Commit Graph

3 Commits

Author SHA1 Message Date
Robert Bragg
6436cd073d Declare interface types as void and remove cast macros
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.

This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.

Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.

(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)

Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
2013-11-27 19:33:44 +00:00
Robert Bragg
5faed43f29 cogl-gst: expose aspect ratio apis
This adds several utility apis that aim to make it as easy as possible
for an application to determine what size a video should be drawn at.

The important detail here is that these apis take into account the
pixel-aspect-ratio in addition to the video's own aspect ratio.

This patch updates the cogl-basic-video-player example to use the
cogl_gst_video_sink_fit_size() api to perform letterboxing.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit d26f17c97ff6b9f6d6211e0527d5965a85305a56)
2013-06-21 19:06:59 +01:00
Plamena Manolova
1eca1631a7 Include CoglGst
CoglGst is a GStreamer integration library that facilitates
video playback using the Cogl API. It works by retrieving
each video frame from the GStreamer pipeline and attaching
it to a Cogl pipeline in the form of a Cogl texture along
with possible color model conversion shaders. The pipeline
is then retrieved by the user during each draw. An example
use of the CoglGst API is included in the examples directory.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit dfb94cf4b0b6b42d6465df362a0c0af780596890)
2013-06-21 18:57:24 +01:00