible TFPs.
        Avoiding updates for non visible TFP's whilst keeping visible
        clones working ok.
2008-11-07 16:31:56 +00:00
Matthew Allum
52c6f0ab98 2008-10-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_set_filter_quality),
        (clutter_texture_get_filter_quality):
        Fix up some logic, typos.

        * clutter/glx/clutter-glx-texture-pixmap.c:
        Improve support for mipmaped TFP textures.
2008-10-31 16:59:51 +00:00
Emmanuele Bassi
91f2653b71 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1200 - Crash with invalid DISPLAY

	* clutter/clutter-main.c: Use the ClutterBackend wrapper API
	instead of directly checking the class structure.

	* clutter/glx/clutter-backend-glx.c: Return the correct value
	in case of failure.

	* clutter/x11/clutter-backend-x11.c: Bail out if XOpenDisplay()
	failed.
2008-10-31 12:48:26 +00:00
Emmanuele Bassi
a32eca26b6 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1212 - Allow only a single include file for Clutter

	* clutter/*.h: Only allow including clutter.h in third
	party code.

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in: Only allow including cogl.h in
	third party code.

	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/eglnative/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/fruity/Makefile.am:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-glx.h:
	* clutter/osx/Makefile.am:
	* clutter/pango/Makefile.am:
	* clutter/sdl/Makefile.am:
	* clutter/win32/Makefile.am:
	* clutter/x11/Makefile.am: Fix build environment.

	* clutter/x11/clutter-x11-texture-pixmap.h:
	* clutter/x11/clutter-x11.h: Fix inclusion rules.

	* tests/test-pixmap.c: Fix inclusion of GdkPixbuf header.

	* README: Update release notes.
2008-10-30 17:04:34 +00:00
Neil Roberts
6dac43ddeb Bug 1145 - Flicker on resize the window
* clutter/glx/clutter-stage-glx.c (clutter_stage_glx_realize):
	Don't set a backing pixel on the X window. Otherwise when the
	window resizes it will flicker when X paints the background
	immediatly before Clutter repaints the whole stage.
2008-09-17 13:25:50 +00:00
Tomas Frydrych
8be7e29a6b 2008-09-16 Tomas Frydrych <tf@linux.intel.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
	    * clutter/x11/clutter-x11-texture-pixmap.c:
	    TFP resyncing on MapNotify/ConfigureNotify (bug  1020; patch by
	    Andy Wingo <wingo@pobox.com>).
2008-09-16 11:50:38 +00:00
Matthew Allum
18e1dfb232 2008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Assume TFP npots sized textures are always supported if TFP ext is!
        (Based on patch from James Ketrenos)
2008-07-10 00:12:23 +00:00
Matthew Allum
34f6defca9 2008-07-08 Matthew Allum <mallum@openedhand.com>
Bug 1011 - Fix TFP fallback mechanism (take 2)

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Slightly modified patch from Gwenole Beauchesne applied
       to better handle both falling back to non accelerated tfp
       and improvements to the test case.
2008-07-08 11:58:08 +00:00
Matthew Allum
be160d971a 2008-07-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/test-devices.c:
        Disable use of XInput and add an explicit clutter_x11_enable_xinput
        to enable it.
        Also fix up the x11 pre-init calls to not need g_type_init.
2008-07-01 13:41:23 +00:00